Archives for economy category

This week, Linden Lab announced that it was going to start charging listing fees and minimum commissions on its Second Life Xstreet Web-shopping adjunct in the near future. Within hours, vendors took down thousands of products, many abandoning the service entirely in favor of alternative services.

It’s unclear just how many vendors have abandoned the Xstreet SL system, but it apparently was enough to temporarily overload the Web-sites of third-party sites such as Slapt.

Continue reading Linden Lab to raise Xstreet fees, loses vendors, products

Filed under: , , , , , ,

Linden Lab to raise Xstreet fees, loses vendors, products originally appeared on Massively on Fri, 20 Nov 2009 17:00:00 EST. Please see our terms for use of feeds.

Read | Permalink | Email this | Comments


“Companies should just stop gold farmers.” It’s a consistent complaint in many games, with “gold” replaced by your game’s currency of choice. As complaints go, it’s right around “somebody should do something about all the problems” in terms of overall utility, but heck, no one likes the practice and it should just be eliminated, right? Well, as Scott Jennings has pointed out recently, it’s not quite that easy.

As Lum points out, there are several common misconceptions about the entire process. Among them are the idea that the game company doesn’t step in because they’re getting kickbacks, which is pointed out to fail the simple test of Occam’s razor. When developers want to get more money from an existing game, there are usually better ways to run it, such as the Champions Online model or the Dungeons and Dragons Online approach. He also tackles the infamous statement that the farmers are paying customers and therefore the company has even less incentive to stop them.

So if everyone hates RMT, why is it still around? The article briefly touches upon it, but We Fly Spitfires had a recent post that articulates more specifically: more people buy gold than would necessarily admit it. Since no one will admit to it, no one ever asks, and as a result there’s a large culture of silence that publicly despises it and privately takes part. In short? As long as there’s a customer base, the farming will continue. Food for thought all around.

Filed under: , , , ,

Why RMT won’t go away originally appeared on Massively on Fri, 20 Nov 2009 10:00:00 EST. Please see our terms for use of feeds.

Read | Permalink | Email this | Comments

We’ve got a little more perspective on the closing of Pandemic, which was rumored earlier today. Though the studio will physically close, and the majority of its staff (some 200 people) will be sacked, the brand and IPs (like Mercenaries, Star Wars: Battlefront and The Saboteur) will continue, EA representative Holly Rockwood told Joystiq. Founders Josh Resnick, Andrew Goldman, Greg Borrud will leave the company.

A lucky few from Pandemic will continue the studio’s work under the EALA roof in Playa Vista, reporting to GM Sean Decker. Here’s hoping that those who aren’t as fortunate won’t have to go too long without work.

JoystiqPandemic closes physical doors, brand lives on originally appeared on Joystiq on Tue, 17 Nov 2009 15:12:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

Pandemic Studios, the house behind games like Mercenaries and the forthcoming The Saboteur will be shuttered by EA today, according to sources speaking to Kotaku. Reportedly, the developer’s 200-some staffers will be informed at 2 p.m. EST that all but a few (who will be integrated into other EA teams) are to be let go. Pandemic had previously been rumored as one of the studios that would be hit hardest by EA’s 1,500-member staff reduction. Current Pandemic projects will reportedly shift to EA’s Montreal branch, which handles Army of Two.

This story, that of a developer who puts their all into a game only to be rewarded with a firing upon its completion, is staring to become alarmingly familiar. Sure, we understand the logistics, but that’s cold comfort to those Pandemic employees who may have to start tomorrow off by looking for work. We’ll keep after EA for official word.

JoystiqRumor: Pandemic Studios to close its doors today originally appeared on Joystiq on Tue, 17 Nov 2009 10:30:00 EST. Please see our terms for use of feeds.

Read | Permalink | Email this | Comments

You can tell the recession is dramatically affecting folks all over the United States when stories about kidnappers forcing their detainee to buy them gaming consoles arise. That’s exactly what Kyle Yarkosky is alleging that David Daniels and another unnamed suspect did to him, after forcing him at gunpoint into their vehicle, having him steal his stepfather’s credit card, and then drive to the local Walmart where they made him buy them a PlayStation 3.

Naples News reports that the suspected assailants entered the Pebblebrooke Lakes gated community in a white truck, with Yarkosky following behind on foot, said to be headed to “meet a friend.” Instead, the truck allegedly stopped, with Daniels and “an Asian-looking man” exiting and ordering Yarkosky into their vehicle. The two suspects are said to have forced Yarkosky to steal his stepfather’s credit card and drive to a local Walmart, where Daniels intended on having a gun purchased. When the gun counter was closed, he then requested Yarkosky purchase a PlayStation 3. According to reports, Daniels then told Yarkosky he was “free to go,” thus ending the ordeal.

[Thanks Kreyg!]

JoystiqMan forced by kidnappers to purchase a PlayStation 3 originally appeared on Joystiq on Sat, 14 Nov 2009 11:30:00 EST. Please see our terms for use of feeds.

Read | Permalink | Email this | Comments