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	<title>24/7 Player &#187; mmo-industry</title>
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		<title>Karos Online enters open beta Dec 4th</title>
		<link>http://www.247player.com/2009/11/19/karos-online-enters-open-beta-dec-4th/</link>
		<comments>http://www.247player.com/2009/11/19/karos-online-enters-open-beta-dec-4th/#comments</comments>
		<pubDate>Fri, 20 Nov 2009 00:00:00 +0000</pubDate>
		<dc:creator>James Egan</dc:creator>
				<category><![CDATA[betas]]></category>
		<category><![CDATA[cbt]]></category>
		<category><![CDATA[closed-beta]]></category>
		<category><![CDATA[f2p]]></category>
		<category><![CDATA[fantasy]]></category>
		<category><![CDATA[free-to-play]]></category>
		<category><![CDATA[karos-online]]></category>
		<category><![CDATA[mmo-industry]]></category>
		<category><![CDATA[new-titles]]></category>
		<category><![CDATA[nhn]]></category>
		<category><![CDATA[nhn-corporation]]></category>
		<category><![CDATA[open-beta]]></category>

		<guid isPermaLink="false">http://www.massively.com/2009/11/19/karos-online-enters-open-beta-dec-4th/</guid>
		<description><![CDATA[<a href="http://www.karosgame.com"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/www.massively.com/media/2009/11/karosonlineimagegartersbaybay580.jpg" alt="" /></a><br />
<a href="http://www.karosgame.com/"><em>Karos Online</em></a> publisher <a href="http://www.massively.com/tag/nhn">NHN Corporation</a> has announced that open beta for the fantasy MMO will kick off on Friday, December 4th. The official site's <a href="http://www.karosgame.com/xmas/tester/testerEntry.nhn">link for CBT sign-ups</a> is still active, so this may be worth a shot. Those gamers already in the <a href="http://www.massively.com/tag/karos-online"><em>Karos Online</em></a> closed beta will have some things to look forward to in the final CBT event running from November 27th - 28th. Characters will be given gear and items for high-level play with rapid experience gain. NHN says players will reach a level cap of 44 <em>"almost immediately"</em>. There will also be new monsters, weapons, and Holy Creatures to tear into. <br />
<br />
In addition, players in the CBT will be able to reserve their character names for when <em>Karos Online</em>'s open beta doors swing wide to the masses. The English version of <em>Karos Online</em> is scheduled to launch in Q4 2009, with German and Turkish versions to follow in 2010.<p>Filed under: <a href="http://www.massively.com/category/betas/" rel="tag">Betas</a>, <a href="http://www.massively.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://www.massively.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://www.massively.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://www.massively.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://www.massively.com/category/free-to-play/" rel="tag">Free-to-play</a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both"><a href="http://www.massively.com/2009/11/19/karos-online-enters-open-beta-dec-4th/">Karos Online enters open beta Dec 4th</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Thu, 19 Nov 2009 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><p><a href="http://www.massively.com/2009/11/19/karos-online-enters-open-beta-dec-4th/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&#160;&#124;&#160;<a href="http://www.massively.com/forward/19246657/" title="Send this entry to a friend via email">Email this</a>&#160;&#124;&#160;<a href="http://www.massively.com/2009/11/19/karos-online-enters-open-beta-dec-4th/#comments" title="View reader comments on this entry">Comments</a></p>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.karosgame.com"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/www.massively.com/media/2009/11/karosonlineimagegartersbaybay580.jpg"  alt="" /></a><br />
<a href="http://www.karosgame.com/"><em>Karos Online</em></a> publisher <a href="http://www.massively.com/tag/nhn">NHN Corporation</a> has announced that open beta for the fantasy MMO will kick off on Friday, December 4th. The official site&#8217;s <a href="http://www.karosgame.com/xmas/tester/testerEntry.nhn">link for CBT sign-ups</a> is still active, so this may be worth a shot. Those gamers already in the <a href="http://www.massively.com/tag/karos-online"><em>Karos Online</em></a> closed beta will have some things to look forward to in the final CBT event running from November 27th &#8211; 28th. Characters will be given gear and items for high-level play with rapid experience gain. NHN says players will reach a level cap of 44 <em>&#8220;almost immediately&#8221;</em>. There will also be new monsters, weapons, and Holy Creatures to tear into. </p>
<p>In addition, players in the CBT will be able to reserve their character names for when <em>Karos Online</em>&#8217;s open beta doors swing wide to the masses. The English version of <em>Karos Online</em> is scheduled to launch in Q4 2009, with German and Turkish versions to follow in 2010.
<p>Filed under: <a href="http://www.massively.com/category/betas/" rel="tag">Betas</a>, <a href="http://www.massively.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://www.massively.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://www.massively.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://www.massively.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://www.massively.com/category/free-to-play/" rel="tag">Free-to-play</a></p>
<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.massively.com/2009/11/19/karos-online-enters-open-beta-dec-4th/">Karos Online enters open beta Dec 4th</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Thu, 19 Nov 2009 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p>
<p><a href="http://www.massively.com/2009/11/19/karos-online-enters-open-beta-dec-4th/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/19246657/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2009/11/19/karos-online-enters-open-beta-dec-4th/#comments" title="View reader comments on this entry">Comments</a></p>
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		<title>Code of Everand browser MMO teaches kids about traffic safety</title>
		<link>http://www.247player.com/2009/11/19/code-of-everand-browser-mmo-teaches-kids-about-traffic-safety/</link>
		<comments>http://www.247player.com/2009/11/19/code-of-everand-browser-mmo-teaches-kids-about-traffic-safety/#comments</comments>
		<pubDate>Thu, 19 Nov 2009 22:00:00 +0000</pubDate>
		<dc:creator>James Egan</dc:creator>
				<category><![CDATA[areacode]]></category>
		<category><![CDATA[browser]]></category>
		<category><![CDATA[children]]></category>
		<category><![CDATA[code-of-everand]]></category>
		<category><![CDATA[department-for-transport]]></category>
		<category><![CDATA[educational]]></category>
		<category><![CDATA[edutainment]]></category>
		<category><![CDATA[f2p]]></category>
		<category><![CDATA[free-to-play]]></category>
		<category><![CDATA[gamesetwatch]]></category>
		<category><![CDATA[kids]]></category>
		<category><![CDATA[mmo-industry]]></category>
		<category><![CDATA[new-titles]]></category>
		<category><![CDATA[nyc]]></category>
		<category><![CDATA[pathfinders]]></category>
		<category><![CDATA[real-life]]></category>
		<category><![CDATA[safety]]></category>
		<category><![CDATA[spirit-channels]]></category>
		<category><![CDATA[united-kingdom]]></category>

		<guid isPermaLink="false">http://www.massively.com/2009/11/19/code-of-everand-browser-mmo-teaches-kids-about-traffic-safety/</guid>
		<description><![CDATA[<a href="http://codeofeverand.co.uk"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/www.massively.com/media/2009/11/codeofeverandtrailergrabat580.jpg" /></a><br />
The United Kingdom's Department for Transport has launched a free browser MMO, <a href="http://codeofeverand.co.uk/?page=main"><em>Code of Everand</em></a>, that teaches traffic safety to children. It does so through a fantasy theme with direct parallels to real world dangers -- streets are Spirit Channels, glowing energy streams populated with many dangerous beasts. The Spirit Channels crisscross the map of Everand and make travel perilous. That's where the players come in as Pathfinders, explorers trained in the techniques that allow for safe passage across the Spirit Channels. Pathfinders learn important safety lessons along the way in their journey to discover the secrets of Everand. <br />
<br />
<em>Code of Everand</em> was developed for the UK Department for Transport by NYC-based firm <a href="http://playareacode.com/">Area/Code</a> over the course of two years, <a href="http://www.gamesetwatch.com/2009/11/uk_govt_areacode_launch_street.php">reports Game Set Watch</a>. Area/Code has a long track record of creating cross-media games for advertising and media firms, television networks, and even major consumer brands. According to Area/Code's site, they've taken innovative approaches to games in the past -- <em>"online games that respond to broadcast TV in real time, simulated characters and virtual worlds that occupy real-world geography"</em> and <em>"game events driven by real-world data"</em>. Interesting concepts. If you like the idea of games used as an effective educational tool, you can see the animated trailer for <em>Code of Everand</em> after the jump.<p><a href="http://www.massively.com/2009/11/19/code-of-everand-browser-mmo-teaches-kids-about-traffic-safety/" rel="bookmark">Continue reading <em>Code of Everand browser MMO teaches kids about traffic safety</em></a></p><p>Filed under: <a href="http://www.massively.com/category/real-life/" rel="tag">Real life</a>, <a href="http://www.massively.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://www.massively.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://www.massively.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a>, <a href="http://www.massively.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://www.massively.com/category/browser/" rel="tag">Browser</a>, <a href="http://www.massively.com/category/kids/" rel="tag">Kids</a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both"><a href="http://www.massively.com/2009/11/19/code-of-everand-browser-mmo-teaches-kids-about-traffic-safety/">Code of Everand browser MMO teaches kids about traffic safety</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Thu, 19 Nov 2009 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><p><a href="http://www.gamesetwatch.com/2009/11/uk_govt_areacode_launch_street.php">Read</a>&#160;&#124;&#160;<a href="http://www.massively.com/2009/11/19/code-of-everand-browser-mmo-teaches-kids-about-traffic-safety/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&#160;&#124;&#160;<a href="http://www.massively.com/forward/19246452/" title="Send this entry to a friend via email">Email this</a>&#160;&#124;&#160;<a href="http://www.massively.com/2009/11/19/code-of-everand-browser-mmo-teaches-kids-about-traffic-safety/#comments" title="View reader comments on this entry">Comments</a></p>]]></description>
			<content:encoded><![CDATA[<p><a href="http://codeofeverand.co.uk"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/www.massively.com/media/2009/11/codeofeverandtrailergrabat580.jpg" /></a><br />
The United Kingdom&#8217;s Department for Transport has launched a free browser MMO, <a href="http://codeofeverand.co.uk/?page=main"><em>Code of Everand</em></a>, that teaches traffic safety to children. It does so through a fantasy theme with direct parallels to real world dangers &#8212; streets are Spirit Channels, glowing energy streams populated with many dangerous beasts. The Spirit Channels crisscross the map of Everand and make travel perilous. That&#8217;s where the players come in as Pathfinders, explorers trained in the techniques that allow for safe passage across the Spirit Channels. Pathfinders learn important safety lessons along the way in their journey to discover the secrets of Everand. </p>
<p><em>Code of Everand</em> was developed for the UK Department for Transport by NYC-based firm <a href="http://playareacode.com/">Area/Code</a> over the course of two years, <a href="http://www.gamesetwatch.com/2009/11/uk_govt_areacode_launch_street.php">reports Game Set Watch</a>. Area/Code has a long track record of creating cross-media games for advertising and media firms, television networks, and even major consumer brands. According to Area/Code&#8217;s site, they&#8217;ve taken innovative approaches to games in the past &#8212; <em>&#8220;online games that respond to broadcast TV in real time, simulated characters and virtual worlds that occupy real-world geography&#8221;</em> and <em>&#8220;game events driven by real-world data&#8221;</em>. Interesting concepts. If you like the idea of games used as an effective educational tool, you can see the animated trailer for <em>Code of Everand</em> after the jump.
<p><a href="http://www.massively.com/2009/11/19/code-of-everand-browser-mmo-teaches-kids-about-traffic-safety/" rel="bookmark">Continue reading <em>Code of Everand browser MMO teaches kids about traffic safety</em></a></p>
<p>Filed under: <a href="http://www.massively.com/category/real-life/" rel="tag">Real life</a>, <a href="http://www.massively.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://www.massively.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://www.massively.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a>, <a href="http://www.massively.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://www.massively.com/category/browser/" rel="tag">Browser</a>, <a href="http://www.massively.com/category/kids/" rel="tag">Kids</a></p>
<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.massively.com/2009/11/19/code-of-everand-browser-mmo-teaches-kids-about-traffic-safety/">Code of Everand browser MMO teaches kids about traffic safety</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Thu, 19 Nov 2009 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p>
<p><a href=http://www.gamesetwatch.com/2009/11/uk_govt_areacode_launch_street.php>Read</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2009/11/19/code-of-everand-browser-mmo-teaches-kids-about-traffic-safety/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/19246452/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2009/11/19/code-of-everand-browser-mmo-teaches-kids-about-traffic-safety/#comments" title="View reader comments on this entry">Comments</a></p>
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		<title>Linden Lab partners with Dragonfish for non-US payments processing</title>
		<link>http://www.247player.com/2009/11/18/linden-lab-partners-with-dragonfish-for-non-us-payments-processing/</link>
		<comments>http://www.247player.com/2009/11/18/linden-lab-partners-with-dragonfish-for-non-us-payments-processing/#comments</comments>
		<pubDate>Thu, 19 Nov 2009 02:00:00 +0000</pubDate>
		<dc:creator>Tateru Nino</dc:creator>
				<category><![CDATA[888-holdings-plc]]></category>
		<category><![CDATA[business-models]]></category>
		<category><![CDATA[dragonfish]]></category>
		<category><![CDATA[gambling]]></category>
		<category><![CDATA[gisland]]></category>
		<category><![CDATA[linden-lab]]></category>
		<category><![CDATA[m-linden]]></category>
		<category><![CDATA[mark-kingdon]]></category>
		<category><![CDATA[mmo-industry]]></category>
		<category><![CDATA[second-life]]></category>
		<category><![CDATA[virtual-worlds]]></category>

		<guid isPermaLink="false">http://www.massively.com/2009/11/18/linden-lab-partners-with-dragonfish-for-non-us-payments-processi/</guid>
		<description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/business-models/" rel="tag">Business models</a>, <a href="http://www.massively.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://www.massively.com/category/news-items/" rel="tag">News items</a>, <a href="http://www.massively.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://www.massively.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><p style="text-align: center"><a href="http://massively.com/category/second-life"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.massively.com/media/2009/11/tan-dragon-fish.jpg" /></a></p>
<p>Virtual environment operator <a href="http://massively.com/tag/linden-lab">Linden Lab</a> has partnered up with 888 Holdings plc's Gisland/Dragonfish division to provide payment processing for non-US <a href="http://secondlife.com/"><em>Second Life</em></a> customers.</p>
<p>A spokesperson for Linden Lab told us, "<em>We're working together with Gisland on a cashier interface and other tools that will give Residents more payment options and make it easier for Residents to pay in a wider range of native currencies than they can now. Gisland will also help Linden Lab implement appropriate anti-fraud measures as we expand these payment options. In addition, Gisland will assist Residents directly with payment-related issues, including failed transactions."</em></p>
<p>That last part is fascinating, as that would be something of a first insofar as <a href="http://www.massively.com/category/second-life"><em>Second Life</em></a> payments processing goes, as is the tantalizing hint of expanded payment options - something that is of considerable interest to users outside North America.</p><p><a href="http://www.massively.com/2009/11/18/linden-lab-partners-with-dragonfish-for-non-us-payments-processi/" rel="bookmark">Continue reading <em>Linden Lab partners with Dragonfish for non-US payments processing</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0" /></a><a href="http://www.massively.com/2009/11/18/linden-lab-partners-with-dragonfish-for-non-us-payments-processi/">Linden Lab partners with Dragonfish for non-US payments processing</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Wed, 18 Nov 2009 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br /></p><h6 style="clear: both;padding: 8px 0 0 0;height: 2px;font-size: 1px;border: 0;margin: 0;padding: 0"></h6><a href="http://www.massively.com/2009/11/18/linden-lab-partners-with-dragonfish-for-non-us-payments-processi/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&#160;&#124;&#160;<a href="http://www.massively.com/forward/19243882/" title="Send this entry to a friend via email">Email this</a>&#160;&#124;&#160;<a href="http://www.massively.com/2009/11/18/linden-lab-partners-with-dragonfish-for-non-us-payments-processi/#comments" title="View reader comments on this entry">Comments</a>]]></description>
			<content:encoded><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/business-models/" rel="tag">Business models</a>, <a href="http://www.massively.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://www.massively.com/category/news-items/" rel="tag">News items</a>, <a href="http://www.massively.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://www.massively.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p>
<p style="text-align: center;"><a href="http://massively.com/category/second-life"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.massively.com/media/2009/11/tan-dragon-fish.jpg" /></a></p>
<p>Virtual environment operator <a href="http://massively.com/tag/linden-lab">Linden Lab</a> has partnered up with 888 Holdings plc&#8217;s Gisland/Dragonfish division to provide payment processing for non-US <a href="http://secondlife.com/"><em>Second Life</em></a> customers.</p>
<p>A spokesperson for Linden Lab told us, &#8220;<em>We&#8217;re working together with Gisland on a cashier interface and other tools that will give Residents more payment options and make it easier for Residents to pay in a wider range of native currencies than they can now. Gisland will also help Linden Lab implement appropriate anti-fraud measures as we expand these payment options. In addition, Gisland will assist Residents directly with payment-related issues, including failed transactions.&#8221;</em></p>
<p>That last part is fascinating, as that would be something of a first insofar as <a href="http://www.massively.com/category/second-life"><em>Second Life</em></a> payments processing goes, as is the tantalizing hint of expanded payment options &#8211; something that is of considerable interest to users outside North America.</p>
<p><a href="http://www.massively.com/2009/11/18/linden-lab-partners-with-dragonfish-for-non-us-payments-processi/" rel="bookmark">Continue reading <em>Linden Lab partners with Dragonfish for non-US payments processing</em></a></p>
<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2009/11/18/linden-lab-partners-with-dragonfish-for-non-us-payments-processi/">Linden Lab partners with Dragonfish for non-US payments processing</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Wed, 18 Nov 2009 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p>
<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6>
<p><a href="http://www.massively.com/2009/11/18/linden-lab-partners-with-dragonfish-for-non-us-payments-processi/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/19243882/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2009/11/18/linden-lab-partners-with-dragonfish-for-non-us-payments-processi/#comments" title="View reader comments on this entry">Comments</a></p>
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		<title>Windstorm Studios announces partnership with 226 Productions for an upcoming MMO</title>
		<link>http://www.247player.com/2009/11/18/windstorm-studios-announces-partnership-with-226-productions-for-an-upcoming-mmo/</link>
		<comments>http://www.247player.com/2009/11/18/windstorm-studios-announces-partnership-with-226-productions-for-an-upcoming-mmo/#comments</comments>
		<pubDate>Wed, 18 Nov 2009 14:00:00 +0000</pubDate>
		<dc:creator>Seraphina Brennan</dc:creator>
				<category><![CDATA[226-productions]]></category>
		<category><![CDATA[artwork]]></category>
		<category><![CDATA[mmo-industry]]></category>
		<category><![CDATA[mmo-news]]></category>
		<category><![CDATA[new-titles]]></category>
		<category><![CDATA[partnership]]></category>
		<category><![CDATA[retro-future]]></category>
		<category><![CDATA[unannounced-mmo]]></category>
		<category><![CDATA[windstorm-studios]]></category>

		<guid isPermaLink="false">http://www.massively.com/2009/11/18/windstorm-studios-announces-partnership-with-226-productions-for/</guid>
		<description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://www.massively.com/category/business-models/" rel="tag">Business models</a>, <a href="http://www.massively.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://www.massively.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://www.massively.com/category/news-items/" rel="tag">News items</a></p><div align="center"><a href="http://www.windstormstudios.com/news.html"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.massively.com/media/2009/11/windstormart580.jpg" /></a><br />
<div align="left">While <a href="http://www.windstormstudios.com/">Windstorm Studios</a> has been very tight lipped regarding what they're currently working on, they certainly have been offering up a few glimpses into what looks to be a retro-future themed MMO they have in production.<br /><br />The art of the game has <a href="http://www.windstormstudios.com/news.html">recently been entrusted</a> to <a href="http://www.226prod.com/">226 Productions</a>, a Russian based art company that has done work on <em><a href="http://pirates.bethsoft.com/">Pirates of the Caribbean: The Legend of Jack Sparrow</a></em>, <em><a href="http://en.wikipedia.org/wiki/NBA_07">NBA '07</a></em>, and <em><a href="http://www.xbox.com/en-us/games/t/timeshift/">TimeShift</a></em>. 226 is no stranger to the IP that <a href="http://www.massively.com/tag/windstorm-studios">Windstorm</a> has been brewing -- some of the pre-production artwork was completed by them.<br /><br />As to what exactly Windstorm will bring to the MMO table remains to be seen, but if these pictures are any indication, it looks to be something fresh, exciting, and filled with laser shooting scooters.</div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0" /></a><a href="http://www.massively.com/2009/11/18/windstorm-studios-announces-partnership-with-226-productions-for/">Windstorm Studios announces partnership with 226 Productions for an upcoming MMO</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Wed, 18 Nov 2009 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br /></p><h6 style="clear: both;padding: 8px 0 0 0;height: 2px;font-size: 1px;border: 0;margin: 0;padding: 0"></h6><a href="http://www.windstormstudios.com/news.html">Read</a>&#160;&#124;&#160;<a href="http://www.massively.com/2009/11/18/windstorm-studios-announces-partnership-with-226-productions-for/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&#160;&#124;&#160;<a href="http://www.massively.com/forward/19243362/" title="Send this entry to a friend via email">Email this</a>&#160;&#124;&#160;<a href="http://www.massively.com/2009/11/18/windstorm-studios-announces-partnership-with-226-productions-for/#comments" title="View reader comments on this entry">Comments</a>]]></description>
			<content:encoded><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://www.massively.com/category/business-models/" rel="tag">Business models</a>, <a href="http://www.massively.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://www.massively.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://www.massively.com/category/news-items/" rel="tag">News items</a></p>
<div align="center"><a href="http://www.windstormstudios.com/news.html"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.massively.com/media/2009/11/windstormart580.jpg" /></a></p>
<div align="left">While <a href="http://www.windstormstudios.com/">Windstorm Studios</a> has been very tight lipped regarding what they&#8217;re currently working on, they certainly have been offering up a few glimpses into what looks to be a retro-future themed MMO they have in production.</p>
<p>The art of the game has <a href="http://www.windstormstudios.com/news.html">recently been entrusted</a> to <a href="http://www.226prod.com/">226 Productions</a>, a Russian based art company that has done work on <em><a href="http://pirates.bethsoft.com/">Pirates of the Caribbean: The Legend of Jack Sparrow</a></em>, <em><a href="http://en.wikipedia.org/wiki/NBA_07">NBA &#8216;07</a></em>, and <em><a href="http://www.xbox.com/en-us/games/t/timeshift/">TimeShift</a></em>. 226 is no stranger to the IP that <a href="http://www.massively.com/tag/windstorm-studios">Windstorm</a> has been brewing &#8212; some of the pre-production artwork was completed by them.</p>
<p>As to what exactly Windstorm will bring to the MMO table remains to be seen, but if these pictures are any indication, it looks to be something fresh, exciting, and filled with laser shooting scooters.</p></div>
</div>
<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2009/11/18/windstorm-studios-announces-partnership-with-226-productions-for/">Windstorm Studios announces partnership with 226 Productions for an upcoming MMO</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Wed, 18 Nov 2009 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p>
<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6>
<p><a href=http://www.windstormstudios.com/news.html>Read</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2009/11/18/windstorm-studios-announces-partnership-with-226-productions-for/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/19243362/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2009/11/18/windstorm-studios-announces-partnership-with-226-productions-for/#comments" title="View reader comments on this entry">Comments</a></p>
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		<title>Stargate Worlds: We&#8217;re still kicking, the pics prove it</title>
		<link>http://www.247player.com/2009/11/16/stargate-worlds-were-still-kicking-the-pics-prove-it/</link>
		<comments>http://www.247player.com/2009/11/16/stargate-worlds-were-still-kicking-the-pics-prove-it/#comments</comments>
		<pubDate>Mon, 16 Nov 2009 20:00:00 +0000</pubDate>
		<dc:creator>James Egan</dc:creator>
				<category><![CDATA[armor]]></category>
		<category><![CDATA[cheyenne-mountain-entertainment]]></category>
		<category><![CDATA[classes]]></category>
		<category><![CDATA[cme]]></category>
		<category><![CDATA[goauld]]></category>
		<category><![CDATA[jaffa]]></category>
		<category><![CDATA[mmo-industry]]></category>
		<category><![CDATA[sci-fi]]></category>
		<category><![CDATA[scientist]]></category>
		<category><![CDATA[sgw]]></category>
		<category><![CDATA[soldier]]></category>
		<category><![CDATA[stargate]]></category>
		<category><![CDATA[stargate-worlds]]></category>
		<category><![CDATA[weapons]]></category>

		<guid isPermaLink="false">http://www.massively.com/2009/11/16/stargate-worlds-were-still-kicking-the-pics-prove-it/</guid>
		<description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://www.massively.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://www.massively.com/category/classes/" rel="tag">Classes</a>, <a href="http://www.massively.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://www.massively.com/category/stargate-worlds/" rel="tag">Stargate Worlds</a>, <a href="http://www.massively.com/category/news-items/" rel="tag">News items</a></p><a href="http://community.stargateworlds.com/news/1/1316/"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/www.massively.com/media/2009/11/newstargateworldsimagenovemberat580-1258399001.jpg" /></a><br />
It's been a long, difficult road for <a href="http://www.stargateworlds.com"><em>Stargate Worlds</em></a> -- a game that has been mired in financial woes for quite some time. Now and again we do get to report <a href="http://www.massively.com/2009/08/21/stargate-worlds-receives-new-funding-development-to-continue/">some positive news</a> about the sci-fi MMO, but it's clear that <a href="http://www.massively.com/2009/10/14/stargate-worlds-site-returns-but-funding-still-tight/#continued"><em>Stargate Worlds</em> isn't out of the woods</a> quite yet. <a href="http://www.massively.com/tag/cheyenne-mountain-entertainment">Cheyenne Mountain Entertainment</a> recently made an announcement to the game's fan community, thanking them for their support through tough times. <a href="http://www.cheyenneme.com/">CME</a> stated, <em>"We know you expect nothing less than the AAA content in</em> Stargate Worlds <em>our development team is working hard to give you along with some additional exciting news we will be revealing very soon! We want to thank everyone for their continued support and passion for</em> Stargate Worlds <em>and we can't wait to show you more of what we've been cooking up over here." </em><br />
<br />
As to what they've been working on, Cheyenne Mountain Entertainment released some new screenshots of the armor and weapons for the Goa'uld, Jaffa, Soldier, and Scientist classes. CME explains, <em>"Each of these armor sets will have unique traits that make them ideal for certain situations. As players become familiar with each world and the various environments they will encounter, they will discover which sets of armor best suit their play."</em> The most recent <a href="http://www.massively.com/category/stargate-worlds"><em>Stargate Worlds</em></a> images can be seen at the top of the <a href="http://community.stargateworlds.com/gallery/">gallery on the SGW Community Site</a>.<div class="postgallery"><p><strong>Gallery: <a href="http://www.massively.com/photos/stargate-worlds-screenshot-gallery/">Stargate Worlds Screenshot Gallery</a></strong></p><a href="http://www.massively.com/photos/stargate-worlds-screenshot-gallery/2456233/"><img src="http://www.blogcdn.com/www.massively.com/media/2009/11/catarmor1024-1258400834_thumbnail.jpg" alt="" /></a><a href="http://www.massively.com/photos/stargate-worlds-screenshot-gallery/2456234/"><img src="http://www.blogcdn.com/www.massively.com/media/2009/11/goauld1024-1258400837_thumbnail.jpg" alt="" /></a><a href="http://www.massively.com/photos/stargate-worlds-screenshot-gallery/2456236/"><img src="http://www.blogcdn.com/www.massively.com/media/2009/11/patrol1024-1258400840_thumbnail.jpg" alt="" /></a><a href="http://www.massively.com/photos/stargate-worlds-screenshot-gallery/2456237/"><img src="http://www.blogcdn.com/www.massively.com/media/2009/11/scientist1024-1258400841_thumbnail.jpg" alt="" /></a><a href="http://www.massively.com/photos/stargate-worlds-screenshot-gallery/2456239/"><img src="http://www.blogcdn.com/www.massively.com/media/2009/11/soldier1024-1258400844_thumbnail.jpg" alt="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0" /></a><a href="http://www.massively.com/2009/11/16/stargate-worlds-were-still-kicking-the-pics-prove-it/">Stargate Worlds: We're still kicking, the pics prove it</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Mon, 16 Nov 2009 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br /></p><h6 style="clear: both;padding: 8px 0 0 0;height: 2px;font-size: 1px;border: 0;margin: 0;padding: 0"></h6><a href="http://community.stargateworlds.com/news/1/1316/">Read</a>&#160;&#124;&#160;<a href="http://www.massively.com/2009/11/16/stargate-worlds-were-still-kicking-the-pics-prove-it/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&#160;&#124;&#160;<a href="http://www.massively.com/forward/19241517/" title="Send this entry to a friend via email">Email this</a>&#160;&#124;&#160;<a href="http://www.massively.com/2009/11/16/stargate-worlds-were-still-kicking-the-pics-prove-it/#comments" title="View reader comments on this entry">Comments</a>]]></description>
			<content:encoded><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://www.massively.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://www.massively.com/category/classes/" rel="tag">Classes</a>, <a href="http://www.massively.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://www.massively.com/category/stargate-worlds/" rel="tag">Stargate Worlds</a>, <a href="http://www.massively.com/category/news-items/" rel="tag">News items</a></p>
<p><a href="http://community.stargateworlds.com/news/1/1316/"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/www.massively.com/media/2009/11/newstargateworldsimagenovemberat580-1258399001.jpg" /></a><br />
It&#8217;s been a long, difficult road for <a href="http://www.stargateworlds.com"><em>Stargate Worlds</em></a> &#8212; a game that has been mired in financial woes for quite some time. Now and again we do get to report <a href="http://www.massively.com/2009/08/21/stargate-worlds-receives-new-funding-development-to-continue/">some positive news</a> about the sci-fi MMO, but it&#8217;s clear that <a href="http://www.massively.com/2009/10/14/stargate-worlds-site-returns-but-funding-still-tight/#continued"><em>Stargate Worlds</em> isn&#8217;t out of the woods</a> quite yet. <a href="http://www.massively.com/tag/cheyenne-mountain-entertainment">Cheyenne Mountain Entertainment</a> recently made an announcement to the game&#8217;s fan community, thanking them for their support through tough times. <a href="http://www.cheyenneme.com/">CME</a> stated, <em>&#8220;We know you expect nothing less than the AAA content in</em> Stargate Worlds <em>our development team is working hard to give you along with some additional exciting news we will be revealing very soon! We want to thank everyone for their continued support and passion for</em> Stargate Worlds <em>and we can&#8217;t wait to show you more of what we&#8217;ve been cooking up over here.&#8221; </em></p>
<p>As to what they&#8217;ve been working on, Cheyenne Mountain Entertainment released some new screenshots of the armor and weapons for the Goa&#8217;uld, Jaffa, Soldier, and Scientist classes. CME explains, <em>&#8220;Each of these armor sets will have unique traits that make them ideal for certain situations. As players become familiar with each world and the various environments they will encounter, they will discover which sets of armor best suit their play.&#8221;</em> The most recent <a href="http://www.massively.com/category/stargate-worlds"><em>Stargate Worlds</em></a> images can be seen at the top of the <a href="http://community.stargateworlds.com/gallery/">gallery on the SGW Community Site</a>.
<div class="postgallery">
<p><strong>Gallery: <a href="http://www.massively.com/photos/stargate-worlds-screenshot-gallery/">Stargate Worlds Screenshot Gallery</a></strong></p>
<p><a href="http://www.massively.com/photos/stargate-worlds-screenshot-gallery/2456233/"><img src="http://www.blogcdn.com/www.massively.com/media/2009/11/catarmor1024-1258400834_thumbnail.jpg" alt="" title="" /></a><a href="http://www.massively.com/photos/stargate-worlds-screenshot-gallery/2456234/"><img src="http://www.blogcdn.com/www.massively.com/media/2009/11/goauld1024-1258400837_thumbnail.jpg" alt="" title="" /></a><a href="http://www.massively.com/photos/stargate-worlds-screenshot-gallery/2456236/"><img src="http://www.blogcdn.com/www.massively.com/media/2009/11/patrol1024-1258400840_thumbnail.jpg" alt="" title="" /></a><a href="http://www.massively.com/photos/stargate-worlds-screenshot-gallery/2456237/"><img src="http://www.blogcdn.com/www.massively.com/media/2009/11/scientist1024-1258400841_thumbnail.jpg" alt="" title="" /></a><a href="http://www.massively.com/photos/stargate-worlds-screenshot-gallery/2456239/"><img src="http://www.blogcdn.com/www.massively.com/media/2009/11/soldier1024-1258400844_thumbnail.jpg" alt="" title="" /></a></div>
<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2009/11/16/stargate-worlds-were-still-kicking-the-pics-prove-it/">Stargate Worlds: We&#8217;re still kicking, the pics prove it</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Mon, 16 Nov 2009 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p>
<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6>
<p><a href=http://community.stargateworlds.com/news/1/1316/>Read</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2009/11/16/stargate-worlds-were-still-kicking-the-pics-prove-it/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/19241517/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2009/11/16/stargate-worlds-were-still-kicking-the-pics-prove-it/#comments" title="View reader comments on this entry">Comments</a></p>
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		<title>Second Life Global Provider Program troubled?</title>
		<link>http://www.247player.com/2009/11/16/second-life-global-provider-program-troubled/</link>
		<comments>http://www.247player.com/2009/11/16/second-life-global-provider-program-troubled/#comments</comments>
		<pubDate>Mon, 16 Nov 2009 14:00:00 +0000</pubDate>
		<dc:creator>Tateru Nino</dc:creator>
				<category><![CDATA[barunson-games]]></category>
		<category><![CDATA[bokowsky-laymann]]></category>
		<category><![CDATA[brazil]]></category>
		<category><![CDATA[choi-he-suk]]></category>
		<category><![CDATA[germany]]></category>
		<category><![CDATA[kaizen-games]]></category>
		<category><![CDATA[korea]]></category>
		<category><![CDATA[korea-herald]]></category>
		<category><![CDATA[linden-lab]]></category>
		<category><![CDATA[mainland-brasil]]></category>
		<category><![CDATA[mmo-industry]]></category>
		<category><![CDATA[second-life]]></category>
		<category><![CDATA[second-life-viewer]]></category>
		<category><![CDATA[sera-korea]]></category>
		<category><![CDATA[sl-global-provider-program]]></category>
		<category><![CDATA[t-entertainment]]></category>
		<category><![CDATA[virtual-worlds]]></category>

		<guid isPermaLink="false">http://www.massively.com/2009/11/16/second-life-global-provider-program-troubled/</guid>
		<description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://www.massively.com/category/news-items/" rel="tag">News items</a>, <a href="http://www.massively.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://www.massively.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><p><a href="http://massively.com/category/second-life"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.massively.com/media/2009/11/sl-generic-9-225.jpg" /></a>Back in 2007, <a href="http://massively.com/tag/linden-lab">Linden Lab</a> formed regional partnerships with companies to operate localized portals for the <a href="http://secondlife.com/"><em>Second Life</em></a> platform, called the Global Provider Program (also sometimes referred to by the Lab as the Gold Provider Program, though distinct from the Gold Solution Provider Program). Linden Lab identified three non-English regional markets that it felt were priorities for support and localization: Brazil, Korea and Germany.</p>
<p>The first of the providers was Kaizen Games in Brazil, followed by Barunson Games (then called T-Entertainment) in Korea in October 2007. <a href="http://www.bokowsky.net/de/presse/mitteilungen/2009.02.php">Bokowsky and Laymann</a> might constitute a third partner in this program for Germany, but the the actual arrangement there isn't very clear.</p><p><a href="http://www.massively.com/2009/11/16/second-life-global-provider-program-troubled/" rel="bookmark">Continue reading <em>Second Life Global Provider Program troubled?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0" /></a><a href="http://www.massively.com/2009/11/16/second-life-global-provider-program-troubled/">Second Life Global Provider Program troubled?</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Mon, 16 Nov 2009 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br /></p><h6 style="clear: both;padding: 8px 0 0 0;height: 2px;font-size: 1px;border: 0;margin: 0;padding: 0"></h6><a href="http://www.koreaherald.co.kr/NEWKHSITE/data/html_dir/2009/11/14/200911140010.asp">Read</a>&#160;&#124;&#160;<a href="http://www.massively.com/2009/11/16/second-life-global-provider-program-troubled/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&#160;&#124;&#160;<a href="http://www.massively.com/forward/19239739/" title="Send this entry to a friend via email">Email this</a>&#160;&#124;&#160;<a href="http://www.massively.com/2009/11/16/second-life-global-provider-program-troubled/#comments" title="View reader comments on this entry">Comments</a>]]></description>
			<content:encoded><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://www.massively.com/category/news-items/" rel="tag">News items</a>, <a href="http://www.massively.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://www.massively.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p>
<p><a href="http://massively.com/category/second-life" style=""><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.massively.com/media/2009/11/sl-generic-9-225.jpg" /></a>Back in 2007, <a href="http://massively.com/tag/linden-lab">Linden Lab</a> formed regional partnerships with companies to operate localized portals for the <a href="http://secondlife.com/"><em>Second Life</em></a> platform, called the Global Provider Program (also sometimes referred to by the Lab as the Gold Provider Program, though distinct from the Gold Solution Provider Program). Linden Lab identified three non-English regional markets that it felt were priorities for support and localization: Brazil, Korea and Germany.</p>
<p>The first of the providers was Kaizen Games in Brazil, followed by Barunson Games (then called T-Entertainment) in Korea in October 2007. <a href="http://www.bokowsky.net/de/presse/mitteilungen/2009.02.php">Bokowsky and Laymann</a> might constitute a third partner in this program for Germany, but the the actual arrangement there isn&#8217;t very clear.</p>
<p><a href="http://www.massively.com/2009/11/16/second-life-global-provider-program-troubled/" rel="bookmark">Continue reading <em>Second Life Global Provider Program troubled?</em></a></p>
<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2009/11/16/second-life-global-provider-program-troubled/">Second Life Global Provider Program troubled?</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Mon, 16 Nov 2009 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p>
<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6>
<p><a href=http://www.koreaherald.co.kr/NEWKHSITE/data/html_dir/2009/11/14/200911140010.asp>Read</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2009/11/16/second-life-global-provider-program-troubled/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/19239739/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2009/11/16/second-life-global-provider-program-troubled/#comments" title="View reader comments on this entry">Comments</a></p>
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		<title>Evercracked! looks back at EverQuest history</title>
		<link>http://www.247player.com/2009/11/14/evercracked-looks-back-at-everquest-history/</link>
		<comments>http://www.247player.com/2009/11/14/evercracked-looks-back-at-everquest-history/#comments</comments>
		<pubDate>Sat, 14 Nov 2009 21:00:00 +0000</pubDate>
		<dc:creator>Eliot Lefebvre</dc:creator>
				<category><![CDATA[eq]]></category>
		<category><![CDATA[evercracked]]></category>
		<category><![CDATA[everquest]]></category>
		<category><![CDATA[interviews]]></category>
		<category><![CDATA[jace-hall]]></category>
		<category><![CDATA[mmo-history]]></category>
		<category><![CDATA[mmo-industry]]></category>
		<category><![CDATA[soe]]></category>
		<category><![CDATA[sony-online-entertainment]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.massively.com/2009/11/14/evercracked-looks-back-at-everquest-history/</guid>
		<description><![CDATA[<a href="http://everquest.station.sony.com/everquest.vm"><img vspace="4" hspace="4" border="1" align="top" alt="" src="http://www.blogcdn.com/www.massively.com/media/2009/11/eq-evercracked-epl-1113.jpg" /></a><br />
Everyone has their own lists of what games have been the most important in the grand scheme of the industry, but it's pretty impossible to argue that <a href="http://everquest.station.sony.com/everquest.vm"><em>EverQuest</em></a> doesn't deserve a spot near the top of the list. While time hasn't seen the classic game and its sequel remain the 900-pound-gorilla of the industry, it still holds a place near and dear to many people's hearts. More to the point, the impact it had on MMOs as a whole is undeniable. That's why the new <a href="http://media.video.ign.com/articles/104/1044480/vids_1.html">Evercracked! video series</a> running on <a href="http://www.ign.com">IGN</a> should bring a nice dose of joy, nostalgia, and general good feelings to a number of people.<br />
<br />
Hosted by Jace Hall, <a href="http://media.video.ign.com/articles/104/1044480/vids_1.html">the series</a> is slated to include interviews with veteran players and designers, behind-the-scenes footage, and a general collection of trivia and recollections. The <a href="http://video.ign.com/dor/articles/1044480/evercracked-the-phenomenon-of-everquest/videos/evercracked_prt_ep1_111209.html">first episode</a> is now available, with new episodes going live every week until December 10th, so really, what's keeping you? The game has inspired countless people into the genre, including the original sources of the industry's <a href="http://www.worldofwarcraft.com">current big success story</a>. Even if you're just looking for historical purposes, it's likely to contain some amusement. And if you got your start in the genre with <a href="http://www.massively.com/category/EverQuest/"><em>EverQuest</em></a>, well, that's all the better.<p>Filed under: <a href="http://www.massively.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://www.massively.com/category/video/" rel="tag">Video</a>, <a href="http://www.massively.com/category/everquest/" rel="tag">EverQuest</a>, <a href="http://www.massively.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://www.massively.com/category/mmo-industry/" rel="tag">MMO industry</a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both"><a href="http://www.massively.com/2009/11/14/evercracked-looks-back-at-everquest-history/">Evercracked! looks back at EverQuest history</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Sat, 14 Nov 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><p><a href="http://www.massively.com/2009/11/14/evercracked-looks-back-at-everquest-history/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&#160;&#124;&#160;<a href="http://www.massively.com/forward/19239395/" title="Send this entry to a friend via email">Email this</a>&#160;&#124;&#160;<a href="http://www.massively.com/2009/11/14/evercracked-looks-back-at-everquest-history/#comments" title="View reader comments on this entry">Comments</a></p>]]></description>
			<content:encoded><![CDATA[<p><a href="http://everquest.station.sony.com/everquest.vm"><img vspace="4" hspace="4" border="1" align="top" alt="" src="http://www.blogcdn.com/www.massively.com/media/2009/11/eq-evercracked-epl-1113.jpg" /></a><br />
Everyone has their own lists of what games have been the most important in the grand scheme of the industry, but it&#8217;s pretty impossible to argue that <a href="http://everquest.station.sony.com/everquest.vm"><em>EverQuest</em></a> doesn&#8217;t deserve a spot near the top of the list. While time hasn&#8217;t seen the classic game and its sequel remain the 900-pound-gorilla of the industry, it still holds a place near and dear to many people&#8217;s hearts. More to the point, the impact it had on MMOs as a whole is undeniable. That&#8217;s why the new <a href="http://media.video.ign.com/articles/104/1044480/vids_1.html">Evercracked! video series</a> running on <a href="http://www.ign.com">IGN</a> should bring a nice dose of joy, nostalgia, and general good feelings to a number of people.</p>
<p>Hosted by Jace Hall, <a href="http://media.video.ign.com/articles/104/1044480/vids_1.html">the series</a> is slated to include interviews with veteran players and designers, behind-the-scenes footage, and a general collection of trivia and recollections. The <a href="http://video.ign.com/dor/articles/1044480/evercracked-the-phenomenon-of-everquest/videos/evercracked_prt_ep1_111209.html">first episode</a> is now available, with new episodes going live every week until December 10th, so really, what&#8217;s keeping you? The game has inspired countless people into the genre, including the original sources of the industry&#8217;s <a href="http://www.worldofwarcraft.com">current big success story</a>. Even if you&#8217;re just looking for historical purposes, it&#8217;s likely to contain some amusement. And if you got your start in the genre with <a href="http://www.massively.com/category/EverQuest/"><em>EverQuest</em></a>, well, that&#8217;s all the better.
<p>Filed under: <a href="http://www.massively.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://www.massively.com/category/video/" rel="tag">Video</a>, <a href="http://www.massively.com/category/everquest/" rel="tag">EverQuest</a>, <a href="http://www.massively.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://www.massively.com/category/mmo-industry/" rel="tag">MMO industry</a></p>
<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.massively.com/2009/11/14/evercracked-looks-back-at-everquest-history/">Evercracked! looks back at EverQuest history</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Sat, 14 Nov 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p>
<p><a href="http://www.massively.com/2009/11/14/evercracked-looks-back-at-everquest-history/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/19239395/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2009/11/14/evercracked-looks-back-at-everquest-history/#comments" title="View reader comments on this entry">Comments</a></p>
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		<title>Scott Jennings discusses fixing bugs in live games</title>
		<link>http://www.247player.com/2009/11/12/scott-jennings-discusses-fixing-bugs-in-live-games/</link>
		<comments>http://www.247player.com/2009/11/12/scott-jennings-discusses-fixing-bugs-in-live-games/#comments</comments>
		<pubDate>Thu, 12 Nov 2009 18:00:00 +0000</pubDate>
		<dc:creator>Eliot Lefebvre</dc:creator>
				<category><![CDATA[bug-fixes]]></category>
		<category><![CDATA[bugs]]></category>
		<category><![CDATA[culture]]></category>
		<category><![CDATA[game-mechanics]]></category>
		<category><![CDATA[lum-the-mad]]></category>
		<category><![CDATA[mmo-industry]]></category>
		<category><![CDATA[opinion]]></category>
		<category><![CDATA[scott-jennings]]></category>

		<guid isPermaLink="false">http://www.massively.com/2009/11/12/scott-jennings-discusses-fixing-bugs-in-live-games/</guid>
		<description><![CDATA[<a href="http://commons.wikimedia.org/wiki/File:Bugs_001.jpg"><img vspace="4" hspace="4" border="1" align="top" src="http://www.blogcdn.com/www.massively.com/media/2009/11/blog-fixingbugs-epl-1111.jpg" alt="" /></a><br />
If there's one thing that MMO gamers all agree on, it's the short list of things we almost universally hate: cheaters, gold (or equivalent currency) farmers searching for your credit card, and <a href="http://en.wikipedia.org/wiki/Software_bug">bugs</a>.  Oh, the dreaded bugs.  They do so much damage to your gameplay experience, why doesn't the company just fix them?  The inimitable <a href="http://www.brokentoys.org">Scott Jennings</a> tackles this question in <a href="http://www.mmorpg.com/showFeature.cfm/loadFeature/3717/page/1">his latest column on game design</a>, explaining that the main reason bugs don't get fixed faster is because doing so is much harder than it seems.<br />
<br />
As he points out, the architecture of an MMO is a tricky thing at the best of times, frequently only held together with the coded equivalent of a wing and a prayer.  Some bugs are so massively detrimental to the game that they get to jump to the head of the class, but others are annoying and bad but not at the highest priority.  Or -- as sometimes happens despite everyone's best efforts -- fixing the bug would require doing so much damage to the rest of the game that it's better to work around it.  If you're wondering why your favorite company hasn't fixed a <a href="http://www.wowwiki.com/Vanish">much</a>-<a href="http://paragonwiki.com/wiki/Category:Bugs">hated</a> bug, <a href="http://www.mmorpg.com/showFeature.cfm/loadFeature/3717/page/1">this article</a> should prove an interesting read.<p>Filed under: <a href="http://www.massively.com/category/bugs/" rel="tag">Bugs</a>, <a href="http://www.massively.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.massively.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://www.massively.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://www.massively.com/category/opinion/" rel="tag">Opinion</a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both"><a href="http://www.massively.com/2009/11/12/scott-jennings-discusses-fixing-bugs-in-live-games/">Scott Jennings discusses fixing bugs in live games</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Thu, 12 Nov 2009 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><p><a href="http://www.brokentoys.org/">Read</a>&#160;&#124;&#160;<a href="http://www.massively.com/2009/11/12/scott-jennings-discusses-fixing-bugs-in-live-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&#160;&#124;&#160;<a href="http://www.massively.com/forward/19233882/" title="Send this entry to a friend via email">Email this</a>&#160;&#124;&#160;<a href="http://www.massively.com/2009/11/12/scott-jennings-discusses-fixing-bugs-in-live-games/#comments" title="View reader comments on this entry">Comments</a></p>]]></description>
			<content:encoded><![CDATA[<p><a href="http://commons.wikimedia.org/wiki/File:Bugs_001.jpg"><img vspace="4" hspace="4" border="1" align="top" src="http://www.blogcdn.com/www.massively.com/media/2009/11/blog-fixingbugs-epl-1111.jpg"  alt="" /></a><br />
If there&#8217;s one thing that MMO gamers all agree on, it&#8217;s the short list of things we almost universally hate: cheaters, gold (or equivalent currency) farmers searching for your credit card, and <a href="http://en.wikipedia.org/wiki/Software_bug">bugs</a>.  Oh, the dreaded bugs.  They do so much damage to your gameplay experience, why doesn&#8217;t the company just fix them?  The inimitable <a href="http://www.brokentoys.org">Scott Jennings</a> tackles this question in <a href="http://www.mmorpg.com/showFeature.cfm/loadFeature/3717/page/1">his latest column on game design</a>, explaining that the main reason bugs don&#8217;t get fixed faster is because doing so is much harder than it seems.</p>
<p>As he points out, the architecture of an MMO is a tricky thing at the best of times, frequently only held together with the coded equivalent of a wing and a prayer.  Some bugs are so massively detrimental to the game that they get to jump to the head of the class, but others are annoying and bad but not at the highest priority.  Or &#8212; as sometimes happens despite everyone&#8217;s best efforts &#8212; fixing the bug would require doing so much damage to the rest of the game that it&#8217;s better to work around it.  If you&#8217;re wondering why your favorite company hasn&#8217;t fixed a <a href="http://www.wowwiki.com/Vanish">much</a>-<a href="http://paragonwiki.com/wiki/Category:Bugs">hated</a> bug, <a href="http://www.mmorpg.com/showFeature.cfm/loadFeature/3717/page/1">this article</a> should prove an interesting read.
<p>Filed under: <a href="http://www.massively.com/category/bugs/" rel="tag">Bugs</a>, <a href="http://www.massively.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.massively.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://www.massively.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://www.massively.com/category/opinion/" rel="tag">Opinion</a></p>
<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.massively.com/2009/11/12/scott-jennings-discusses-fixing-bugs-in-live-games/">Scott Jennings discusses fixing bugs in live games</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Thu, 12 Nov 2009 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p>
<p><a href=http://www.brokentoys.org/>Read</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2009/11/12/scott-jennings-discusses-fixing-bugs-in-live-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/19233882/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2009/11/12/scott-jennings-discusses-fixing-bugs-in-live-games/#comments" title="View reader comments on this entry">Comments</a></p>
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		<title>Microtransactions and the splits in philosophy</title>
		<link>http://www.247player.com/2009/11/09/microtransactions-and-the-splits-in-philosophy/</link>
		<comments>http://www.247player.com/2009/11/09/microtransactions-and-the-splits-in-philosophy/#comments</comments>
		<pubDate>Mon, 09 Nov 2009 16:00:00 +0000</pubDate>
		<dc:creator>Eliot Lefebvre</dc:creator>
				<category><![CDATA[WoW]]></category>
		<category><![CDATA[blizzard]]></category>
		<category><![CDATA[business-models]]></category>
		<category><![CDATA[champions-online]]></category>
		<category><![CDATA[city-of-heroes]]></category>
		<category><![CDATA[city-of-villains]]></category>
		<category><![CDATA[co]]></category>
		<category><![CDATA[coh]]></category>
		<category><![CDATA[cov]]></category>
		<category><![CDATA[cox]]></category>
		<category><![CDATA[cryptic]]></category>
		<category><![CDATA[culture]]></category>
		<category><![CDATA[ddo]]></category>
		<category><![CDATA[dungeons-and-dragons-online]]></category>
		<category><![CDATA[free-to-play]]></category>
		<category><![CDATA[game-mechanics]]></category>
		<category><![CDATA[killed-in-a-smiling-accident]]></category>
		<category><![CDATA[microtransactions]]></category>
		<category><![CDATA[mmo-industry]]></category>
		<category><![CDATA[ncsoft]]></category>
		<category><![CDATA[turbine]]></category>
		<category><![CDATA[world-of-warcraft]]></category>

		<guid isPermaLink="false">http://www.massively.com/2009/11/09/microtransactions-and-the-splits-in-philosophy/</guid>
		<description><![CDATA[<a href="http://commons.wikimedia.org/wiki/File:Cash_register_Japan2007.JPG"><img vspace="4" hspace="4" border="1" align="top" src="http://www.blogcdn.com/www.massively.com/media/2009/11/blog-microtransaction-epl-1108.jpg" alt="" /></a><br />
No one was expecting the current 900-pound-gorilla of the MMO market to throw its hat in the ring regarding microtransactions, but the fact that it's in the mix has forced a large number of people to take a look at the philosophies and patterns of the business model. <a href="http://www.kiasa.org/">Killed in a Smiling Accident</a> recently put down <a href="http://www.kiasa.org/2009/11/06/wallet-death-by-a-thousand-microcuts/">some thoughts regarding the differences</a>, explaining that <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a>'s model is, in their opinion, inferior to the one found in the equally-significant microtransaction model of <a href="http://www.ddo.com"><em>Dungeons and Dragons Online</em></a>. The former has a store consisting of fluff items with no equivalent in the game, while the latter largely puts forth offerings that can be obtained in the normal game if you want to take the time.<br />
<br />
Of course, there's the obvious counter brought up in the comments: that it's better to have microtransactions selling something you can't otherwise get in the game. Simply take a look at <a href="http://www.champions-online.com/"><em>Champions Online</em></a> and the controversy over retcon pricing to see how the two can be better left untethered. Getting something unique is a nice bonus for a game you enjoy -- for example, look at the <a href="http://www.cityofheroes.com/buy_now/products/buy_city_of_heroes.html">bonus costume packs</a> that <a href="http://www.cityofheroes.com"><em>City of Heroes</em></a> sells. However, with items on sale that can be obtained from gameplay, the game can feel a bit more disjointed. There's a case to be made for both sides, and with the <a href="http://www.massively.com/tag/free-to-play/">free-to-play</a> model gaining speed, it should be interesting to note where the majority of MMO players draw the line.<p>Filed under: <a href="http://www.massively.com/category/business-models/" rel="tag">Business models</a>, <a href="http://www.massively.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.massively.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://www.massively.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://www.massively.com/category/opinion/" rel="tag">Opinion</a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both"><a href="http://www.massively.com/2009/11/09/microtransactions-and-the-splits-in-philosophy/">Microtransactions and the splits in philosophy</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Mon, 09 Nov 2009 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><p><a href="http://www.massively.com/2009/11/09/microtransactions-and-the-splits-in-philosophy/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&#160;&#124;&#160;<a href="http://www.massively.com/forward/19228045/" title="Send this entry to a friend via email">Email this</a>&#160;&#124;&#160;<a href="http://www.massively.com/2009/11/09/microtransactions-and-the-splits-in-philosophy/#comments" title="View reader comments on this entry">Comments</a></p>]]></description>
			<content:encoded><![CDATA[<p><a href="http://commons.wikimedia.org/wiki/File:Cash_register_Japan2007.JPG"><img vspace="4" hspace="4" border="1" align="top" src="http://www.blogcdn.com/www.massively.com/media/2009/11/blog-microtransaction-epl-1108.jpg" alt="" /></a><br />
No one was expecting the current 900-pound-gorilla of the MMO market to throw its hat in the ring regarding microtransactions, but the fact that it&#8217;s in the mix has forced a large number of people to take a look at the philosophies and patterns of the business model. <a href="http://www.kiasa.org/">Killed in a Smiling Accident</a> recently put down <a href="http://www.kiasa.org/2009/11/06/wallet-death-by-a-thousand-microcuts/">some thoughts regarding the differences</a>, explaining that <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a>&#8217;s model is, in their opinion, inferior to the one found in the equally-significant microtransaction model of <a href="http://www.ddo.com"><em>Dungeons and Dragons Online</em></a>. The former has a store consisting of fluff items with no equivalent in the game, while the latter largely puts forth offerings that can be obtained in the normal game if you want to take the time.</p>
<p>Of course, there&#8217;s the obvious counter brought up in the comments: that it&#8217;s better to have microtransactions selling something you can&#8217;t otherwise get in the game. Simply take a look at <a href="http://www.champions-online.com/"><em>Champions Online</em></a> and the controversy over retcon pricing to see how the two can be better left untethered. Getting something unique is a nice bonus for a game you enjoy &#8212; for example, look at the <a href="http://www.cityofheroes.com/buy_now/products/buy_city_of_heroes.html">bonus costume packs</a> that <a href="http://www.cityofheroes.com"><em>City of Heroes</em></a> sells. However, with items on sale that can be obtained from gameplay, the game can feel a bit more disjointed. There&#8217;s a case to be made for both sides, and with the <a href="http://www.massively.com/tag/free-to-play/">free-to-play</a> model gaining speed, it should be interesting to note where the majority of MMO players draw the line.
<p>Filed under: <a href="http://www.massively.com/category/business-models/" rel="tag">Business models</a>, <a href="http://www.massively.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.massively.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://www.massively.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://www.massively.com/category/opinion/" rel="tag">Opinion</a></p>
<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.massively.com/2009/11/09/microtransactions-and-the-splits-in-philosophy/">Microtransactions and the splits in philosophy</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Mon, 09 Nov 2009 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p>
<p><a href="http://www.massively.com/2009/11/09/microtransactions-and-the-splits-in-philosophy/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/19228045/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2009/11/09/microtransactions-and-the-splits-in-philosophy/#comments" title="View reader comments on this entry">Comments</a></p>
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		<title>CCP&#8217;s Ryan Dancey on keeping EVE Online compelling</title>
		<link>http://www.247player.com/2009/11/06/ccps-ryan-dancey-on-keeping-eve-online-compelling/</link>
		<comments>http://www.247player.com/2009/11/06/ccps-ryan-dancey-on-keeping-eve-online-compelling/#comments</comments>
		<pubDate>Sat, 07 Nov 2009 01:00:00 +0000</pubDate>
		<dc:creator>James Egan</dc:creator>
				<category><![CDATA[Gamasutra]]></category>
		<category><![CDATA[ccp]]></category>
		<category><![CDATA[ccp-games]]></category>
		<category><![CDATA[chief-marketing-officer]]></category>
		<category><![CDATA[christian-nutt]]></category>
		<category><![CDATA[economy]]></category>
		<category><![CDATA[eve]]></category>
		<category><![CDATA[eve-online]]></category>
		<category><![CDATA[goals]]></category>
		<category><![CDATA[interviews]]></category>
		<category><![CDATA[mmo-industry]]></category>
		<category><![CDATA[player-driven]]></category>
		<category><![CDATA[plex]]></category>
		<category><![CDATA[rmt]]></category>
		<category><![CDATA[ryan-dancey]]></category>
		<category><![CDATA[subscribers]]></category>
		<category><![CDATA[unholy-rage]]></category>
		<category><![CDATA[virtual-economy]]></category>
		<category><![CDATA[white-wolf]]></category>
		<category><![CDATA[world-of-darkness]]></category>

		<guid isPermaLink="false">http://www.massively.com/2009/11/06/ccps-ryan-dancey-on-keeping-eve-online-compelling/</guid>
		<description><![CDATA[<a href="http://www.massively.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/www.massively.com/media/2009/11/orcafleetat580.jpg" /></a><br />
<a href="http://www.massively.com/tag/ccp-games">CCP Games</a> Chief Marketing Officer Ryan S. Dancey recently spoke with <a href="http://www.gamasutra.com">Gamasutra</a>'s Christian Nutt about the state of <a href="http://www.eveonline.com"><em>EVE Online</em></a> and what makes the sci-fi title unique. <a href="http://www.massively.com/category/eve-online"><em>EVE</em></a> has traits that many MMOs don't, such as <a href="http://www.massively.com/tag/council-of-stellar-management">player governance</a>, a dynamic virtual economy, and slow but continual subscription growth. CCP does face problems in tandem with that growth however, namely from <a href="http://www.massively.com/2009/08/17/eve-onlines-anti-rmt-operation-unholy-rage-bans-over-6200-accou/">RMT operations</a>. There is also the issue of balancing developer control over aspects of the game's economy (mission rewards, salvage and loot drops, ISK sinks) with the ideal of allowing <em>EVE</em>'s economy to be as player-driven as possible, explains Dancey. <br />
<br />
Among other things discussed in the interview, Gamasutra asks how <a href="http://www.white-wolf.com">White Wolf</a> has changed following the <a href="http://www.gamasutra.com/php-bin/news_index.php?story=11670">merger with CCP Games</a> nearly three years ago. Dancey tells Gamasutra: <em>"It's just an imprint... White Wolf used to have a fairly large staff. It doesn't anymore. It's focusing primarily on the World of Darkness RPG products. It's not doing some of the things it used to do; board games and other card games and things. The focus of the company [CCP] is on making MMOs and our legacy table top business is a legacy business." </em><p><a href="http://www.massively.com/2009/11/06/ccps-ryan-dancey-on-keeping-eve-online-compelling/" rel="bookmark">Continue reading <em>CCP's Ryan Dancey on keeping EVE Online compelling</em></a></p><p>Filed under: <a href="http://www.massively.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://www.massively.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://www.massively.com/category/business-models/" rel="tag">Business models</a>, <a href="http://www.massively.com/category/economy/" rel="tag">Economy</a>, <a href="http://www.massively.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://www.massively.com/category/mmo-industry/" rel="tag">MMO industry</a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both"><a href="http://www.massively.com/2009/11/06/ccps-ryan-dancey-on-keeping-eve-online-compelling/">CCP's Ryan Dancey on keeping EVE Online compelling</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Fri, 06 Nov 2009 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><p><a href="http://www.gamasutra.com/php-bin/news_index.php?story=25704">Read</a>&#160;&#124;&#160;<a href="http://www.massively.com/2009/11/06/ccps-ryan-dancey-on-keeping-eve-online-compelling/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&#160;&#124;&#160;<a href="http://www.massively.com/forward/19226429/" title="Send this entry to a friend via email">Email this</a>&#160;&#124;&#160;<a href="http://www.massively.com/2009/11/06/ccps-ryan-dancey-on-keeping-eve-online-compelling/#comments" title="View reader comments on this entry">Comments</a></p>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.massively.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/www.massively.com/media/2009/11/orcafleetat580.jpg" /></a><br />
<a href="http://www.massively.com/tag/ccp-games">CCP Games</a> Chief Marketing Officer Ryan S. Dancey recently spoke with <a href="http://www.gamasutra.com">Gamasutra</a>&#8217;s Christian Nutt about the state of <a href="http://www.eveonline.com"><em>EVE Online</em></a> and what makes the sci-fi title unique. <a href="http://www.massively.com/category/eve-online"><em>EVE</em></a> has traits that many MMOs don&#8217;t, such as <a href="http://www.massively.com/tag/council-of-stellar-management">player governance</a>, a dynamic virtual economy, and slow but continual subscription growth. CCP does face problems in tandem with that growth however, namely from <a href="http://www.massively.com/2009/08/17/eve-onlines-anti-rmt-operation-unholy-rage-bans-over-6200-accou/">RMT operations</a>. There is also the issue of balancing developer control over aspects of the game&#8217;s economy (mission rewards, salvage and loot drops, ISK sinks) with the ideal of allowing <em>EVE</em>&#8217;s economy to be as player-driven as possible, explains Dancey. </p>
<p>Among other things discussed in the interview, Gamasutra asks how <a href="http://www.white-wolf.com">White Wolf</a> has changed following the <a href="http://www.gamasutra.com/php-bin/news_index.php?story=11670">merger with CCP Games</a> nearly three years ago. Dancey tells Gamasutra: <em>&#8220;It&#8217;s just an imprint&#8230; White Wolf used to have a fairly large staff. It doesn&#8217;t anymore. It&#8217;s focusing primarily on the World of Darkness RPG products. It&#8217;s not doing some of the things it used to do; board games and other card games and things. The focus of the company [CCP] is on making MMOs and our legacy table top business is a legacy business.&#8221; </em>
<p><a href="http://www.massively.com/2009/11/06/ccps-ryan-dancey-on-keeping-eve-online-compelling/" rel="bookmark">Continue reading <em>CCP&#8217;s Ryan Dancey on keeping EVE Online compelling</em></a></p>
<p>Filed under: <a href="http://www.massively.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://www.massively.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://www.massively.com/category/business-models/" rel="tag">Business models</a>, <a href="http://www.massively.com/category/economy/" rel="tag">Economy</a>, <a href="http://www.massively.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://www.massively.com/category/mmo-industry/" rel="tag">MMO industry</a></p>
<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.massively.com/2009/11/06/ccps-ryan-dancey-on-keeping-eve-online-compelling/">CCP&#8217;s Ryan Dancey on keeping EVE Online compelling</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Fri, 06 Nov 2009 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p>
<p><a href=http://www.gamasutra.com/php-bin/news_index.php?story=25704>Read</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2009/11/06/ccps-ryan-dancey-on-keeping-eve-online-compelling/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/19226429/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2009/11/06/ccps-ryan-dancey-on-keeping-eve-online-compelling/#comments" title="View reader comments on this entry">Comments</a></p>
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