Archives for rmt category


“Companies should just stop gold farmers.” It’s a consistent complaint in many games, with “gold” replaced by your game’s currency of choice. As complaints go, it’s right around “somebody should do something about all the problems” in terms of overall utility, but heck, no one likes the practice and it should just be eliminated, right? Well, as Scott Jennings has pointed out recently, it’s not quite that easy.

As Lum points out, there are several common misconceptions about the entire process. Among them are the idea that the game company doesn’t step in because they’re getting kickbacks, which is pointed out to fail the simple test of Occam’s razor. When developers want to get more money from an existing game, there are usually better ways to run it, such as the Champions Online model or the Dungeons and Dragons Online approach. He also tackles the infamous statement that the farmers are paying customers and therefore the company has even less incentive to stop them.

So if everyone hates RMT, why is it still around? The article briefly touches upon it, but We Fly Spitfires had a recent post that articulates more specifically: more people buy gold than would necessarily admit it. Since no one will admit to it, no one ever asks, and as a result there’s a large culture of silence that publicly despises it and privately takes part. In short? As long as there’s a customer base, the farming will continue. Food for thought all around.

Filed under: , , , ,

Why RMT won’t go away originally appeared on Massively on Fri, 20 Nov 2009 10:00:00 EST. Please see our terms for use of feeds.

Read | Permalink | Email this | Comments

We like to keep our ear to the blogging (under)ground here at Massively because we often find interesting ideas and perspectives on the MMO industry. For instance, Green Armadillo of Player vs. Developer (PvD) just made a bold yet insightful statement about subscription game item shops being the third Trammel. For those unfamiliar, Trammel changed the way most people played Ultima Online and could be considered a paradigm shift in the industry from “harsh” PvP-enabled MMOs to safer PvE.

It’s no secret that the rise of microtransactions and MMO item shops (aka real money trading or RMT) are a big change in direction from traditional subscription based MMOs. However, it now seems we’re seeing the line blur between the two. Dungeons & Dragons Online, Champions Online, and most recently World of Warcraft are all subscription-based MMOs with built-in RMT. Are we witnessing the birth of the third Trammel?

As for the second Trammel, PvD calls out WoW’s solo quest system. Never in any previous MMO did players enjoy such easy soloability and it seems that every triple-A MMO since WoW has relied heavily upon the solo quest system. We think PvD may be on to something here.

Continue reading Are subscription game item shops the third Trammel?

Filed under: , ,

Are subscription game item shops the third Trammel? originally appeared on Massively on Sun, 08 Nov 2009 16:00:00 EST. Please see our terms for use of feeds.

Read | Permalink | Email this | Comments


CCP Games Chief Marketing Officer Ryan S. Dancey recently spoke with Gamasutra’s Christian Nutt about the state of EVE Online and what makes the sci-fi title unique. EVE has traits that many MMOs don’t, such as player governance, a dynamic virtual economy, and slow but continual subscription growth. CCP does face problems in tandem with that growth however, namely from RMT operations. There is also the issue of balancing developer control over aspects of the game’s economy (mission rewards, salvage and loot drops, ISK sinks) with the ideal of allowing EVE’s economy to be as player-driven as possible, explains Dancey.

Among other things discussed in the interview, Gamasutra asks how White Wolf has changed following the merger with CCP Games nearly three years ago. Dancey tells Gamasutra: “It’s just an imprint… White Wolf used to have a fairly large staff. It doesn’t anymore. It’s focusing primarily on the World of Darkness RPG products. It’s not doing some of the things it used to do; board games and other card games and things. The focus of the company [CCP] is on making MMOs and our legacy table top business is a legacy business.”

Continue reading CCP’s Ryan Dancey on keeping EVE Online compelling

Filed under: , , , , ,

CCP’s Ryan Dancey on keeping EVE Online compelling originally appeared on Massively on Fri, 06 Nov 2009 20:00:00 EST. Please see our terms for use of feeds.

Read | Permalink | Email this | Comments