Archives for pvp category
Today we bring Star Trek Online fans two big chunks of information and a whole slew of Klingon screens, too. First is a short trailer featuring Zachary Quinto laying down dialog for the game. Make sure you watch the video until the very end, as there’s a fun extra you won’t want to miss.
Second — and arguably much more exciting to specific fans — is the reveal of Klingon gameplay. Klingons are PvP only, meaning their progression contains no PvE questing of any kind. Just how much information are we talking about here? Well, pretty much all of it. In fact, we’re kind of wondering why you’re still reading this and not looking below the cut, where vast amounts of Klingon gameplay treasure awaits.
Continue reading Zachary Quinto in STO as Klingons gameplay is revealed
Filed under: Screenshots, New titles, PvP, News items, Star Trek Online
Zachary Quinto in STO as Klingons gameplay is revealed originally appeared on Massively on Thu, 17 Dec 2009 18:30:00 EST. Please see our terms for use of feeds.
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Posted on December 17th, 2009 at 6:30pm by Kyle Horner
Filed Under: atari, cryptic, cryptic-studios, klingon, klingon-empire, pvp, star-trek, star-trek-online, sto, trailer, video, zachary-quinto
In the first part of this guide I covered the basics of trading in EVE Online and some of the jobs best suited to newer players. There’s a lot more to trading than buying low and selling high and in this week’s installment, I’ll cover some of the more advanced trading and marketeering tactics that have proven themselves effective in EVE. From margin trading on the market to making a living off the contracts page, anyone with enough dedication can learn to rake in hundreds of millions of ISK per day without even leaving the station. For the gamblers and risk-takers among you, market speculation and price manipulation can produce incredible short-term profit but with significant risks attached.
In this second part of my concise guide on trading, I look at margin trading on the market, playing the contract pages, market speculation around patches and the dirty art of market manipulation.
Continue reading EVE Evolved: Trading: Advanced trading
Filed under: Sci-fi, EVE Online, Culture, Economy, Forums, Game mechanics, Guides, Professions, PvP, Making money, Tips and tricks, PvE, Hands-on, Academic, Education, EVE Evolved
EVE Evolved: Trading: Advanced trading originally appeared on Massively on Sun, 22 Nov 2009 18:00:00 EST. Please see our terms for use of feeds.
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Posted on November 22nd, 2009 at 6:00pm by Brendan Drain
Filed Under: Buying, Selling, ccp, ccp-games, contracts, dominion, eve, eve-evolved, eve-online, expansion, featured, guide, hauling, isk, manipulation, margin, market, professions, profit, pve, pvp, speculation, tips, tips-and-tricks, trading
Filed under: Fantasy, Aion, Game mechanics, Patches, PvP, Leveling, News items

A new patch for an MMO is a bit like a present. At best, it can provide a number of new opportunities for fun and enjoyment. At worst, it can break several things you already liked and now have to replace. Aion has recently deployed the new patch 1.5.1 and, as could be expected, fan reaction is somewhat split on whether it’s a nice present or the immortal pairing of socks and underwear. Certainly there isn’t a major content influx, and the often-requested reduction of the game’s grind has yet to be implemented, but there are still a number of nice updates and additions.
Leaving aside the bugfixes and optimization with only a mention that they should help the game play more smoothly all around, several instanced dungeons have been adjusted somewhat. Nearly all of these changes look beneficial to players — reductions in difficulty and increases in reward, as well as added UI displays for important objectives. They’ve also added stealth-detecting NPCs to starter areas and increased several NPC health totals in an effort to curb destructive PvP tendencies. Quest experience at mid-to-high levels has been adjusted upward, rewards have been slightly improved on several quests, and level-difference experience penalties have been reduced. Last but not least, there’s now more incentive to hold a fortress in the Abyss and work to defend it, as rewards are offered for defending players. Aion’s fans aren’t all happy about the changes, but it’s best if you take a look at the changes yourself. Just remember that even if you don’t like it, this present is unreturnable.
Patch 1.5.1 goes live for Aion originally appeared on Massively on Sat, 21 Nov 2009 12:00:00 EST. Please see our terms for use of feeds.
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Posted on November 21st, 2009 at 12:00pm by Eliot Lefebvre
Filed Under: aion, aion-patch-1.5.1, aion-the-tower-of-eternity, game-mechanics, grind, leveling, ncsoft, news-items, patches, pvp

The EVE Online developers have announced that some of their proposed changes to capital ships will not deploy with the Dominion expansion as originally planned. This may come as good news to some of EVE’s supercarrier (formerly “mothership”) pilots who’ve expressed no small amount of dissatisfaction at how their ships were slated to be changed. With the supercarrier changes not going through, this also means that the fighter bombers — anti-capital ship drones intended to bathe EVE’s largest ships in waves of torpedo explosions — will not arrive on December 1 with Dominion.
Changes to other capital ship weapons systems like XL Turrets, however, are another matter entirely. They’re discussed at length in a dev blog from CCP Nozh titled “Capital Ships in Dominion” as are the new Citadel Cruise Missile Launchers intended to be a long range weapon system.
Continue reading CCP Games alters plans for EVE’s capital ships in Dominion expansion
Filed under: Sci-fi, EVE Online, Expansions, Game mechanics, PvP
CCP Games alters plans for EVE’s capital ships in Dominion expansion originally appeared on Massively on Fri, 20 Nov 2009 21:00:00 EST. Please see our terms for use of feeds.
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Posted on November 20th, 2009 at 9:00pm by James Egan
Filed Under: capital-ships, ccp, ccp-games, ccp-nozh, dev-blog, dominion, eve, eve-online, expansions, fighter-bombers, fighters, game-mechanics, motherships, pvp, sci-fi, supercarriers, titan, titans

Darkfall is among the most specialized niche titles available now, but like many niche titles it fills a void that just can’t be simulated anywhere else. That void might be confined to a certain frequently-reviled but very vocal sort of player, but it’s still there. And if the promise of bonuses for recruiting new meat for the grinder wasn’t enticing enough, fans of the game have even more to be happy about now — the game’s next free expansion is slated to release late next week according to an official developer post.
Conquer the Seas was originally slated to be released a bit sooner, but as developer Tasos explains, the expansion contains a larger number of bug fixes and minor updates than they had originally intended. It’s a good sign that Aventurine is willing to take the extra time for development to produce something better in the end, and Darkfall players certainly should enjoy the new update. If you don’t play the game… well, did we mention that any friends you have that do play can get some extra cash if you sign up? Just try not to read too much into the look of glee on their face at the time.
Filed under: Fantasy, Darkfall, Expansions, Launches, News items
Darkfall’s newest expansion to release next week originally appeared on Massively on Thu, 19 Nov 2009 10:00:00 EST. Please see our terms for use of feeds.
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Posted on November 19th, 2009 at 10:00am by Eliot Lefebvre
Filed Under: aventurine, conquer-the-sea, darkfall, expansions, launches, news-items, pvp