Archives for state-of-the-game category
A lot of upset has been swirling around the Champions Online community lately. Much of it has been due to the announcement of a paid zone expansion and implementation of a “Kitchen Sink” patch that was pushed out too soon. In an effort to heal wounds and correct mistakes, Cryptic has released a new State of the Game targeted at addressing player concerns.
There are a couple big things to take away from this news. For one, the expansion is now completely free. It’s also now known as Champions Online – Revelation and is due out in mid-March 2010. New play areas, new powers, new rewards, and greater challenges are all promised by Cryptic. Expect a tidal wave of screenshots, videos, interviews and sweet juicy information in the coming weeks.
The other big change is the way in which the Champions Online team is interacting with the community. They’re adding a bevy of new features and community events — like a Cryptic Studios Supergroup in-game — that should help open up the lines of communication and hopefully add some much needed transparency to the game.
Filed under: Super-hero, Patches, News items, Champions Online
Champions Online expansion is now free originally appeared on Massively on Tue, 09 Feb 2010 22:25:00 EST. Please see our terms for use of feeds.
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Posted on February 10th, 2010 at 3:25am by Kyle Horner
Filed Under: breaking, champions-online, co, cryptic, cryptic-champions-online, cryptic-co, cryptic-studios, free-expansion, revelation, state-of-the-game, vibora-bay
Alganon is scheduled for launch in less than a week, and has already released its first State of the Game address.
The first piece of information is good news: they are set for the December 1st launch with no delays in sight. The Alganon team has been working hard lately, taking the servers down more frequently to patch and update, which should help to minimize problems at launch. The address did mention the postponement of the original launch date, citing a desire for the most polished game possible — reasoning that we can certainly support.
The address sent out a big thank you to the Alganon community and beta testers, expressing appreciation for their enthusiasm in expressing feedback, opinions and suggestions, both in game and on the forums. Alganon didn’t hesitate to tackle the tougher questions either, specifically those dealing with a rocky ride for beta testers, and the oft-asked question “Why does this game look so much like WoW?“
The full address can be viewed at the official site, and we wish Alganon the best of luck on next week’s launch.
Filed under: Fantasy, Launches, New titles, Alganon
Alganon’s State of the Game address originally appeared on Massively on Wed, 25 Nov 2009 19:00:00 EST. Please see our terms for use of feeds.
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Posted on November 25th, 2009 at 7:00pm by Rubi Bayer
Filed Under: alganon, beta, launch, quest-online, state-of-the-game
Blood Moon is out and Cryptic is ensuring everyone knows all about what’s being offered in the first free content update / seasonal event in their newest State of the Game address. First and foremost is the news that Cryptic will be keeping their promise of people being able to earn things like retcons and additional characters slots simply by playing the game. You can still buy this for cold hard- er, Cryptic Points, but it’s not the only path to acquiring said bonuses.
Also, remember those new costume pieces we told you about? They’re real, and really free, too — along with a handful of other new pieces that came with the update. In addition to the pieces everyone gets from patching, there are new unlocks earned by playing Blood Moon content.
Continue reading Blood Moon releases, hints of future content for Champions Online
Filed under: Patches, News items, Champions Online
Blood Moon releases, hints of future content for Champions Online originally appeared on Massively on Wed, 28 Oct 2009 18:00:00 EST. Please see our terms for use of feeds.
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Posted on October 28th, 2009 at 7:00pm by Kyle Horner
Filed Under: 2010, atari, blood-moon, content, costume, costume-pieces, costumes, cryptic, cryptic-points, cryptic-studios, december, state-of-the-game

There’s definitely a developer communication theme running through MMOs these days. After one month of players being able to stomp around in Fallen Earth, the game has received its first State of the Game address from developer Colin Dwan, better known as “Ilkor” on the official forums. The address goes through some of the concerns players have had, some of the minor bugfixes and improvements, and what the developers are planning on introducing for patch 1.1 and 1.2. The former is slated to have a content improvement for levels 32-35, and the latter is intended to boost social content and group-oriented activities.
The address also takes time to respond to some issues that have come up on a repeated basis. Faster travel is on the list to be implemented down the road, especially once later updates arrive, but it will be expensive and between very strictly delineated points for thematic reasons. Respecs are also on the table, but again will be expensive and limited. As Dwan himself puts it, “[We] would like to help the people who spend a few points wrong and want to fix those mistakes, not folks who want to rebuild their whole character. The specifics are still up in the air, but it will be expensive, slow, and limited.” If you’re interested in the near future of the game and are curious about the overall developer plan, take a look at the whole address at the official Fallen Earth forums.
[ via WarCry ]
Filed under: Sci-fi, Fallen Earth, Game mechanics, New titles
State of the ruined wasteland of Fallen Earth originally appeared on Massively on Sun, 11 Oct 2009 12:00:00 EST. Please see our terms for use of feeds.
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Posted on October 11th, 2009 at 1:00pm by Eliot Lefebvre
Filed Under: fallen-earth, fe, new-titles, patches, state-of-the-game, transportation
Every time an MMO launches, we’re witness to a bevy of firsts. Aion has already has a few, like its first State of the Game address and first fortress defeat. Today, however, we’re here to inform you that two hearty players — Almisaela and Drno — have reached the level 50 milestone in Aion.
We’d like to offer our congratulations to both players, who’re no doubt in the middle of a three-day sleep marathon in an effort to regain their much deserved sanity. It’s never not impressive when people hit these numbers so fast, and frankly makes us second guess our ability to play these games. Then again, we’ve got that constantly nagging voice in the back of our heads telling us we should be writing more and playing less.
Filed under: Fantasy, Aion, News items
Aion players ding 50, reduce your ego originally appeared on Massively on Thu, 08 Oct 2009 20:00:00 EST. Please see our terms for use of feeds.
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Posted on October 8th, 2009 at 9:00pm by Kyle Horner
Filed Under: aion, aion-source, almisaela, drno, fortress, ncsoft, state-of-the-game