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Pretty much everyone can guess why
No More Heroes is being
released again — Marvelous needs money. During a Q&A presentation (
PDF link, Japanese) about its fiscal Q2 2010 earnings, Marvelous boldly revealed that three out of its four 2009 Wii releases lost money, though it didn’t say which was the winner.
Muramasa sold 47,000 units in Japan, the company said, not specifying American sales. Arc Rise Fantasia, which will be published Stateside by Ignition, sold 45,000 copies. Little King’s Story sold 26,000 copies in Japan, 37,000 copies in North America, and 67,000 in Europe. Valhalla Knights: Eldar Saga, which came out in September in North America, sold just 16,000 copies (Japanese sales, which started in October, are not mentioned). Harvest Moon: Tree of Tranquility on Wii somehow sold 57,000 units in 2009 despite being a 2007 release in Japan, a 2008 release in America, and not out until October in Europe and Australia.
Because of lower development costs, Marvelous said, PSP software was more successful, with four out of five releases making money on similar sales numbers. Half-Minute Hero was Marvelous’s overall best-performing title, at 70,000 copies sold.
[Via Siliconera]
Marvelous lost money on most of its Wii releases originally appeared on Joystiq on Thu, 19 Nov 2009 11:45:00 EST. Please see our terms for use of feeds.
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Posted on November 19th, 2009 at 11:45am by JC Fletcher
Filed Under: earnings, half-minute-hero, little-kings-story, marvelous, muramasa, sales
GameStop remains an unstoppable retail force, as the juggernaut slammed cash register drawers shut with $1.83 billion in sales and $52.2 million in profit for the quarter ending October 31. The figures represent 8.2 and 11.8 percent increases, respectively, from the same quarter last year.
The top five games during the quarter were Madden NFL 10, Halo 3: ODST, Batman: Arkham Asylum, NBA 2K10 and Wii Sports Resort, with all titles having “exceeded” the company’s initial sales expectations. GameStop also revealed thar Modern Warfare 2 — which released in Q4 on November 10 — sold 2.5 million copies at the retailer in 72 hours. GameStop CEO Daniel DeMatteo is optimistic and believes MW2 is a bellwether for the rest of the holiday season.
GameStop earnings up in Q3, Modern Warfare 2 company’s biggest launch ever originally appeared on Joystiq on Thu, 19 Nov 2009 11:15:00 EST. Please see our terms for use of feeds.
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Posted on November 19th, 2009 at 11:15am by Alexander Sliwinski
Filed Under: Infinity Ward, Modern Warfare 2, activision, business, call-of-duty-modern-warfare-2, fps, gamestop, q3-2009, sales

In a refreshing move, Toys R Us revealed some November video game deals for Sunday, November 22 through Thursday, November 26, available both in-store and online. Therefore, they won’t require you to stand outside in the middle of the night or battle other deal-seekers for possession of a “doorbuster” (which Toys R Us is also reportedly
doing). Even better, Toys R Us is the only retailer we know of handing out Cold Stone gift cards with purchases.
Starting on Sunday:
- all DS and PSP games will be buy one, get one half off.
- Wii and Xbox 360 Arcade hardware purchases will be bundled with (seriously) a $15 gift card for Wendy’s, Subway, or Cold Stone Creamery — deal available in-store only
- “Select video games” will be bundled with a $25 iTunes gift card — deal available in-store only
- The Beatles: Rock Band standalone software will be $49.99.
- The Beatles: Rock Band “Special Value Edition” will be $134.99.
- “Select video game storage units” will be $34.99.
From Friday, November 20 through Sunday, November 22, both TRU stores and Toysrus.com will offer a “Ready to Play DS Lite Pack” for $157.95, containing a DS Lite, a case, various accessories, and two DS games from an “edited assortment.” TRU says that, when purchased as part of this set, the DS comes out to $64.99.
Toys R Us announces pre-Black Friday game deals originally appeared on Joystiq on Wed, 18 Nov 2009 12:45:00 EST. Please see our terms for use of feeds.
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Posted on November 18th, 2009 at 12:45pm by JC Fletcher
Filed Under: Toys R Us, sales, the-beatles-rock-band
Filed under: Fantasy, Darkfall, Business models, MMO industry, News items
You ever wish that you could get paid for recommending games to your friends? Well, if you’re a Darkfall fan with an active subscription, now you can with the Darkfall Community Publishing Program.
How does this new program work, you ask? Simple, my awkwardly insultingly named hardcore PvP friend! Go over to the Darkfall community forums (AKA, ForumFall), read the instructions, and sign up using the NA or EU server links. They’ll give you a special link to the Darkfall store that will give you credit when a game is sold.
For each game client sold, you’ll make 20% of the sale in commission. Right now, as the Darkfall box is still going for 50 dollars, so that means you’ll get 10 dollars every time you sell a copy of Darkfall. High selling users will be offered better commission rates and may be invited to work with the Darkfall publishing team.
Is this anything new? Well, it is if you haven’t seen EVE Online’s affiliate program. However, it is certainly a smart use of the very passionate and eager Darkfall fan base.
Sell Darkfall to your friends, get paid and get more n00bs to shank originally appeared on Massively on Wed, 18 Nov 2009 10:00:00 EST. Please see our terms for use of feeds.
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Posted on November 18th, 2009 at 10:00am by Seraphina Brennan
Filed Under: aventurine, commission, darkfall, darkfall-community-publishing-program, darkfall-online, hardcore, hardcore-pvp, pvp, sales
Pictured: A successful commercial
Speaking during a presentation at the recent Montreal International Game Summit (as covered by Edge), EEDAR Director of Analyst Services Jesse Divnich highlighted a tenuous connection between game review scores and commercial success. In the case of Nintendo’s DS, Divnich is quoted as saying “scores don’t matter.” But do they matter among a more dedicated gaming audience?
“When we did compare Xbox 360 and PlayStation 3 only games, we did, to no surprise, find that review scores highly correlated to sales,” Divnich told Joystiq. “However, marketing correlation was still just a tad bit more.” According to EEDAR’s research, marketing has played the “more crucial role” with DS games and, to some degree, Wii games (a point Nintendo’s Reggie Fils-Aime seems to agree on).
While emphasizing that his aim was not to dismiss the value of critical evaluation, Divnich suggested that marketing plays a more persuasive role in what has become a burgeoning industry. “Video games are now a mass marketed product, it is a product that targets all major demographics, very similar to television or movies or any other sector within the entertainment division.” While Joystiq readers may lock out the din of marketing as they tap the F5 key and anxiously wait for review embargoes to lift, the industry has grown to encompass people who aren’t as exposed to the likes of Metacritic.
It seems that being informed takes precedence over being entertained — at least until you start playing the game. “Quality does matter,” concluded Divnich, “but marketing matters just a little bit more.”
Commercial success dependent on ‘more than just quality,’ Divnich suggests originally appeared on Joystiq on Tue, 17 Nov 2009 20:15:00 EST. Please see our terms for use of feeds.
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Posted on November 17th, 2009 at 8:15pm by Ludwig Kietzmann
Filed Under: Reviews, advertising, eedar, jesse-divnich, marketing, sales