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	<title>24/7 Player &#187; virtual-worlds</title>
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		<title>The trouble with goals in MMOs</title>
		<link>http://www.247player.com/2009/11/29/the-trouble-with-goals-in-mmos/</link>
		<comments>http://www.247player.com/2009/11/29/the-trouble-with-goals-in-mmos/#comments</comments>
		<pubDate>Mon, 30 Nov 2009 01:00:00 +0000</pubDate>
		<dc:creator>Eliot Lefebvre</dc:creator>
				<category><![CDATA[academic]]></category>
		<category><![CDATA[city-of-heroes]]></category>
		<category><![CDATA[city-of-villains]]></category>
		<category><![CDATA[coh]]></category>
		<category><![CDATA[cov]]></category>
		<category><![CDATA[cox]]></category>
		<category><![CDATA[culture]]></category>
		<category><![CDATA[game-mechanics]]></category>
		<category><![CDATA[opinion]]></category>
		<category><![CDATA[player-generated-content]]></category>
		<category><![CDATA[thats-a-terrible-idea]]></category>
		<category><![CDATA[virtual-worlds]]></category>

		<guid isPermaLink="false">http://www.massively.com/2009/11/29/the-trouble-with-goals-in-mmos/</guid>
		<description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.massively.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://www.massively.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://www.massively.com/category/academic/" rel="tag">Academic</a>, <a href="http://www.massively.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><a href="http://en.wikipedia.org/wiki/Target_Corporation"><img vspace="4" hspace="4" border="1" align="top" src="http://www.blogcdn.com/www.massively.com/media/2009/11/blogs-targets-epl-1129.jpg" alt="" /></a><br />
One of the major problems of a game in which you can do anything is that... well, there's not necessarily much of a <em>reason</em> to do anything.  <a href="http://www.thatsaterribleidea.com/">That's a Terrible Idea</a> recently had an interesting piece on <a href="http://www.thatsaterribleidea.com/2009/11/goal-generation-in-mmos-problem.html">the difficulty of generating goals and objectives in MMOs</a>, especially in contrast with single-player games where your goals are equally pre-generated.  The difference, as the article notes, is that single-player games have individual characters with a large impact on the game world.  There's no issue of making quests compatible with a wide variety of characters of different races and classes, until the individual motivations and goals can no longer fit into the equation.  You don't have anything but the end of content to shoot for.<br />
<br />
So what's the answer?  <a href="http://www.thatsaterribleidea.com/2009/11/goal-generation-in-mmos-problem.html">The original post</a> notes that it's not really possible to reconcile anything but achievement-oriented goals within MMOs due to the fact that the character will still inhabit a static world no matter what you do.  Certainly, there are attempts to create larger-scale impacts for individual characters, but so long as every character goes through the same content or has the same opportunities, there's less of a sense of distinct accomplishment.  Player-generated content in games such as <a href="http://www.cityofheroes.com"><em>City of Heroes</em></a> offers an opportunity for a different path for each character, but there's still not much of a difference in the actual process.  Procedural generation is also bandied about as a solution to the issue, though it lacks any truly successful implementation at this point.  Is there even a solution, or is this simply part of the weakness of the genre?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0" /></a><a href="http://www.massively.com/2009/11/29/the-trouble-with-goals-in-mmos/">The trouble with goals in MMOs</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Sun, 29 Nov 2009 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br /></p><h6 style="clear: both;padding: 8px 0 0 0;height: 2px;font-size: 1px;border: 0;margin: 0;padding: 0"></h6><a href="http://www.thatsaterribleidea.com/2009/11/goal-generation-in-mmos-problem.html">Read</a>&#160;&#124;&#160;<a href="http://www.massively.com/2009/11/29/the-trouble-with-goals-in-mmos/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&#160;&#124;&#160;<a href="http://www.massively.com/forward/19257210/" title="Send this entry to a friend via email">Email this</a>&#160;&#124;&#160;<a href="http://www.massively.com/2009/11/29/the-trouble-with-goals-in-mmos/#comments" title="View reader comments on this entry">Comments</a>]]></description>
			<content:encoded><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.massively.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://www.massively.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://www.massively.com/category/academic/" rel="tag">Academic</a>, <a href="http://www.massively.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p>
<p><a href="http://en.wikipedia.org/wiki/Target_Corporation"><img vspace="4" hspace="4" border="1" align="top" src="http://www.blogcdn.com/www.massively.com/media/2009/11/blogs-targets-epl-1129.jpg"  alt="" /></a><br />
One of the major problems of a game in which you can do anything is that&#8230; well, there&#8217;s not necessarily much of a <em>reason</em> to do anything.  <a href="http://www.thatsaterribleidea.com/">That&#8217;s a Terrible Idea</a> recently had an interesting piece on <a href="http://www.thatsaterribleidea.com/2009/11/goal-generation-in-mmos-problem.html">the difficulty of generating goals and objectives in MMOs</a>, especially in contrast with single-player games where your goals are equally pre-generated.  The difference, as the article notes, is that single-player games have individual characters with a large impact on the game world.  There&#8217;s no issue of making quests compatible with a wide variety of characters of different races and classes, until the individual motivations and goals can no longer fit into the equation.  You don&#8217;t have anything but the end of content to shoot for.</p>
<p>So what&#8217;s the answer?  <a href="http://www.thatsaterribleidea.com/2009/11/goal-generation-in-mmos-problem.html">The original post</a> notes that it&#8217;s not really possible to reconcile anything but achievement-oriented goals within MMOs due to the fact that the character will still inhabit a static world no matter what you do.  Certainly, there are attempts to create larger-scale impacts for individual characters, but so long as every character goes through the same content or has the same opportunities, there&#8217;s less of a sense of distinct accomplishment.  Player-generated content in games such as <a href="http://www.cityofheroes.com"><em>City of Heroes</em></a> offers an opportunity for a different path for each character, but there&#8217;s still not much of a difference in the actual process.  Procedural generation is also bandied about as a solution to the issue, though it lacks any truly successful implementation at this point.  Is there even a solution, or is this simply part of the weakness of the genre?
<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2009/11/29/the-trouble-with-goals-in-mmos/">The trouble with goals in MMOs</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Sun, 29 Nov 2009 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p>
<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6>
<p><a href=http://www.thatsaterribleidea.com/2009/11/goal-generation-in-mmos-problem.html>Read</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2009/11/29/the-trouble-with-goals-in-mmos/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/19257210/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2009/11/29/the-trouble-with-goals-in-mmos/#comments" title="View reader comments on this entry">Comments</a></p>
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		<title>Linden Lab to raise Xstreet fees, loses vendors, products</title>
		<link>http://www.247player.com/2009/11/20/linden-lab-to-raise-xstreet-fees-loses-vendors-products/</link>
		<comments>http://www.247player.com/2009/11/20/linden-lab-to-raise-xstreet-fees-loses-vendors-products/#comments</comments>
		<pubDate>Fri, 20 Nov 2009 22:00:00 +0000</pubDate>
		<dc:creator>Tateru Nino</dc:creator>
				<category><![CDATA[business-models]]></category>
		<category><![CDATA[culture]]></category>
		<category><![CDATA[economy]]></category>
		<category><![CDATA[linden-dollars]]></category>
		<category><![CDATA[linden-lab]]></category>
		<category><![CDATA[opinion]]></category>
		<category><![CDATA[second-life]]></category>
		<category><![CDATA[sl-policy]]></category>
		<category><![CDATA[slapt]]></category>
		<category><![CDATA[virtual-worlds]]></category>
		<category><![CDATA[xstreet]]></category>
		<category><![CDATA[xstreet-sl]]></category>

		<guid isPermaLink="false">http://www.massively.com/2009/11/20/linden-lab-to-raise-xstreet-fees-loses-vendors-products/</guid>
		<description><![CDATA[<p><a href="http://massively,com/category/second-life"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.massively.com/media/2009/10/tan-desk-job-225-1256960028.jpg" /></a>This week, <a href="http://massively.com/tag/linden-lab">Linden Lab</a> announced that it was going to start charging listing fees and minimum commissions on its <a href="http://secondlife.com/"><em>Second Life</em></a> <em>Xstreet </em>Web-shopping adjunct in the near future. Within hours, vendors took down thousands of products, many abandoning the service entirely in favor of alternative services.</p>
<p>It's unclear just how many vendors have abandoned the <em>Xstreet SL</em> system, but it apparently was enough to temporarily overload the Web-sites of third-party sites such as <a href="http://slapt.me/">Slapt</a>.</p><p><a href="http://www.massively.com/2009/11/20/linden-lab-to-raise-xstreet-fees-loses-vendors-products/" rel="bookmark">Continue reading <em>Linden Lab to raise Xstreet fees, loses vendors, products</em></a></p><p>Filed under: <a href="http://www.massively.com/category/business-models/" rel="tag">Business models</a>, <a href="http://www.massively.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.massively.com/category/economy/" rel="tag">Economy</a>, <a href="http://www.massively.com/category/news-items/" rel="tag">News items</a>, <a href="http://www.massively.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://www.massively.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://www.massively.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both"><a href="http://www.massively.com/2009/11/20/linden-lab-to-raise-xstreet-fees-loses-vendors-products/">Linden Lab to raise Xstreet fees, loses vendors, products</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Fri, 20 Nov 2009 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><p><a href="https://blogs.secondlife.com/community/commerce/blog/2009/11/18/roadmap--managing-freebies-on-xstreet-sl">Read</a>&#160;&#124;&#160;<a href="http://www.massively.com/2009/11/20/linden-lab-to-raise-xstreet-fees-loses-vendors-products/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&#160;&#124;&#160;<a href="http://www.massively.com/forward/19247639/" title="Send this entry to a friend via email">Email this</a>&#160;&#124;&#160;<a href="http://www.massively.com/2009/11/20/linden-lab-to-raise-xstreet-fees-loses-vendors-products/#comments" title="View reader comments on this entry">Comments</a></p>]]></description>
			<content:encoded><![CDATA[<p><a href="http://massively,com/category/second-life" style=""><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.massively.com/media/2009/10/tan-desk-job-225-1256960028.jpg" /></a>This week, <a href="http://massively.com/tag/linden-lab">Linden Lab</a> announced that it was going to start charging listing fees and minimum commissions on its <a href="http://secondlife.com/"><em>Second Life</em></a> <em>Xstreet </em>Web-shopping adjunct in the near future. Within hours, vendors took down thousands of products, many abandoning the service entirely in favor of alternative services.</p>
<p>It&#8217;s unclear just how many vendors have abandoned the <em>Xstreet SL</em> system, but it apparently was enough to temporarily overload the Web-sites of third-party sites such as <a href="http://slapt.me/">Slapt</a>.</p>
<p><a href="http://www.massively.com/2009/11/20/linden-lab-to-raise-xstreet-fees-loses-vendors-products/" rel="bookmark">Continue reading <em>Linden Lab to raise Xstreet fees, loses vendors, products</em></a></p>
<p>Filed under: <a href="http://www.massively.com/category/business-models/" rel="tag">Business models</a>, <a href="http://www.massively.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.massively.com/category/economy/" rel="tag">Economy</a>, <a href="http://www.massively.com/category/news-items/" rel="tag">News items</a>, <a href="http://www.massively.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://www.massively.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://www.massively.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p>
<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.massively.com/2009/11/20/linden-lab-to-raise-xstreet-fees-loses-vendors-products/">Linden Lab to raise Xstreet fees, loses vendors, products</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Fri, 20 Nov 2009 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p>
<p><a href=https://blogs.secondlife.com/community/commerce/blog/2009/11/18/roadmap--managing-freebies-on-xstreet-sl>Read</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2009/11/20/linden-lab-to-raise-xstreet-fees-loses-vendors-products/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/19247639/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2009/11/20/linden-lab-to-raise-xstreet-fees-loses-vendors-products/#comments" title="View reader comments on this entry">Comments</a></p>
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		<title>Linden Lab partners with Dragonfish for non-US payments processing</title>
		<link>http://www.247player.com/2009/11/18/linden-lab-partners-with-dragonfish-for-non-us-payments-processing/</link>
		<comments>http://www.247player.com/2009/11/18/linden-lab-partners-with-dragonfish-for-non-us-payments-processing/#comments</comments>
		<pubDate>Thu, 19 Nov 2009 02:00:00 +0000</pubDate>
		<dc:creator>Tateru Nino</dc:creator>
				<category><![CDATA[888-holdings-plc]]></category>
		<category><![CDATA[business-models]]></category>
		<category><![CDATA[dragonfish]]></category>
		<category><![CDATA[gambling]]></category>
		<category><![CDATA[gisland]]></category>
		<category><![CDATA[linden-lab]]></category>
		<category><![CDATA[m-linden]]></category>
		<category><![CDATA[mark-kingdon]]></category>
		<category><![CDATA[mmo-industry]]></category>
		<category><![CDATA[second-life]]></category>
		<category><![CDATA[virtual-worlds]]></category>

		<guid isPermaLink="false">http://www.massively.com/2009/11/18/linden-lab-partners-with-dragonfish-for-non-us-payments-processi/</guid>
		<description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/business-models/" rel="tag">Business models</a>, <a href="http://www.massively.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://www.massively.com/category/news-items/" rel="tag">News items</a>, <a href="http://www.massively.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://www.massively.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><p style="text-align: center"><a href="http://massively.com/category/second-life"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.massively.com/media/2009/11/tan-dragon-fish.jpg" /></a></p>
<p>Virtual environment operator <a href="http://massively.com/tag/linden-lab">Linden Lab</a> has partnered up with 888 Holdings plc's Gisland/Dragonfish division to provide payment processing for non-US <a href="http://secondlife.com/"><em>Second Life</em></a> customers.</p>
<p>A spokesperson for Linden Lab told us, "<em>We're working together with Gisland on a cashier interface and other tools that will give Residents more payment options and make it easier for Residents to pay in a wider range of native currencies than they can now. Gisland will also help Linden Lab implement appropriate anti-fraud measures as we expand these payment options. In addition, Gisland will assist Residents directly with payment-related issues, including failed transactions."</em></p>
<p>That last part is fascinating, as that would be something of a first insofar as <a href="http://www.massively.com/category/second-life"><em>Second Life</em></a> payments processing goes, as is the tantalizing hint of expanded payment options - something that is of considerable interest to users outside North America.</p><p><a href="http://www.massively.com/2009/11/18/linden-lab-partners-with-dragonfish-for-non-us-payments-processi/" rel="bookmark">Continue reading <em>Linden Lab partners with Dragonfish for non-US payments processing</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0" /></a><a href="http://www.massively.com/2009/11/18/linden-lab-partners-with-dragonfish-for-non-us-payments-processi/">Linden Lab partners with Dragonfish for non-US payments processing</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Wed, 18 Nov 2009 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br /></p><h6 style="clear: both;padding: 8px 0 0 0;height: 2px;font-size: 1px;border: 0;margin: 0;padding: 0"></h6><a href="http://www.massively.com/2009/11/18/linden-lab-partners-with-dragonfish-for-non-us-payments-processi/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&#160;&#124;&#160;<a href="http://www.massively.com/forward/19243882/" title="Send this entry to a friend via email">Email this</a>&#160;&#124;&#160;<a href="http://www.massively.com/2009/11/18/linden-lab-partners-with-dragonfish-for-non-us-payments-processi/#comments" title="View reader comments on this entry">Comments</a>]]></description>
			<content:encoded><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/business-models/" rel="tag">Business models</a>, <a href="http://www.massively.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://www.massively.com/category/news-items/" rel="tag">News items</a>, <a href="http://www.massively.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://www.massively.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p>
<p style="text-align: center;"><a href="http://massively.com/category/second-life"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.massively.com/media/2009/11/tan-dragon-fish.jpg" /></a></p>
<p>Virtual environment operator <a href="http://massively.com/tag/linden-lab">Linden Lab</a> has partnered up with 888 Holdings plc&#8217;s Gisland/Dragonfish division to provide payment processing for non-US <a href="http://secondlife.com/"><em>Second Life</em></a> customers.</p>
<p>A spokesperson for Linden Lab told us, &#8220;<em>We&#8217;re working together with Gisland on a cashier interface and other tools that will give Residents more payment options and make it easier for Residents to pay in a wider range of native currencies than they can now. Gisland will also help Linden Lab implement appropriate anti-fraud measures as we expand these payment options. In addition, Gisland will assist Residents directly with payment-related issues, including failed transactions.&#8221;</em></p>
<p>That last part is fascinating, as that would be something of a first insofar as <a href="http://www.massively.com/category/second-life"><em>Second Life</em></a> payments processing goes, as is the tantalizing hint of expanded payment options &#8211; something that is of considerable interest to users outside North America.</p>
<p><a href="http://www.massively.com/2009/11/18/linden-lab-partners-with-dragonfish-for-non-us-payments-processi/" rel="bookmark">Continue reading <em>Linden Lab partners with Dragonfish for non-US payments processing</em></a></p>
<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2009/11/18/linden-lab-partners-with-dragonfish-for-non-us-payments-processi/">Linden Lab partners with Dragonfish for non-US payments processing</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Wed, 18 Nov 2009 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p>
<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6>
<p><a href="http://www.massively.com/2009/11/18/linden-lab-partners-with-dragonfish-for-non-us-payments-processi/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/19243882/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2009/11/18/linden-lab-partners-with-dragonfish-for-non-us-payments-processi/#comments" title="View reader comments on this entry">Comments</a></p>
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		<item>
		<title>Telstra BigPond to shutter Second Life presence in December</title>
		<link>http://www.247player.com/2009/11/17/telstra-bigpond-to-shutter-second-life-presence-in-december/</link>
		<comments>http://www.247player.com/2009/11/17/telstra-bigpond-to-shutter-second-life-presence-in-december/#comments</comments>
		<pubDate>Tue, 17 Nov 2009 17:00:00 +0000</pubDate>
		<dc:creator>Tateru Nino</dc:creator>
				<category><![CDATA[australia]]></category>
		<category><![CDATA[bigpond]]></category>
		<category><![CDATA[business-models]]></category>
		<category><![CDATA[craig-middleton]]></category>
		<category><![CDATA[second-life]]></category>
		<category><![CDATA[telstra]]></category>
		<category><![CDATA[virtual-worlds]]></category>

		<guid isPermaLink="false">http://www.massively.com/2009/11/17/telstra-bigpond-to-shutter-second-life-presence-in-december/</guid>
		<description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/business-models/" rel="tag">Business models</a>, <a href="http://www.massively.com/category/news-items/" rel="tag">News items</a>, <a href="http://www.massively.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://www.massively.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><p style="text-align: center"><a href="http://massively.com/tag/bigpond"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.massively.com/media/2009/11/tan-bigpond-nov-2009.jpg" /></a></p>
<p>Telstra BigPond (a major Australian Internet Service Provider, with an approximate 50% market-share) has had one of the most popular corporate presences in the virtual environment of <a href="http://secondlife.com/"><em>Second Life</em></a>, even <a href="http://www.massively.com/2008/09/01/bigpond-launches-customer-service-center-in-second-life/" target="_blank">including a customer service center</a> staffed eleven hours per day, five days per week. In a nation with expensively metered bandwidth, BigPond even refrained from metering a portion of the data sent to its customers from <a href="http://www.massively.com/category/second-life"><em>Second Life</em></a>. All of this for what has basically been an experiment.</p>
<p>That, however, appears to be coming to a close. BigPond intends to shutter its <em>Second Life</em> presence on 16 December.</p><p><a href="http://www.massively.com/2009/11/17/telstra-bigpond-to-shutter-second-life-presence-in-december/" rel="bookmark">Continue reading <em>Telstra BigPond to shutter Second Life presence in December</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0" /></a><a href="http://www.massively.com/2009/11/17/telstra-bigpond-to-shutter-second-life-presence-in-december/">Telstra BigPond to shutter Second Life presence in December</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Tue, 17 Nov 2009 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br /></p><h6 style="clear: both;padding: 8px 0 0 0;height: 2px;font-size: 1px;border: 0;margin: 0;padding: 0"></h6><a href="http://www.smh.com.au/technology/technology-news/bigpond-pulls-plug-on-second-life-20091117-ijq2.html">Read</a>&#160;&#124;&#160;<a href="http://www.massively.com/2009/11/17/telstra-bigpond-to-shutter-second-life-presence-in-december/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&#160;&#124;&#160;<a href="http://www.massively.com/forward/19242348/" title="Send this entry to a friend via email">Email this</a>&#160;&#124;&#160;<a href="http://www.massively.com/2009/11/17/telstra-bigpond-to-shutter-second-life-presence-in-december/#comments" title="View reader comments on this entry">Comments</a>]]></description>
			<content:encoded><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/business-models/" rel="tag">Business models</a>, <a href="http://www.massively.com/category/news-items/" rel="tag">News items</a>, <a href="http://www.massively.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://www.massively.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p>
<p style="text-align: center;"><a href="http://massively.com/tag/bigpond" style=""><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.massively.com/media/2009/11/tan-bigpond-nov-2009.jpg" /></a></p>
<p>Telstra BigPond (a major Australian Internet Service Provider, with an approximate 50% market-share) has had one of the most popular corporate presences in the virtual environment of <a href="http://secondlife.com/" style=""><em>Second Life</em></a>, even <a href="http://www.massively.com/2008/09/01/bigpond-launches-customer-service-center-in-second-life/"  style="">including a customer service center</a> staffed eleven hours per day, five days per week. In a nation with expensively metered bandwidth, BigPond even refrained from metering a portion of the data sent to its customers from <a href="http://www.massively.com/category/second-life" style=""><em>Second Life</em></a>. All of this for what has basically been an experiment.</p>
<p>That, however, appears to be coming to a close. BigPond intends to shutter its <em>Second Life</em> presence on 16 December.</p>
<p><a href="http://www.massively.com/2009/11/17/telstra-bigpond-to-shutter-second-life-presence-in-december/" rel="bookmark">Continue reading <em>Telstra BigPond to shutter Second Life presence in December</em></a></p>
<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2009/11/17/telstra-bigpond-to-shutter-second-life-presence-in-december/">Telstra BigPond to shutter Second Life presence in December</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Tue, 17 Nov 2009 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p>
<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6>
<p><a href=http://www.smh.com.au/technology/technology-news/bigpond-pulls-plug-on-second-life-20091117-ijq2.html>Read</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2009/11/17/telstra-bigpond-to-shutter-second-life-presence-in-december/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/19242348/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2009/11/17/telstra-bigpond-to-shutter-second-life-presence-in-december/#comments" title="View reader comments on this entry">Comments</a></p>
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		<title>Second Life Global Provider Program troubled?</title>
		<link>http://www.247player.com/2009/11/16/second-life-global-provider-program-troubled/</link>
		<comments>http://www.247player.com/2009/11/16/second-life-global-provider-program-troubled/#comments</comments>
		<pubDate>Mon, 16 Nov 2009 14:00:00 +0000</pubDate>
		<dc:creator>Tateru Nino</dc:creator>
				<category><![CDATA[barunson-games]]></category>
		<category><![CDATA[bokowsky-laymann]]></category>
		<category><![CDATA[brazil]]></category>
		<category><![CDATA[choi-he-suk]]></category>
		<category><![CDATA[germany]]></category>
		<category><![CDATA[kaizen-games]]></category>
		<category><![CDATA[korea]]></category>
		<category><![CDATA[korea-herald]]></category>
		<category><![CDATA[linden-lab]]></category>
		<category><![CDATA[mainland-brasil]]></category>
		<category><![CDATA[mmo-industry]]></category>
		<category><![CDATA[second-life]]></category>
		<category><![CDATA[second-life-viewer]]></category>
		<category><![CDATA[sera-korea]]></category>
		<category><![CDATA[sl-global-provider-program]]></category>
		<category><![CDATA[t-entertainment]]></category>
		<category><![CDATA[virtual-worlds]]></category>

		<guid isPermaLink="false">http://www.massively.com/2009/11/16/second-life-global-provider-program-troubled/</guid>
		<description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://www.massively.com/category/news-items/" rel="tag">News items</a>, <a href="http://www.massively.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://www.massively.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><p><a href="http://massively.com/category/second-life"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.massively.com/media/2009/11/sl-generic-9-225.jpg" /></a>Back in 2007, <a href="http://massively.com/tag/linden-lab">Linden Lab</a> formed regional partnerships with companies to operate localized portals for the <a href="http://secondlife.com/"><em>Second Life</em></a> platform, called the Global Provider Program (also sometimes referred to by the Lab as the Gold Provider Program, though distinct from the Gold Solution Provider Program). Linden Lab identified three non-English regional markets that it felt were priorities for support and localization: Brazil, Korea and Germany.</p>
<p>The first of the providers was Kaizen Games in Brazil, followed by Barunson Games (then called T-Entertainment) in Korea in October 2007. <a href="http://www.bokowsky.net/de/presse/mitteilungen/2009.02.php">Bokowsky and Laymann</a> might constitute a third partner in this program for Germany, but the the actual arrangement there isn't very clear.</p><p><a href="http://www.massively.com/2009/11/16/second-life-global-provider-program-troubled/" rel="bookmark">Continue reading <em>Second Life Global Provider Program troubled?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0" /></a><a href="http://www.massively.com/2009/11/16/second-life-global-provider-program-troubled/">Second Life Global Provider Program troubled?</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Mon, 16 Nov 2009 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br /></p><h6 style="clear: both;padding: 8px 0 0 0;height: 2px;font-size: 1px;border: 0;margin: 0;padding: 0"></h6><a href="http://www.koreaherald.co.kr/NEWKHSITE/data/html_dir/2009/11/14/200911140010.asp">Read</a>&#160;&#124;&#160;<a href="http://www.massively.com/2009/11/16/second-life-global-provider-program-troubled/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&#160;&#124;&#160;<a href="http://www.massively.com/forward/19239739/" title="Send this entry to a friend via email">Email this</a>&#160;&#124;&#160;<a href="http://www.massively.com/2009/11/16/second-life-global-provider-program-troubled/#comments" title="View reader comments on this entry">Comments</a>]]></description>
			<content:encoded><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://www.massively.com/category/news-items/" rel="tag">News items</a>, <a href="http://www.massively.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://www.massively.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p>
<p><a href="http://massively.com/category/second-life" style=""><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.massively.com/media/2009/11/sl-generic-9-225.jpg" /></a>Back in 2007, <a href="http://massively.com/tag/linden-lab">Linden Lab</a> formed regional partnerships with companies to operate localized portals for the <a href="http://secondlife.com/"><em>Second Life</em></a> platform, called the Global Provider Program (also sometimes referred to by the Lab as the Gold Provider Program, though distinct from the Gold Solution Provider Program). Linden Lab identified three non-English regional markets that it felt were priorities for support and localization: Brazil, Korea and Germany.</p>
<p>The first of the providers was Kaizen Games in Brazil, followed by Barunson Games (then called T-Entertainment) in Korea in October 2007. <a href="http://www.bokowsky.net/de/presse/mitteilungen/2009.02.php">Bokowsky and Laymann</a> might constitute a third partner in this program for Germany, but the the actual arrangement there isn&#8217;t very clear.</p>
<p><a href="http://www.massively.com/2009/11/16/second-life-global-provider-program-troubled/" rel="bookmark">Continue reading <em>Second Life Global Provider Program troubled?</em></a></p>
<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2009/11/16/second-life-global-provider-program-troubled/">Second Life Global Provider Program troubled?</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Mon, 16 Nov 2009 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p>
<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6>
<p><a href=http://www.koreaherald.co.kr/NEWKHSITE/data/html_dir/2009/11/14/200911140010.asp>Read</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2009/11/16/second-life-global-provider-program-troubled/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/19239739/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2009/11/16/second-life-global-provider-program-troubled/#comments" title="View reader comments on this entry">Comments</a></p>
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		<title>Take part in space exploration with NASA&#8217;s coming MMO</title>
		<link>http://www.247player.com/2009/11/15/take-part-in-space-exploration-with-nasas-coming-mmo/</link>
		<comments>http://www.247player.com/2009/11/15/take-part-in-space-exploration-with-nasas-coming-mmo/#comments</comments>
		<pubDate>Sun, 15 Nov 2009 17:00:00 +0000</pubDate>
		<dc:creator>Eliot Lefebvre</dc:creator>
				<category><![CDATA[academic]]></category>
		<category><![CDATA[americas-army]]></category>
		<category><![CDATA[ammb]]></category>
		<category><![CDATA[astronaut]]></category>
		<category><![CDATA[astronaut-moon-mars-and-beyond]]></category>
		<category><![CDATA[educations]]></category>
		<category><![CDATA[nasa]]></category>
		<category><![CDATA[national-aeronautics-and-space-administration]]></category>
		<category><![CDATA[new-titles]]></category>
		<category><![CDATA[real-life]]></category>
		<category><![CDATA[space]]></category>
		<category><![CDATA[space-exploration]]></category>
		<category><![CDATA[steam]]></category>
		<category><![CDATA[virtual-worlds]]></category>

		<guid isPermaLink="false">http://www.massively.com/2009/11/15/take-part-in-space-exploration-with-nasas-coming-mmo/</guid>
		<description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/real-life/" rel="tag">Real life</a>, <a href="http://www.massively.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://www.massively.com/category/previews/" rel="tag">Previews</a>, <a href="http://www.massively.com/category/academic/" rel="tag">Academic</a>, <a href="http://www.massively.com/category/education/" rel="tag">Education</a>, <a href="http://www.massively.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><a href="http://www.edge-online.com/features/where-no-game-has-gone-before"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.massively.com/media/2009/11/nasa-mmopreview-epl-1113.jpg" alt="" /></a>How would you like to take a trip into space?  No, not the stylized science fiction that <a href="http://www.startrekonline.com"><em>Star Trek Online</em></a> promises, or the fantasy-with-spaceships of <a href="http://www.swtor.com"><em>Star Wars: the Old Republic</em></a>.  We've heard the announcement about <a href="http://www.nasa.gov">NASA</a>'s coming space MMO, <a href="http://www.massively.com/tag/astronaut-moon-mars-and-beyond/"><em>Astronaut: Moon, Mars and Beyond</em></a>, but the game hasn't been making the rounds in the usual gaming circuit.  An <a href="http://www.edge-online.com/features/where-no-game-has-gone-before">in-depth article</a> about the game's development and planned release is interesting for any fans of the rigors and challenges of spaceflight, not mention a look at a game that's moving far outside the usual realm of our genre.<br />
<br />
Much like <a href="http://www.americasarmy.com"><em>America's Army</em></a>, the goal of the game is to try and give players a taste of what it's like to actually work in the field being simulated.  While the game is focusing on creating enjoyable gameplay first, players can expect to see landscapes and tasks grounded in solid scientific principles and based upon actual astronaut missions, complete with the real and tangible challenges of exploring inhospitable worlds.  The article also discusses the <em>MoonBase</em> module, which is set to be launched as a free standalone component on Steam in January to serve as both a preview and a testbed for the game.  Take a look at <a href="http://www.edge-online.com/features/where-no-game-has-gone-before">the full article</a> for a closer examination of what the game could mean, and what it might be like to play a space game where you were less concerned about arming weapons and more concerned with understanding the world around you.<br />
<br />
(Or, if you have to, start imagining an expansion set in the 1980s adding the <a href="http://en.wikipedia.org/wiki/Soviet_space_program">Soviet space program</a> as a new faction.  Which is only slightly less realistic.)<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0" /></a><a href="http://www.massively.com/2009/11/15/take-part-in-space-exploration-with-nasas-coming-mmo/">Take part in space exploration with NASA's coming MMO</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Sun, 15 Nov 2009 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br /></p><h6 style="clear: both;padding: 8px 0 0 0;height: 2px;font-size: 1px;border: 0;margin: 0;padding: 0"></h6><a href="http://www.edge-online.com/features/where-no-game-has-gone-before">Read</a>&#160;&#124;&#160;<a href="http://www.massively.com/2009/11/15/take-part-in-space-exploration-with-nasas-coming-mmo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&#160;&#124;&#160;<a href="http://www.massively.com/forward/19239469/" title="Send this entry to a friend via email">Email this</a>&#160;&#124;&#160;<a href="http://www.massively.com/2009/11/15/take-part-in-space-exploration-with-nasas-coming-mmo/#comments" title="View reader comments on this entry">Comments</a>]]></description>
			<content:encoded><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/real-life/" rel="tag">Real life</a>, <a href="http://www.massively.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://www.massively.com/category/previews/" rel="tag">Previews</a>, <a href="http://www.massively.com/category/academic/" rel="tag">Academic</a>, <a href="http://www.massively.com/category/education/" rel="tag">Education</a>, <a href="http://www.massively.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p>
<p><a href="http://www.edge-online.com/features/where-no-game-has-gone-before"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.massively.com/media/2009/11/nasa-mmopreview-epl-1113.jpg"  alt="" /></a>How would you like to take a trip into space?  No, not the stylized science fiction that <a href="http://www.startrekonline.com"><em>Star Trek Online</em></a> promises, or the fantasy-with-spaceships of <a href="http://www.swtor.com"><em>Star Wars: the Old Republic</em></a>.  We&#8217;ve heard the announcement about <a href="http://www.nasa.gov">NASA</a>&#8217;s coming space MMO, <a href="http://www.massively.com/tag/astronaut-moon-mars-and-beyond/"><em>Astronaut: Moon, Mars and Beyond</em></a>, but the game hasn&#8217;t been making the rounds in the usual gaming circuit.  An <a href="http://www.edge-online.com/features/where-no-game-has-gone-before">in-depth article</a> about the game&#8217;s development and planned release is interesting for any fans of the rigors and challenges of spaceflight, not mention a look at a game that&#8217;s moving far outside the usual realm of our genre.</p>
<p>Much like <a href="http://www.americasarmy.com"><em>America&#8217;s Army</em></a>, the goal of the game is to try and give players a taste of what it&#8217;s like to actually work in the field being simulated.  While the game is focusing on creating enjoyable gameplay first, players can expect to see landscapes and tasks grounded in solid scientific principles and based upon actual astronaut missions, complete with the real and tangible challenges of exploring inhospitable worlds.  The article also discusses the <em>MoonBase</em> module, which is set to be launched as a free standalone component on Steam in January to serve as both a preview and a testbed for the game.  Take a look at <a href="http://www.edge-online.com/features/where-no-game-has-gone-before">the full article</a> for a closer examination of what the game could mean, and what it might be like to play a space game where you were less concerned about arming weapons and more concerned with understanding the world around you.</p>
<p>(Or, if you have to, start imagining an expansion set in the 1980s adding the <a href="http://en.wikipedia.org/wiki/Soviet_space_program">Soviet space program</a> as a new faction.  Which is only slightly less realistic.)
<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2009/11/15/take-part-in-space-exploration-with-nasas-coming-mmo/">Take part in space exploration with NASA&#8217;s coming MMO</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Sun, 15 Nov 2009 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p>
<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6>
<p><a href=http://www.edge-online.com/features/where-no-game-has-gone-before>Read</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2009/11/15/take-part-in-space-exploration-with-nasas-coming-mmo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/19239469/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2009/11/15/take-part-in-space-exploration-with-nasas-coming-mmo/#comments" title="View reader comments on this entry">Comments</a></p>
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		<title>MMO Family: Virtual worlds for kids</title>
		<link>http://www.247player.com/2009/11/13/mmo-family-virtual-worlds-for-kids/</link>
		<comments>http://www.247player.com/2009/11/13/mmo-family-virtual-worlds-for-kids/#comments</comments>
		<pubDate>Fri, 13 Nov 2009 23:00:00 +0000</pubDate>
		<dc:creator>Lisa Poisso</dc:creator>
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		<category><![CDATA[virtual-worlds]]></category>
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		<guid isPermaLink="false">http://www.massively.com/2009/11/13/mmo-family-virtual-worlds-for-kids/</guid>
		<description><![CDATA[<div style="text-align: center"><a href="http://www.clubpenguin.com/"><img hspace="4" vspace="4" border="1" alt="" src="http://www.blogcdn.com/www.massively.com/media/2009/11/clubpeng_lsp.jpg" /></a></div>
<em><a href="http://www.massively.com/category/mmo-family/">MMO Family</a> is your resource for leveling a gaming-specced family ... From tips on balancing gaming with family life to finding age-appropriate niches for every family member, MMO Family offers you advice on MMO gaming of the family, by the family and for the family.</em><br />
<br />
Nestling somewhere in between MMOs and social networking, <a href="http://www.massively.com/2008/05/14/ion-08-virtual-worlds-for-the-masses/">virtual worlds</a> are a virtual sandlot for millions of kids worldwide. Think avatar-based chat and mini-games alongside other kids of the same age range and interests, and you'll catch the appeal of these kid-friendly destinations. While a gaming parent might consider virtual worlds mere training wheels for games still to come, kid-friendly virtual worlds seem to fit the attention spans, chatty nature and niche-y interests of kids to a T.<br />
<br />
The sheer variety of worlds appealing to children makes it easy for kids to find a spot where they'll want to hang out. As of early 2009, kids could choose from 112 virtual worlds designed for children and teens, according to <a href="http://www.engagedigitalmedia.com/">Engage Digital Media</a>, with more than 80 new worlds under development. The numbers of kids who've found a virtual home in these worlds rivals even the fat figures of MMO big dog <em>World of Warcraft</em>. Research firm eMarketer estimates that in the United States alone, <a href="http://www.emarketer.com/Article.aspx?R=1007095">8 million kids hung out in virtual worlds</a> regularly during 2008; that number is projected to swell to more than 15 million by 2013.<p><a href="http://www.massively.com/2009/11/13/mmo-family-virtual-worlds-for-kids/" rel="bookmark">Continue reading <em>MMO Family: Virtual worlds for kids</em></a></p><p>Filed under: <a href="http://www.massively.com/category/club-penguin/" rel="tag">Club Penguin</a>, <a href="http://www.massively.com/category/there/" rel="tag">There</a>, <a href="http://www.massively.com/category/habbo-hotel/" rel="tag">Habbo Hotel</a>, <a href="http://www.massively.com/category/gaia-online/" rel="tag">Gaia Online</a>, <a href="http://www.massively.com/category/barbie-girls/" rel="tag">Barbie Girls</a>, <a href="http://www.massively.com/category/kids/" rel="tag">Kids</a>, <a href="http://www.massively.com/category/moshi-monsters/" rel="tag">Moshi Monsters</a>, <a href="http://www.massively.com/category/mmo-family/" rel="tag">MMO Family</a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both"><a href="http://www.massively.com/2009/11/13/mmo-family-virtual-worlds-for-kids/">MMO Family: Virtual worlds for kids</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Fri, 13 Nov 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><p><a href="http://www.massively.com/2009/11/13/mmo-family-virtual-worlds-for-kids/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&#160;&#124;&#160;<a href="http://www.massively.com/forward/19236742/" title="Send this entry to a friend via email">Email this</a>&#160;&#124;&#160;<a href="http://www.massively.com/2009/11/13/mmo-family-virtual-worlds-for-kids/#comments" title="View reader comments on this entry">Comments</a></p>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;"><a href="http://www.clubpenguin.com/"><img hspace="4" vspace="4" border="1" alt="" src="http://www.blogcdn.com/www.massively.com/media/2009/11/clubpeng_lsp.jpg" /></a></div>
<p><em><a href="http://www.massively.com/category/mmo-family/">MMO Family</a> is your resource for leveling a gaming-specced family &#8230; From tips on balancing gaming with family life to finding age-appropriate niches for every family member, MMO Family offers you advice on MMO gaming of the family, by the family and for the family.</em></p>
<p>Nestling somewhere in between MMOs and social networking, <a href="http://www.massively.com/2008/05/14/ion-08-virtual-worlds-for-the-masses/">virtual worlds</a> are a virtual sandlot for millions of kids worldwide. Think avatar-based chat and mini-games alongside other kids of the same age range and interests, and you&#8217;ll catch the appeal of these kid-friendly destinations. While a gaming parent might consider virtual worlds mere training wheels for games still to come, kid-friendly virtual worlds seem to fit the attention spans, chatty nature and niche-y interests of kids to a T.</p>
<p>The sheer variety of worlds appealing to children makes it easy for kids to find a spot where they&#8217;ll want to hang out. As of early 2009, kids could choose from 112 virtual worlds designed for children and teens, according to <a href="http://www.engagedigitalmedia.com/">Engage Digital Media</a>, with more than 80 new worlds under development. The numbers of kids who&#8217;ve found a virtual home in these worlds rivals even the fat figures of MMO big dog <em>World of Warcraft</em>. Research firm eMarketer estimates that in the United States alone, <a href="http://www.emarketer.com/Article.aspx?R=1007095">8 million kids hung out in virtual worlds</a> regularly during 2008; that number is projected to swell to more than 15 million by 2013.
<p><a href="http://www.massively.com/2009/11/13/mmo-family-virtual-worlds-for-kids/" rel="bookmark">Continue reading <em>MMO Family: Virtual worlds for kids</em></a></p>
<p>Filed under: <a href="http://www.massively.com/category/club-penguin/" rel="tag">Club Penguin</a>, <a href="http://www.massively.com/category/there/" rel="tag">There</a>, <a href="http://www.massively.com/category/habbo-hotel/" rel="tag">Habbo Hotel</a>, <a href="http://www.massively.com/category/gaia-online/" rel="tag">Gaia Online</a>, <a href="http://www.massively.com/category/barbie-girls/" rel="tag">Barbie Girls</a>, <a href="http://www.massively.com/category/kids/" rel="tag">Kids</a>, <a href="http://www.massively.com/category/moshi-monsters/" rel="tag">Moshi Monsters</a>, <a href="http://www.massively.com/category/mmo-family/" rel="tag">MMO Family</a></p>
<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.massively.com/2009/11/13/mmo-family-virtual-worlds-for-kids/">MMO Family: Virtual worlds for kids</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Fri, 13 Nov 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p>
<p><a href="http://www.massively.com/2009/11/13/mmo-family-virtual-worlds-for-kids/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/19236742/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2009/11/13/mmo-family-virtual-worlds-for-kids/#comments" title="View reader comments on this entry">Comments</a></p>
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		<title>Linden Lab launches Second Life Enterprise beta, Second Life Work Marketplace to come</title>
		<link>http://www.247player.com/2009/11/04/linden-lab-launches-second-life-enterprise-beta-second-life-work-marketplace-to-come/</link>
		<comments>http://www.247player.com/2009/11/04/linden-lab-launches-second-life-enterprise-beta-second-life-work-marketplace-to-come/#comments</comments>
		<pubDate>Wed, 04 Nov 2009 14:00:00 +0000</pubDate>
		<dc:creator>Tateru Nino</dc:creator>
				<category><![CDATA[betas]]></category>
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		<category><![CDATA[virtual-worlds]]></category>

		<guid isPermaLink="false">http://www.massively.com/2009/11/04/linden-lab-launches-second-life-enterprise-beta-second-life-wor/</guid>
		<description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/betas/" rel="tag">Betas</a>, <a href="http://www.massively.com/category/business-models/" rel="tag">Business models</a>, <a href="http://www.massively.com/category/launches/" rel="tag">Launches</a>, <a href="http://www.massively.com/category/news-items/" rel="tag">News items</a>, <a href="http://www.massively.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://www.massively.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><p><a href="http://massively.com/tag/linden-lab" target="_blank"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.massively.com/media/2009/11/tan-sl-in-a-box-225.jpg" />Linden Lab</a>, the company behind the <a href="http://secondlife.com/"><em>Second Life</em></a> platform is launching the open beta of Project Nebraska today. Project Nebraska was the working title for what is now called <em>Second Life Enterprise</em>, a standalone <a href="http://massively.com/category/second-life"><em>Second Life</em></a> solution for enterprise use.</p>
<p>This "<em>Second Life</em> in a box" solution, is actually in two boxes. It consists of a combined software and hardware bundle, including two 1RU rack-mount servers, prepackaged as an appliance and configured to provide virtual environment and voice services, ready to use with standard <em>Second Life</em> viewer software.</p>
<p>But that's not all.</p><p><a href="http://www.massively.com/2009/11/04/linden-lab-launches-second-life-enterprise-beta-second-life-wor/" rel="bookmark">Continue reading <em>Linden Lab launches Second Life Enterprise beta, Second Life Work Marketplace to come</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0" /></a><a href="http://www.massively.com/2009/11/04/linden-lab-launches-second-life-enterprise-beta-second-life-wor/">Linden Lab launches Second Life Enterprise beta, Second Life Work Marketplace to come</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Wed, 04 Nov 2009 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br /></p><h6 style="clear: both;padding: 8px 0 0 0;height: 2px;font-size: 1px;border: 0;margin: 0;padding: 0"></h6><a href="http://www.massively.com/2009/11/04/linden-lab-launches-second-life-enterprise-beta-second-life-wor/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&#160;&#124;&#160;<a href="http://www.massively.com/forward/19220410/" title="Send this entry to a friend via email">Email this</a>&#160;&#124;&#160;<a href="http://www.massively.com/2009/11/04/linden-lab-launches-second-life-enterprise-beta-second-life-wor/#comments" title="View reader comments on this entry">Comments</a>]]></description>
			<content:encoded><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/betas/" rel="tag">Betas</a>, <a href="http://www.massively.com/category/business-models/" rel="tag">Business models</a>, <a href="http://www.massively.com/category/launches/" rel="tag">Launches</a>, <a href="http://www.massively.com/category/news-items/" rel="tag">News items</a>, <a href="http://www.massively.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://www.massively.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p>
<p><a href="http://massively.com/tag/linden-lab" ><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.massively.com/media/2009/11/tan-sl-in-a-box-225.jpg" />Linden Lab</a>, the company behind the <a href="http://secondlife.com/"><em>Second Life</em></a> platform is launching the open beta of Project Nebraska today. Project Nebraska was the working title for what is now called <em>Second Life Enterprise</em>, a standalone <a href="http://massively.com/category/second-life"><em>Second Life</em></a> solution for enterprise use.</p>
<p>This &#8220;<em>Second Life</em> in a box&#8221; solution, is actually in two boxes. It consists of a combined software and hardware bundle, including two 1RU rack-mount servers, prepackaged as an appliance and configured to provide virtual environment and voice services, ready to use with standard <em>Second Life</em> viewer software.</p>
<p>But that&#8217;s not all.</p>
<p><a href="http://www.massively.com/2009/11/04/linden-lab-launches-second-life-enterprise-beta-second-life-wor/" rel="bookmark">Continue reading <em>Linden Lab launches Second Life Enterprise beta, Second Life Work Marketplace to come</em></a></p>
<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2009/11/04/linden-lab-launches-second-life-enterprise-beta-second-life-wor/">Linden Lab launches Second Life Enterprise beta, Second Life Work Marketplace to come</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Wed, 04 Nov 2009 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p>
<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6>
<p><a href="http://www.massively.com/2009/11/04/linden-lab-launches-second-life-enterprise-beta-second-life-wor/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/19220410/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2009/11/04/linden-lab-launches-second-life-enterprise-beta-second-life-wor/#comments" title="View reader comments on this entry">Comments</a></p>
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		<title>How to email a Second Life DMCA notice</title>
		<link>http://www.247player.com/2009/10/31/how-to-email-a-second-life-dmca-notice/</link>
		<comments>http://www.247player.com/2009/10/31/how-to-email-a-second-life-dmca-notice/#comments</comments>
		<pubDate>Sat, 31 Oct 2009 23:00:00 +0000</pubDate>
		<dc:creator>Tateru Nino</dc:creator>
				<category><![CDATA[copyright]]></category>
		<category><![CDATA[copyright infringement]]></category>
		<category><![CDATA[dmca]]></category>
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		<guid isPermaLink="false">http://www.massively.com/2009/10/31/how-to-email-a-second-life-dmca-notice/</guid>
		<description><![CDATA[<p><a href="http://massively.com/tag/dmca"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.massively.com/media/2009/10/tan-desk-job-225-1256960028.jpg" /></a>While <a href="http://massively.com/tag/linden-lab">Linden Lab</a> allows you to submit a DMCA notice via post or fax, there is a third option that's valid while you're waiting for <a href="http://www.massively.com/2009/08/05/a-second-life-roadmap-content-management-intellectual-property/" target="_blank">the promised new DMCA process</a> to come along.</p>
<p>While many service- and platform-providers insist that they do not accept emailed DMCA notices, if you submit them correctly, the provider is lawfully obligated to accept them. Interestingly, a proper DMCA notice by email can actually give the recipient <em>more</em> surety about the identity of the submitter than faxed or posted notices.</p><p><a href="http://www.massively.com/2009/10/31/how-to-email-a-second-life-dmca-notice/" rel="bookmark">Continue reading <em>How to email a Second Life DMCA notice</em></a></p><p>Filed under: <a href="http://www.massively.com/category/economy/" rel="tag">Economy</a>, <a href="http://www.massively.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a>, <a href="http://www.massively.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://www.massively.com/category/legal/" rel="tag">Legal</a>, <a href="http://www.massively.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both"><a href="http://www.massively.com/2009/10/31/how-to-email-a-second-life-dmca-notice/">How to email a Second Life DMCA notice</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Sat, 31 Oct 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><p><a href="http://www.massively.com/2009/10/31/how-to-email-a-second-life-dmca-notice/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&#160;&#124;&#160;<a href="http://www.massively.com/forward/19217459/" title="Send this entry to a friend via email">Email this</a>&#160;&#124;&#160;<a href="http://www.massively.com/2009/10/31/how-to-email-a-second-life-dmca-notice/#comments" title="View reader comments on this entry">Comments</a></p>]]></description>
			<content:encoded><![CDATA[<p><a href="http://massively.com/tag/dmca" style=""><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.massively.com/media/2009/10/tan-desk-job-225-1256960028.jpg" /></a>While <a href="http://massively.com/tag/linden-lab">Linden Lab</a> allows you to submit a DMCA notice via post or fax, there is a third option that&#8217;s valid while you&#8217;re waiting for <a href="http://www.massively.com/2009/08/05/a-second-life-roadmap-content-management-intellectual-property/" >the promised new DMCA process</a> to come along.</p>
<p>While many service- and platform-providers insist that they do not accept emailed DMCA notices, if you submit them correctly, the provider is lawfully obligated to accept them. Interestingly, a proper DMCA notice by email can actually give the recipient <em>more</em> surety about the identity of the submitter than faxed or posted notices.</p>
<p><a href="http://www.massively.com/2009/10/31/how-to-email-a-second-life-dmca-notice/" rel="bookmark">Continue reading <em>How to email a Second Life DMCA notice</em></a></p>
<p>Filed under: <a href="http://www.massively.com/category/economy/" rel="tag">Economy</a>, <a href="http://www.massively.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a>, <a href="http://www.massively.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://www.massively.com/category/legal/" rel="tag">Legal</a>, <a href="http://www.massively.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p>
<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.massively.com/2009/10/31/how-to-email-a-second-life-dmca-notice/">How to email a Second Life DMCA notice</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Sat, 31 Oct 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p>
<p><a href="http://www.massively.com/2009/10/31/how-to-email-a-second-life-dmca-notice/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/19217459/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2009/10/31/how-to-email-a-second-life-dmca-notice/#comments" title="View reader comments on this entry">Comments</a></p>
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		<title>PlayStation Home no longer a priority for Sony?</title>
		<link>http://www.247player.com/2009/10/30/playstation-home-no-longer-a-priority-for-sony/</link>
		<comments>http://www.247player.com/2009/10/30/playstation-home-no-longer-a-priority-for-sony/#comments</comments>
		<pubDate>Sat, 31 Oct 2009 01:00:00 +0000</pubDate>
		<dc:creator>James Egan</dc:creator>
				<category><![CDATA[London Games Conference]]></category>
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		<description><![CDATA[<img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.massively.com/media/2009/10/pshomeimageat225.jpg" alt="" />Opinions on <a href="http://www.us.playstation.com/PSN/Home"><em>PlayStation</em> <em>Home</em></a> seem to differ -- it doesn't have the kind of flexibility and user created content that's made <a href="http://www.secondlife.com"><em>Second Life</em></a> successful, but it does provide social spaces and content linked to the games and other media we enjoy. For others, like writers at our parent site Joystiq, it's a brave new virtual world where the <a href="http://www.joystiq.com/2008/12/12/how-to-perform-quincying-in-playstation-home/">fine art of Quincying can thrive</a>. <br />
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Now that <a href="http://www.massively.com/category/home"><em>PlayStation</em> <em>Home</em></a> has gained some traction with its <a href="http://www.massively.com/2009/06/02/e3-2009-sony-says-playstation-home-holds-6-5-million-accounts/">install base</a> and users are making <a href="http://www.massively.com/2008/12/31/homes-virtual-items-rake-in-more-than-movies/">microtransaction purchases</a>, does Sony intend to develop the marketplace further? Not immediately, according to <em>PlayStation Home</em>'s Pete Edwards. <a href="http://www.edge-online.com/news/playstation-home-not-a-business-priority">Edge Online quotes Edwards</a>, speaking at the London Games Conference this week: <em>"It's been a long road. We've proved there is a market out there and we've got a lot of people that spend a lot of time in [Home]. It's not a priority right now but there is a business model there." </em><br />
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[Via <a href="http://g4tv.com/thefeed/blog/post/700313/PlayStation-3s-Home-No-Longer-A-Business-Priority-For-Sony.html">G4tv's The Feed</a>]<p>Filed under: <a href="http://www.massively.com/category/business-models/" rel="tag">Business models</a>, <a href="http://www.massively.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://www.massively.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://www.massively.com/category/home/" rel="tag">Home</a>, <a href="http://www.massively.com/category/playstation-home/" rel="tag">PlayStation Home</a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both"><a href="http://www.massively.com/2009/10/30/playstation-home-no-longer-a-priority-for-sony/">PlayStation Home no longer a priority for Sony?</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Fri, 30 Oct 2009 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><p><a href="http://www.edge-online.com/news/playstation-home-not-a-business-priority">Read</a>&#160;&#124;&#160;<a href="http://www.massively.com/2009/10/30/playstation-home-no-longer-a-priority-for-sony/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&#160;&#124;&#160;<a href="http://www.massively.com/forward/19215402/" title="Send this entry to a friend via email">Email this</a>&#160;&#124;&#160;<a href="http://www.massively.com/2009/10/30/playstation-home-no-longer-a-priority-for-sony/#comments" title="View reader comments on this entry">Comments</a></p>]]></description>
			<content:encoded><![CDATA[<p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.massively.com/media/2009/10/pshomeimageat225.jpg" alt="" />Opinions on <a href="http://www.us.playstation.com/PSN/Home"><em>PlayStation</em> <em>Home</em></a> seem to differ &#8212; it doesn&#8217;t have the kind of flexibility and user created content that&#8217;s made <a href="http://www.secondlife.com"><em>Second Life</em></a> successful, but it does provide social spaces and content linked to the games and other media we enjoy. For others, like writers at our parent site Joystiq, it&#8217;s a brave new virtual world where the <a href="http://www.joystiq.com/2008/12/12/how-to-perform-quincying-in-playstation-home/">fine art of Quincying can thrive</a>. </p>
<p>Now that <a href="http://www.massively.com/category/home"><em>PlayStation</em> <em>Home</em></a> has gained some traction with its <a href="http://www.massively.com/2009/06/02/e3-2009-sony-says-playstation-home-holds-6-5-million-accounts/">install base</a> and users are making <a href="http://www.massively.com/2008/12/31/homes-virtual-items-rake-in-more-than-movies/">microtransaction purchases</a>, does Sony intend to develop the marketplace further? Not immediately, according to <em>PlayStation Home</em>&#8217;s Pete Edwards. <a href="http://www.edge-online.com/news/playstation-home-not-a-business-priority">Edge Online quotes Edwards</a>, speaking at the London Games Conference this week: <em>&#8220;It&#8217;s been a long road. We&#8217;ve proved there is a market out there and we&#8217;ve got a lot of people that spend a lot of time in [Home]. It&#8217;s not a priority right now but there is a business model there.&#8221; </em></p>
<p>[Via <a href="http://g4tv.com/thefeed/blog/post/700313/PlayStation-3s-Home-No-Longer-A-Business-Priority-For-Sony.html">G4tv's The Feed</a>]
<p>Filed under: <a href="http://www.massively.com/category/business-models/" rel="tag">Business models</a>, <a href="http://www.massively.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://www.massively.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://www.massively.com/category/home/" rel="tag">Home</a>, <a href="http://www.massively.com/category/playstation-home/" rel="tag">PlayStation Home</a></p>
<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.massively.com/2009/10/30/playstation-home-no-longer-a-priority-for-sony/">PlayStation Home no longer a priority for Sony?</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Fri, 30 Oct 2009 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p>
<p><a href=http://www.edge-online.com/news/playstation-home-not-a-business-priority>Read</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2009/10/30/playstation-home-no-longer-a-priority-for-sony/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/19215402/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2009/10/30/playstation-home-no-longer-a-priority-for-sony/#comments" title="View reader comments on this entry">Comments</a></p>
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