Archives for mmo-industry category


Karos Online publisher NHN Corporation has announced that open beta for the fantasy MMO will kick off on Friday, December 4th. The official site’s link for CBT sign-ups is still active, so this may be worth a shot. Those gamers already in the Karos Online closed beta will have some things to look forward to in the final CBT event running from November 27th – 28th. Characters will be given gear and items for high-level play with rapid experience gain. NHN says players will reach a level cap of 44 “almost immediately”. There will also be new monsters, weapons, and Holy Creatures to tear into.

In addition, players in the CBT will be able to reserve their character names for when Karos Online’s open beta doors swing wide to the masses. The English version of Karos Online is scheduled to launch in Q4 2009, with German and Turkish versions to follow in 2010.

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Karos Online enters open beta Dec 4th originally appeared on Massively on Thu, 19 Nov 2009 19:00:00 EST. Please see our terms for use of feeds.

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The United Kingdom’s Department for Transport has launched a free browser MMO, Code of Everand, that teaches traffic safety to children. It does so through a fantasy theme with direct parallels to real world dangers — streets are Spirit Channels, glowing energy streams populated with many dangerous beasts. The Spirit Channels crisscross the map of Everand and make travel perilous. That’s where the players come in as Pathfinders, explorers trained in the techniques that allow for safe passage across the Spirit Channels. Pathfinders learn important safety lessons along the way in their journey to discover the secrets of Everand.

Code of Everand was developed for the UK Department for Transport by NYC-based firm Area/Code over the course of two years, reports Game Set Watch. Area/Code has a long track record of creating cross-media games for advertising and media firms, television networks, and even major consumer brands. According to Area/Code’s site, they’ve taken innovative approaches to games in the past — “online games that respond to broadcast TV in real time, simulated characters and virtual worlds that occupy real-world geography” and “game events driven by real-world data”. Interesting concepts. If you like the idea of games used as an effective educational tool, you can see the animated trailer for Code of Everand after the jump.

Continue reading Code of Everand browser MMO teaches kids about traffic safety

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Code of Everand browser MMO teaches kids about traffic safety originally appeared on Massively on Thu, 19 Nov 2009 17:00:00 EST. Please see our terms for use of feeds.

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Virtual environment operator Linden Lab has partnered up with 888 Holdings plc’s Gisland/Dragonfish division to provide payment processing for non-US Second Life customers.

A spokesperson for Linden Lab told us, “We’re working together with Gisland on a cashier interface and other tools that will give Residents more payment options and make it easier for Residents to pay in a wider range of native currencies than they can now. Gisland will also help Linden Lab implement appropriate anti-fraud measures as we expand these payment options. In addition, Gisland will assist Residents directly with payment-related issues, including failed transactions.”

That last part is fascinating, as that would be something of a first insofar as Second Life payments processing goes, as is the tantalizing hint of expanded payment options – something that is of considerable interest to users outside North America.

Continue reading Linden Lab partners with Dragonfish for non-US payments processing

MassivelyLinden Lab partners with Dragonfish for non-US payments processing originally appeared on Massively on Wed, 18 Nov 2009 21:00:00 EST. Please see our terms for use of feeds.

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While Windstorm Studios has been very tight lipped regarding what they’re currently working on, they certainly have been offering up a few glimpses into what looks to be a retro-future themed MMO they have in production.

The art of the game has recently been entrusted to 226 Productions, a Russian based art company that has done work on Pirates of the Caribbean: The Legend of Jack Sparrow, NBA ‘07, and TimeShift. 226 is no stranger to the IP that Windstorm has been brewing — some of the pre-production artwork was completed by them.

As to what exactly Windstorm will bring to the MMO table remains to be seen, but if these pictures are any indication, it looks to be something fresh, exciting, and filled with laser shooting scooters.

MassivelyWindstorm Studios announces partnership with 226 Productions for an upcoming MMO originally appeared on Massively on Wed, 18 Nov 2009 09:00:00 EST. Please see our terms for use of feeds.

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It’s been a long, difficult road for Stargate Worlds — a game that has been mired in financial woes for quite some time. Now and again we do get to report some positive news about the sci-fi MMO, but it’s clear that Stargate Worlds isn’t out of the woods quite yet. Cheyenne Mountain Entertainment recently made an announcement to the game’s fan community, thanking them for their support through tough times. CME stated, “We know you expect nothing less than the AAA content in Stargate Worlds our development team is working hard to give you along with some additional exciting news we will be revealing very soon! We want to thank everyone for their continued support and passion for Stargate Worlds and we can’t wait to show you more of what we’ve been cooking up over here.”

As to what they’ve been working on, Cheyenne Mountain Entertainment released some new screenshots of the armor and weapons for the Goa’uld, Jaffa, Soldier, and Scientist classes. CME explains, “Each of these armor sets will have unique traits that make them ideal for certain situations. As players become familiar with each world and the various environments they will encounter, they will discover which sets of armor best suit their play.” The most recent Stargate Worlds images can be seen at the top of the gallery on the SGW Community Site.

MassivelyStargate Worlds: We’re still kicking, the pics prove it originally appeared on Massively on Mon, 16 Nov 2009 15:00:00 EST. Please see our terms for use of feeds.

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