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	<title>24/7 Player &#187; co</title>
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	<link>http://www.247player.com</link>
	<description>Games to play. No time for sleep.</description>
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		<title>Champions Online announces screenshot contest winners</title>
		<link>http://www.247player.com/2009/12/25/champions-online-announces-screenshot-contest-winners/</link>
		<comments>http://www.247player.com/2009/12/25/champions-online-announces-screenshot-contest-winners/#comments</comments>
		<pubDate>Sat, 26 Dec 2009 01:00:00 +0000</pubDate>
		<dc:creator>Rubi Bayer</dc:creator>
				<category><![CDATA[champions-online]]></category>
		<category><![CDATA[co]]></category>
		<category><![CDATA[contest]]></category>
		<category><![CDATA[cryptic]]></category>
		<category><![CDATA[cryptic-studios]]></category>
		<category><![CDATA[winter-screenshot-contest]]></category>

		<guid isPermaLink="false">http://www.massively.com/2009/12/25/champions-online-announces-screenshot-contest-winners/</guid>
		<description><![CDATA[<div style="text-align: center"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/www.massively.com/media/2009/12/co-rb-1224.jpg" alt="" /></div>
A few weeks ago, <a href="http://www.champions-online.com"><em>Champions Online</em></a> put out the call for your best festively-themed screenshots in their <a href="http://forums.champions-online.com/showthread.php?t=94247">Winter Screenshot Contest</a>.  They began this by saying that winter was "almost here" to which one reader replied that he'd spent 30 minutes defrosting his car and winter is not "almost" here, it "is" here.  So now that winter has arrived, <a href="http://www.massively.com/tag/cryptic">Cryptic</a> was ready to see the community's take on it.  Whether it be a peaceful snowy scene or a raucous holiday celebration, they wanted to see your favorite shots.<br />
<br />
The response was very enthusiastic -- the submission thread hit fourteen pages in nine days, and <a href="http://crypticstudios.com/">Cryptic</a> announced the five lucky winners of the contest on Tuesday.  The submissions ran the gamut from quiet and peaceful to loud and celebratory to funny. <br />
<br />
Each of the winners will receive a code for an in-game Retro Destroyer action figure.  All of the submissions can be seen on the <a href="http://forums.champions-online.com/showthread.php?t=94247">forum thread</a>, while the five winning screenshots <a href="http://champions-online.com/node/594809">can be viewed here</a>.  Congratulations to the winners!<p>Filed under: <a href="http://www.massively.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://www.massively.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://www.massively.com/category/news-items/" rel="tag">News items</a>, <a href="http://www.massively.com/category/champions-online/" rel="tag">Champions Online</a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both"><a href="http://www.massively.com/2009/12/25/champions-online-announces-screenshot-contest-winners/">Champions Online announces screenshot contest winners</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Fri, 25 Dec 2009 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><p><a href="http://champions-online.com/node/594809">Read</a>&#160;&#124;&#160;<a href="http://www.massively.com/2009/12/25/champions-online-announces-screenshot-contest-winners/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&#160;&#124;&#160;<a href="http://www.massively.com/forward/19292657/" title="Send this entry to a friend via email">Email this</a>&#160;&#124;&#160;<a href="http://www.massively.com/2009/12/25/champions-online-announces-screenshot-contest-winners/#comments" title="View reader comments on this entry">Comments</a></p>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/www.massively.com/media/2009/12/co-rb-1224.jpg"  alt="" /></div>
<p>A few weeks ago, <a href="http://www.champions-online.com"><em>Champions Online</em></a> put out the call for your best festively-themed screenshots in their <a href="http://forums.champions-online.com/showthread.php?t=94247">Winter Screenshot Contest</a>.  They began this by saying that winter was &#8220;almost here&#8221; to which one reader replied that he&#8217;d spent 30 minutes defrosting his car and winter is not &#8220;almost&#8221; here, it &#8220;is&#8221; here.  So now that winter has arrived, <a href="http://www.massively.com/tag/cryptic">Cryptic</a> was ready to see the community&#8217;s take on it.  Whether it be a peaceful snowy scene or a raucous holiday celebration, they wanted to see your favorite shots.</p>
<p>The response was very enthusiastic &#8212; the submission thread hit fourteen pages in nine days, and <a href="http://crypticstudios.com/">Cryptic</a> announced the five lucky winners of the contest on Tuesday.  The submissions ran the gamut from quiet and peaceful to loud and celebratory to funny. </p>
<p>Each of the winners will receive a code for an in-game Retro Destroyer action figure.  All of the submissions can be seen on the <a href="http://forums.champions-online.com/showthread.php?t=94247">forum thread</a>, while the five winning screenshots <a href="http://champions-online.com/node/594809">can be viewed here</a>.  Congratulations to the winners!
<p>Filed under: <a href="http://www.massively.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://www.massively.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://www.massively.com/category/news-items/" rel="tag">News items</a>, <a href="http://www.massively.com/category/champions-online/" rel="tag">Champions Online</a></p>
<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.massively.com/2009/12/25/champions-online-announces-screenshot-contest-winners/">Champions Online announces screenshot contest winners</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Fri, 25 Dec 2009 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p>
<p><a href=http://champions-online.com/node/594809>Read</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2009/12/25/champions-online-announces-screenshot-contest-winners/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/19292657/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2009/12/25/champions-online-announces-screenshot-contest-winners/#comments" title="View reader comments on this entry">Comments</a></p>
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		<title>Why RMT won&#8217;t go away</title>
		<link>http://www.247player.com/2009/11/20/why-rmt-wont-go-away/</link>
		<comments>http://www.247player.com/2009/11/20/why-rmt-wont-go-away/#comments</comments>
		<pubDate>Fri, 20 Nov 2009 15:00:00 +0000</pubDate>
		<dc:creator>Eliot Lefebvre</dc:creator>
				<category><![CDATA[business-models]]></category>
		<category><![CDATA[champions-online]]></category>
		<category><![CDATA[co]]></category>
		<category><![CDATA[culture]]></category>
		<category><![CDATA[ddo]]></category>
		<category><![CDATA[dungeons-and-dragons-online]]></category>
		<category><![CDATA[economy]]></category>
		<category><![CDATA[exploits]]></category>
		<category><![CDATA[gold-farming]]></category>
		<category><![CDATA[lum-the-mad]]></category>
		<category><![CDATA[microtransactions]]></category>
		<category><![CDATA[rmt]]></category>
		<category><![CDATA[scott-jennings]]></category>
		<category><![CDATA[we-fly-spitfires]]></category>

		<guid isPermaLink="false">http://www.massively.com/2009/11/20/why-rmt-wont-go-away/</guid>
		<description><![CDATA[<a href="http://commons.wikimedia.org/wiki/File:Farming,_Myanmar.jpg"><img vspace="4" hspace="4" border="1" align="top" alt="" src="http://www.blogcdn.com/www.massively.com/media/2009/11/blogs-rmt-epl-1119.jpg" /></a><br />
"Companies should just stop gold farmers." It's a consistent complaint in many games, with "gold" replaced by your game's currency of choice. As complaints go, it's right around "<a href="http://www.theonion.com/content/node/33854">somebody should do something about all the problems</a>" in terms of overall utility, but heck, no one likes the practice and it should just be eliminated, right? Well, as <a href="http://www.brokentoys.org">Scott Jennings</a> has pointed out recently, it's <a href="http://www.mmorpg.com/showFeature.cfm/feature/3740/Scott-Jennings-Real-Money-Real-Problems.html">not quite that easy</a>.<br />
<br />
As Lum points out, there are several common misconceptions about the entire process. Among them are the idea that the game company doesn't step in because they're getting kickbacks, which is pointed out to fail the simple test of Occam's razor. When developers want to get more money from an existing game, there are usually better ways to run it, such as the <a href="http://www.champions-online.com"><em>Champions Online</em></a> model or the <a href="http://www.ddo.com"><em>Dungeons and Dragons Online</em></a> approach. He also tackles the infamous statement that the farmers are paying customers and therefore the company has even less incentive to stop them.<br />
<br />
So if everyone hates RMT, why is it still around? <a href="http://www.mmorpg.com/showFeature.cfm/feature/3740/Scott-Jennings-Real-Money-Real-Problems.html">The article</a> briefly touches upon it, but <a href="http://blog.weflyspitfires.com/">We Fly Spitfires</a> had a recent post that articulates more specifically: <a href="http://blog.weflyspitfires.com/2009/11/16/buying-gold-is-like-sex-in-the-victorian-era/">more people buy gold than would necessarily admit it</a>. Since no one will admit to it, no one ever asks, and as a result there's a large culture of silence that publicly despises it and privately takes part. In short? As long as there's a customer base, the farming will continue. Food for thought all around.<p>Filed under: <a href="http://www.massively.com/category/business-models/" rel="tag">Business models</a>, <a href="http://www.massively.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.massively.com/category/economy/" rel="tag">Economy</a>, <a href="http://www.massively.com/category/exploits/" rel="tag">Exploits</a>, <a href="http://www.massively.com/category/opinion/" rel="tag">Opinion</a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both"><a href="http://www.massively.com/2009/11/20/why-rmt-wont-go-away/">Why RMT won't go away</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Fri, 20 Nov 2009 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><p><a href="http://www.brokentoys.org/">Read</a>&#160;&#124;&#160;<a href="http://www.massively.com/2009/11/20/why-rmt-wont-go-away/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&#160;&#124;&#160;<a href="http://www.massively.com/forward/19247077/" title="Send this entry to a friend via email">Email this</a>&#160;&#124;&#160;<a href="http://www.massively.com/2009/11/20/why-rmt-wont-go-away/#comments" title="View reader comments on this entry">Comments</a></p>]]></description>
			<content:encoded><![CDATA[<p><a href="http://commons.wikimedia.org/wiki/File:Farming,_Myanmar.jpg"><img vspace="4" hspace="4" border="1" align="top" alt="" src="http://www.blogcdn.com/www.massively.com/media/2009/11/blogs-rmt-epl-1119.jpg" /></a><br />
&#8220;Companies should just stop gold farmers.&#8221; It&#8217;s a consistent complaint in many games, with &#8220;gold&#8221; replaced by your game&#8217;s currency of choice. As complaints go, it&#8217;s right around &#8220;<a href="http://www.theonion.com/content/node/33854">somebody should do something about all the problems</a>&#8221; in terms of overall utility, but heck, no one likes the practice and it should just be eliminated, right? Well, as <a href="http://www.brokentoys.org">Scott Jennings</a> has pointed out recently, it&#8217;s <a href="http://www.mmorpg.com/showFeature.cfm/feature/3740/Scott-Jennings-Real-Money-Real-Problems.html">not quite that easy</a>.</p>
<p>As Lum points out, there are several common misconceptions about the entire process. Among them are the idea that the game company doesn&#8217;t step in because they&#8217;re getting kickbacks, which is pointed out to fail the simple test of Occam&#8217;s razor. When developers want to get more money from an existing game, there are usually better ways to run it, such as the <a href="http://www.champions-online.com"><em>Champions Online</em></a> model or the <a href="http://www.ddo.com"><em>Dungeons and Dragons Online</em></a> approach. He also tackles the infamous statement that the farmers are paying customers and therefore the company has even less incentive to stop them.</p>
<p>So if everyone hates RMT, why is it still around? <a href="http://www.mmorpg.com/showFeature.cfm/feature/3740/Scott-Jennings-Real-Money-Real-Problems.html">The article</a> briefly touches upon it, but <a href="http://blog.weflyspitfires.com/">We Fly Spitfires</a> had a recent post that articulates more specifically: <a href="http://blog.weflyspitfires.com/2009/11/16/buying-gold-is-like-sex-in-the-victorian-era/">more people buy gold than would necessarily admit it</a>. Since no one will admit to it, no one ever asks, and as a result there&#8217;s a large culture of silence that publicly despises it and privately takes part. In short? As long as there&#8217;s a customer base, the farming will continue. Food for thought all around.
<p>Filed under: <a href="http://www.massively.com/category/business-models/" rel="tag">Business models</a>, <a href="http://www.massively.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.massively.com/category/economy/" rel="tag">Economy</a>, <a href="http://www.massively.com/category/exploits/" rel="tag">Exploits</a>, <a href="http://www.massively.com/category/opinion/" rel="tag">Opinion</a></p>
<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.massively.com/2009/11/20/why-rmt-wont-go-away/">Why RMT won&#8217;t go away</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Fri, 20 Nov 2009 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p>
<p><a href=http://www.brokentoys.org/>Read</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2009/11/20/why-rmt-wont-go-away/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/19247077/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2009/11/20/why-rmt-wont-go-away/#comments" title="View reader comments on this entry">Comments</a></p>
]]></content:encoded>
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		<title>Champions Online previews Nemesis Confrontation</title>
		<link>http://www.247player.com/2009/11/18/champions-online-previews-nemesis-confrontation/</link>
		<comments>http://www.247player.com/2009/11/18/champions-online-previews-nemesis-confrontation/#comments</comments>
		<pubDate>Thu, 19 Nov 2009 03:00:00 +0000</pubDate>
		<dc:creator>Eliot Lefebvre</dc:creator>
				<category><![CDATA[Previews]]></category>
		<category><![CDATA[champions-online]]></category>
		<category><![CDATA[co]]></category>
		<category><![CDATA[costume-pieces]]></category>
		<category><![CDATA[cryptic]]></category>
		<category><![CDATA[cryptic-studios]]></category>
		<category><![CDATA[in-game-events]]></category>
		<category><![CDATA[microtransactions]]></category>
		<category><![CDATA[nemesis]]></category>
		<category><![CDATA[nemesis-confrontation]]></category>
		<category><![CDATA[news-items]]></category>
		<category><![CDATA[patches]]></category>

		<guid isPermaLink="false">http://www.massively.com/2009/11/18/champions-online-previews-nemesis-confrontation/</guid>
		<description><![CDATA[<a href="http://www.champions-online.com"><img vspace="4" hspace="4" border="1" align="top" alt="" src="http://www.blogcdn.com/www.massively.com/media/2009/11/co-nemesisconfrontation-epl-1118.jpg" /></a><br />
What's more dangerous than an interdimensional prison in which malevolent creatures of immense power plot the destruction of the entire <a href="http://www.champions-online.com"><em>Champions Online</em></a> world? That same prison being taken over and used as a lair by your hero's Nemesis and the dangerous Shadow Destroyer. After <a href="http://www.massively.com/2009/11/17/bill-roper-talks-about-champions-online-successes-and-failures/">hints</a> and <a href="http://www.massively.com/2009/11/17/champions-online-has-a-secret/">the surprise playtest event</a>, the official site has unveiled <a href="http://www.champions-online.com/nemesis_confrontation">a preview of the upcoming Nemesis Confrontation</a>, which looks like an interesting jump forward in the content offered by the game.<br />
<br />
Obviously, the Lair in question is the highlight of the update, which features combat against alien gladiators as well as a collection of powerful villains. There are other rewards to be earned as well, however -- ranging from a number of different hero enhancements to costume pieces in the vein of the enemies fought within the lair. If you can't wait to run the lair in order to get the costume pieces (perhaps you have a perfect character concept to start with), <a href="http://www.champions-online.com/nemesis_confrontation">the preview</a> promises that they will also be available in the C-Store. <em><a href="http://www.massively.com/category/Champions-Online/">Champions Online</a></em> isn't going to make players wait long for the event, either, as it's launching on the 24th. It should give players quite a bit to be thankful for -- when they're not battling extradimensional alien gladiators, at least.<p>Filed under: <a href="http://www.massively.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://www.massively.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://www.massively.com/category/patches/" rel="tag">Patches</a>, <a href="http://www.massively.com/category/previews/" rel="tag">Previews</a>, <a href="http://www.massively.com/category/news-items/" rel="tag">News items</a>, <a href="http://www.massively.com/category/champions-online/" rel="tag">Champions Online</a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both"><a href="http://www.massively.com/2009/11/18/champions-online-previews-nemesis-confrontation/">Champions Online previews Nemesis Confrontation</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Wed, 18 Nov 2009 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><p><a href="http://www.champions-online.com/node/594707">Read</a>&#160;&#124;&#160;<a href="http://www.massively.com/2009/11/18/champions-online-previews-nemesis-confrontation/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&#160;&#124;&#160;<a href="http://www.massively.com/forward/19245355/" title="Send this entry to a friend via email">Email this</a>&#160;&#124;&#160;<a href="http://www.massively.com/2009/11/18/champions-online-previews-nemesis-confrontation/#comments" title="View reader comments on this entry">Comments</a></p>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.champions-online.com"><img vspace="4" hspace="4" border="1" align="top" alt="" src="http://www.blogcdn.com/www.massively.com/media/2009/11/co-nemesisconfrontation-epl-1118.jpg" /></a><br />
What&#8217;s more dangerous than an interdimensional prison in which malevolent creatures of immense power plot the destruction of the entire <a href="http://www.champions-online.com"><em>Champions Online</em></a> world? That same prison being taken over and used as a lair by your hero&#8217;s Nemesis and the dangerous Shadow Destroyer. After <a href="http://www.massively.com/2009/11/17/bill-roper-talks-about-champions-online-successes-and-failures/">hints</a> and <a href="http://www.massively.com/2009/11/17/champions-online-has-a-secret/">the surprise playtest event</a>, the official site has unveiled <a href="http://www.champions-online.com/nemesis_confrontation">a preview of the upcoming Nemesis Confrontation</a>, which looks like an interesting jump forward in the content offered by the game.</p>
<p>Obviously, the Lair in question is the highlight of the update, which features combat against alien gladiators as well as a collection of powerful villains. There are other rewards to be earned as well, however &#8212; ranging from a number of different hero enhancements to costume pieces in the vein of the enemies fought within the lair. If you can&#8217;t wait to run the lair in order to get the costume pieces (perhaps you have a perfect character concept to start with), <a href="http://www.champions-online.com/nemesis_confrontation">the preview</a> promises that they will also be available in the C-Store. <em><a href="http://www.massively.com/category/Champions-Online/">Champions Online</a></em> isn&#8217;t going to make players wait long for the event, either, as it&#8217;s launching on the 24th. It should give players quite a bit to be thankful for &#8212; when they&#8217;re not battling extradimensional alien gladiators, at least.
<p>Filed under: <a href="http://www.massively.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://www.massively.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://www.massively.com/category/patches/" rel="tag">Patches</a>, <a href="http://www.massively.com/category/previews/" rel="tag">Previews</a>, <a href="http://www.massively.com/category/news-items/" rel="tag">News items</a>, <a href="http://www.massively.com/category/champions-online/" rel="tag">Champions Online</a></p>
<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.massively.com/2009/11/18/champions-online-previews-nemesis-confrontation/">Champions Online previews Nemesis Confrontation</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Wed, 18 Nov 2009 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p>
<p><a href=http://www.champions-online.com/node/594707>Read</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2009/11/18/champions-online-previews-nemesis-confrontation/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/19245355/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2009/11/18/champions-online-previews-nemesis-confrontation/#comments" title="View reader comments on this entry">Comments</a></p>
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		<title>Champions Online has a secret</title>
		<link>http://www.247player.com/2009/11/17/champions-online-has-a-secret/</link>
		<comments>http://www.247player.com/2009/11/17/champions-online-has-a-secret/#comments</comments>
		<pubDate>Wed, 18 Nov 2009 03:00:00 +0000</pubDate>
		<dc:creator>Rubi Bayer</dc:creator>
				<category><![CDATA[champions-online]]></category>
		<category><![CDATA[co]]></category>
		<category><![CDATA[cryptic]]></category>
		<category><![CDATA[cryptic-studios]]></category>
		<category><![CDATA[daeke]]></category>
		<category><![CDATA[david-bass]]></category>
		<category><![CDATA[playtest]]></category>
		<category><![CDATA[secret-playtest]]></category>

		<guid isPermaLink="false">http://www.massively.com/2009/11/17/champions-online-has-a-secret/</guid>
		<description><![CDATA[<div style="text-align: center"><a href="http://www.champions-online.com/node/594699"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/www.massively.com/media/2009/11/championsonline-rb-1117.jpg" alt="" /></a></div>
And they're not going to tell you! However, you can probably make a few guesses as to the secret if you haven't already, when you participate in their <a href="http://www.champions-online.com/node/594699">secret playtest tomorrow</a>. <a href="http://www.champions-online.com/"><em>Champions Online</em></a> Community Team member David "Daeke" Bass posted this interesting piece of news today: <em>"We've got a big feature coming out next week, but we want your help to test it before then. We can't give too many details now..."</em><br />
<br />
When this super secret new feature hits the PTS tomorrow, it will not be as a timed event, so you can log in and take a look at your leisure. Don't have any speculation as to what it is yet? A few simple instructions on what to bring to the party might help. Daeke requests that you bring a 5-man team of level 40 players and interestingly, a Nemesis.<br />
<br />
If you want to participate you can either <a href="http://www.champions-online.com/test-shard/character-transfer">transfer your own characters over</a> from the live server, or level up using the contact outside the Millennium City Powerhouse. <br />
<br />
<a href="http://www.massively.com/category/champions-online"><em>Champions Online</em></a> promises more information tomorrow -- we can't wait!<p>Filed under: <a href="http://www.massively.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://www.massively.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://www.massively.com/category/champions-online/" rel="tag">Champions Online</a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both"><a href="http://www.massively.com/2009/11/17/champions-online-has-a-secret/">Champions Online has a secret</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Tue, 17 Nov 2009 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><p><a href="http://www.champions-online.com/node/594699">Read</a>&#160;&#124;&#160;<a href="http://www.massively.com/2009/11/17/champions-online-has-a-secret/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&#160;&#124;&#160;<a href="http://www.massively.com/forward/19243783/" title="Send this entry to a friend via email">Email this</a>&#160;&#124;&#160;<a href="http://www.massively.com/2009/11/17/champions-online-has-a-secret/#comments" title="View reader comments on this entry">Comments</a></p>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;"><a href="http://www.champions-online.com/node/594699"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/www.massively.com/media/2009/11/championsonline-rb-1117.jpg" alt="" /></a></div>
<p>And they&#8217;re not going to tell you! However, you can probably make a few guesses as to the secret if you haven&#8217;t already, when you participate in their <a href="http://www.champions-online.com/node/594699">secret playtest tomorrow</a>. <a href="http://www.champions-online.com/"><em>Champions Online</em></a> Community Team member David &#8220;Daeke&#8221; Bass posted this interesting piece of news today: <em>&#8220;We&#8217;ve got a big feature coming out next week, but we want your help to test it before then. We can&#8217;t give too many details now&#8230;&#8221;</em></p>
<p>When this super secret new feature hits the PTS tomorrow, it will not be as a timed event, so you can log in and take a look at your leisure. Don&#8217;t have any speculation as to what it is yet? A few simple instructions on what to bring to the party might help. Daeke requests that you bring a 5-man team of level 40 players and interestingly, a Nemesis.</p>
<p>If you want to participate you can either <a href="http://www.champions-online.com/test-shard/character-transfer">transfer your own characters over</a> from the live server, or level up using the contact outside the Millennium City Powerhouse. </p>
<p><a href="http://www.massively.com/category/champions-online"><em>Champions Online</em></a> promises more information tomorrow &#8212; we can&#8217;t wait!
<p>Filed under: <a href="http://www.massively.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://www.massively.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://www.massively.com/category/champions-online/" rel="tag">Champions Online</a></p>
<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.massively.com/2009/11/17/champions-online-has-a-secret/">Champions Online has a secret</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Tue, 17 Nov 2009 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p>
<p><a href=http://www.champions-online.com/node/594699>Read</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2009/11/17/champions-online-has-a-secret/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/19243783/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2009/11/17/champions-online-has-a-secret/#comments" title="View reader comments on this entry">Comments</a></p>
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		<title>Bill Roper talks about Champions Online successes and failures</title>
		<link>http://www.247player.com/2009/11/17/bill-roper-talks-about-champions-online-successes-and-failures/</link>
		<comments>http://www.247player.com/2009/11/17/bill-roper-talks-about-champions-online-successes-and-failures/#comments</comments>
		<pubDate>Tue, 17 Nov 2009 14:00:00 +0000</pubDate>
		<dc:creator>Eliot Lefebvre</dc:creator>
				<category><![CDATA[balance]]></category>
		<category><![CDATA[bill-roper]]></category>
		<category><![CDATA[champions-online]]></category>
		<category><![CDATA[co]]></category>
		<category><![CDATA[cryptic]]></category>
		<category><![CDATA[cryptic-studios]]></category>
		<category><![CDATA[game-balance]]></category>
		<category><![CDATA[game-mechanics]]></category>
		<category><![CDATA[in-game-events]]></category>
		<category><![CDATA[interviews]]></category>
		<category><![CDATA[nemesis]]></category>
		<category><![CDATA[pvp]]></category>

		<guid isPermaLink="false">http://www.massively.com/2009/11/17/bill-roper-talks-about-champions-online-successes-and-failures/</guid>
		<description><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://www.massively.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://www.massively.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://www.massively.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://www.massively.com/category/champions-online/" rel="tag">Champions Online</a></p><div style="text-align: center"><a href="http://www.champions-online.com"><img hspace="4" border="1" align="top" vspace="4" alt="" src="http://www.blogcdn.com/www.massively.com/media/2009/11/co-roperinterview-epl-1116.jpg" /></a></div>
<a href="http://www.champions-online.com"><em>Champions Online</em></a> is still wet behind the ears, but we're moving through the game's third month of operation, time enough to take a slightly calmer look at how things went at launch and how the game has been shaping up. <a href="http://www.jeuxonline.info/">Jeux Online</a> recently <a href="http://champions.jeuxonline.info/article/7791/interview-with-bill-roper-november-2009">interviewed executive producer Bill Roper</a> regarding the game's launch and its future, which might not contain as much information on the latter as the fans would like but still contains some interesting bits and pieces.<br />
<br />
Looking forward, the most interesting bits are the promise of an upcoming Lair in which each player's Nemesis makes an appearance, in a union of several high-level threats to face off against a team of heroes. (Shades of the <a href="http://en.wikipedia.org/wiki/Masters_of_Evil">Masters of Evil</a> or the <a href="http://en.wikipedia.org/wiki/Legion_of_Doom_(DC_animated_universe)">Legion of Doom</a>.) He also discusses a bit about the upcoming winter event, which he states will not include a new powerset but will include a number of "presents", as well as a fight against a truly massive opponent. There's also discussion regarding mission instancing a la <a href="http://www.cityofheroes.com"><em>City of Heroes</em></a>, PvP maps, and the ongoing task of balancing <a href="http://www.massively.com/category/Champions-Online/"><em>Champions Online</em></a>. How the game will mature in practice is yet to be seen, but we're getting a clearer and clearer idea about <a href="http://champions.jeuxonline.info/article/7791/interview-with-bill-roper-november-2009">the game's direction</a> at the very least.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0" /></a><a href="http://www.massively.com/2009/11/17/bill-roper-talks-about-champions-online-successes-and-failures/">Bill Roper talks about Champions Online successes and failures</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Tue, 17 Nov 2009 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br /></p><h6 style="clear: both;padding: 8px 0 0 0;height: 2px;font-size: 1px;border: 0;margin: 0;padding: 0"></h6><a href="http://www.champions-online.com/node/594693">Read</a>&#160;&#124;&#160;<a href="http://www.massively.com/2009/11/17/bill-roper-talks-about-champions-online-successes-and-failures/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&#160;&#124;&#160;<a href="http://www.massively.com/forward/19242017/" title="Send this entry to a friend via email">Email this</a>&#160;&#124;&#160;<a href="http://www.massively.com/2009/11/17/bill-roper-talks-about-champions-online-successes-and-failures/#comments" title="View reader comments on this entry">Comments</a>]]></description>
			<content:encoded><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://www.massively.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://www.massively.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://www.massively.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://www.massively.com/category/champions-online/" rel="tag">Champions Online</a></p>
<div style="text-align: center;"><a href="http://www.champions-online.com"><img hspace="4" border="1" align="top" vspace="4" alt="" src="http://www.blogcdn.com/www.massively.com/media/2009/11/co-roperinterview-epl-1116.jpg" /></a></div>
<p><a href="http://www.champions-online.com"><em>Champions Online</em></a> is still wet behind the ears, but we&#8217;re moving through the game&#8217;s third month of operation, time enough to take a slightly calmer look at how things went at launch and how the game has been shaping up. <a href="http://www.jeuxonline.info/">Jeux Online</a> recently <a href="http://champions.jeuxonline.info/article/7791/interview-with-bill-roper-november-2009">interviewed executive producer Bill Roper</a> regarding the game&#8217;s launch and its future, which might not contain as much information on the latter as the fans would like but still contains some interesting bits and pieces.</p>
<p>Looking forward, the most interesting bits are the promise of an upcoming Lair in which each player&#8217;s Nemesis makes an appearance, in a union of several high-level threats to face off against a team of heroes. (Shades of the <a href="http://en.wikipedia.org/wiki/Masters_of_Evil">Masters of Evil</a> or the <a href="http://en.wikipedia.org/wiki/Legion_of_Doom_(DC_animated_universe)">Legion of Doom</a>.) He also discusses a bit about the upcoming winter event, which he states will not include a new powerset but will include a number of &#8220;presents&#8221;, as well as a fight against a truly massive opponent. There&#8217;s also discussion regarding mission instancing a la <a href="http://www.cityofheroes.com"><em>City of Heroes</em></a>, PvP maps, and the ongoing task of balancing <a href="http://www.massively.com/category/Champions-Online/"><em>Champions Online</em></a>. How the game will mature in practice is yet to be seen, but we&#8217;re getting a clearer and clearer idea about <a href="http://champions.jeuxonline.info/article/7791/interview-with-bill-roper-november-2009">the game&#8217;s direction</a> at the very least.
<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.massively.com"><img src="http://www.massively.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.massively.com/2009/11/17/bill-roper-talks-about-champions-online-successes-and-failures/">Bill Roper talks about Champions Online successes and failures</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Tue, 17 Nov 2009 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p>
<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6>
<p><a href=http://www.champions-online.com/node/594693>Read</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2009/11/17/bill-roper-talks-about-champions-online-successes-and-failures/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/19242017/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2009/11/17/bill-roper-talks-about-champions-online-successes-and-failures/#comments" title="View reader comments on this entry">Comments</a></p>
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		<title>Developer communication as it affects games</title>
		<link>http://www.247player.com/2009/11/15/developer-communication-as-it-affects-games/</link>
		<comments>http://www.247player.com/2009/11/15/developer-communication-as-it-affects-games/#comments</comments>
		<pubDate>Mon, 16 Nov 2009 01:00:00 +0000</pubDate>
		<dc:creator>Eliot Lefebvre</dc:creator>
				<category><![CDATA[Developer]]></category>
		<category><![CDATA[aion]]></category>
		<category><![CDATA[champions-online]]></category>
		<category><![CDATA[co]]></category>
		<category><![CDATA[community]]></category>
		<category><![CDATA[community-relations]]></category>
		<category><![CDATA[developers]]></category>
		<category><![CDATA[discussion]]></category>
		<category><![CDATA[elder-game]]></category>
		<category><![CDATA[eric-heimburg]]></category>
		<category><![CDATA[forums]]></category>
		<category><![CDATA[opinion]]></category>

		<guid isPermaLink="false">http://www.massively.com/2009/11/15/developer-communication-as-it-affects-games/</guid>
		<description><![CDATA[<a href="http://commons.wikimedia.org/wiki/File:Nile_River_and_delta_from_orbit.jpg"><img vspace="4" hspace="4" border="1" align="top" src="http://www.blogcdn.com/www.massively.com/media/2009/11/blogs-denile-epl-1114.jpg" alt="" /></a><br />
Developer chats aren't only important when it comes to what players know about the game -- they're also important in how the players approach the game.  That's one of the more interesting conclusions to be taken away from <a href="http://www.eldergame.com/index.php">Elder Game</a>'s latest discussion regarding <a href="http://www.eldergame.com/2009/11/two-kinds-of-developer-relations/">the interactions between developers and community</a>.  As <a href="http://www.massively.com/tag/Eric-Heimburg/">Eric Heimburg</a> points out, developers and community teams have two main approaches to dealing with their players, both of which affect the attitude of players and their perception of the game as a whole.<br />
<br />
<a href="http://www.aiononline.com"><em>Aion</em></a> is his choice of examples for the first type of communication, in which the development team is essentially totally silent.  The attitude is either complete silence, or denying that a bug is actually a bug.  On the flip side, <a href="http://www.champions-online.com"><em>Champions Online</em></a> embraces an open style of communication in which the developers loudly talk about bugs, system problems, and so on.  Heimburg goes on to point out the positives and negatives of both sides -- <em><a href="http://www.massively.com/category/Aion/">Aion</a></em>, for instance, creates an impression that things are working as intended even when they aren't.  That works well until it becomes absolutely transparent that something is wrong, at which point the credibility is lost.  <em><a href="http://www.massively.com/category/Champions-Online/">Champions Online</a></em> has a much more prevalent sense that the players should work with the developers and give them slack, but that only extends so far.  It's an interesting look at a complicated issue, and worthy of an <a href="http://www.eldergame.com/2009/11/two-kinds-of-developer-relations/">in-depth reading</a>.<p>Filed under: <a href="http://www.massively.com/category/aion/" rel="tag">Aion</a>, <a href="http://www.massively.com/category/forums/" rel="tag">Forums</a>, <a href="http://www.massively.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://www.massively.com/category/academic/" rel="tag">Academic</a>, <a href="http://www.massively.com/category/champions-online/" rel="tag">Champions Online</a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both"><a href="http://www.massively.com/2009/11/15/developer-communication-as-it-affects-games/">Developer communication as it affects games</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Sun, 15 Nov 2009 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><p><a href="http://www.eldergame.com/2009/11/two-kinds-of-developer-relations/">Read</a>&#160;&#124;&#160;<a href="http://www.massively.com/2009/11/15/developer-communication-as-it-affects-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&#160;&#124;&#160;<a href="http://www.massively.com/forward/19239737/" title="Send this entry to a friend via email">Email this</a>&#160;&#124;&#160;<a href="http://www.massively.com/2009/11/15/developer-communication-as-it-affects-games/#comments" title="View reader comments on this entry">Comments</a></p>]]></description>
			<content:encoded><![CDATA[<p><a href="http://commons.wikimedia.org/wiki/File:Nile_River_and_delta_from_orbit.jpg"><img vspace="4" hspace="4" border="1" align="top" src="http://www.blogcdn.com/www.massively.com/media/2009/11/blogs-denile-epl-1114.jpg"  alt="" /></a><br />
Developer chats aren&#8217;t only important when it comes to what players know about the game &#8212; they&#8217;re also important in how the players approach the game.  That&#8217;s one of the more interesting conclusions to be taken away from <a href="http://www.eldergame.com/index.php">Elder Game</a>&#8217;s latest discussion regarding <a href="http://www.eldergame.com/2009/11/two-kinds-of-developer-relations/">the interactions between developers and community</a>.  As <a href="http://www.massively.com/tag/Eric-Heimburg/">Eric Heimburg</a> points out, developers and community teams have two main approaches to dealing with their players, both of which affect the attitude of players and their perception of the game as a whole.</p>
<p><a href="http://www.aiononline.com"><em>Aion</em></a> is his choice of examples for the first type of communication, in which the development team is essentially totally silent.  The attitude is either complete silence, or denying that a bug is actually a bug.  On the flip side, <a href="http://www.champions-online.com"><em>Champions Online</em></a> embraces an open style of communication in which the developers loudly talk about bugs, system problems, and so on.  Heimburg goes on to point out the positives and negatives of both sides &#8212; <em><a href="http://www.massively.com/category/Aion/">Aion</a></em>, for instance, creates an impression that things are working as intended even when they aren&#8217;t.  That works well until it becomes absolutely transparent that something is wrong, at which point the credibility is lost.  <em><a href="http://www.massively.com/category/Champions-Online/">Champions Online</a></em> has a much more prevalent sense that the players should work with the developers and give them slack, but that only extends so far.  It&#8217;s an interesting look at a complicated issue, and worthy of an <a href="http://www.eldergame.com/2009/11/two-kinds-of-developer-relations/">in-depth reading</a>.
<p>Filed under: <a href="http://www.massively.com/category/aion/" rel="tag">Aion</a>, <a href="http://www.massively.com/category/forums/" rel="tag">Forums</a>, <a href="http://www.massively.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://www.massively.com/category/academic/" rel="tag">Academic</a>, <a href="http://www.massively.com/category/champions-online/" rel="tag">Champions Online</a></p>
<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.massively.com/2009/11/15/developer-communication-as-it-affects-games/">Developer communication as it affects games</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Sun, 15 Nov 2009 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p>
<p><a href=http://www.eldergame.com/2009/11/two-kinds-of-developer-relations/>Read</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2009/11/15/developer-communication-as-it-affects-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/19239737/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2009/11/15/developer-communication-as-it-affects-games/#comments" title="View reader comments on this entry">Comments</a></p>
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		<title>One Shots: Full moons bring out the crazy</title>
		<link>http://www.247player.com/2009/11/13/one-shots-full-moons-bring-out-the-crazy/</link>
		<comments>http://www.247player.com/2009/11/13/one-shots-full-moons-bring-out-the-crazy/#comments</comments>
		<pubDate>Fri, 13 Nov 2009 19:00:00 +0000</pubDate>
		<dc:creator>Krystalle Voecks</dc:creator>
				<category><![CDATA[champions]]></category>
		<category><![CDATA[champions-online]]></category>
		<category><![CDATA[co]]></category>
		<category><![CDATA[cryptic]]></category>
		<category><![CDATA[cryptic-studios]]></category>
		<category><![CDATA[grey]]></category>
		<category><![CDATA[one-shots]]></category>
		<category><![CDATA[screenshot]]></category>
		<category><![CDATA[screenshots]]></category>

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		<description><![CDATA[<div align="center"><a href="http://www.massively.com/gallery/one-shots/2451048/full/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.massively.com/media/2009/11/os765_champs_580.jpg" /></a><br /></div>
With the last of several Halloween events wrapping up, we figured we'd put out one of the last few screenshots for the recent in-game events folks have sent in to us. Today's <a href="http://www.massively.com/category/One-Shots/">One Shots</a> comes to us from Grey, who captured this bit of silliness in <a href="http://www.champions-online.com"><em>Champions Online</em></a>. Why silly when it looks relatively peaceful? Check out the note that came along with it: <em>Hi guys. Thought this might interest you. Here is a screenie of my character, essentially a robot, musing under the red moon (not quite Blood Red) during the event in <a href="http://www.massively.com/category/Champions-Online/">Champions Online</a>. As the bard, Christopher Cross said, "If you get caught between the Bloodmoon and Millennium City, I know it's crazy, but it's true..." </em><br /><br />If you've got a bad pun lurking in relation to one of your screenshots, get it out and into an email to us. Those things can hurt you if you leave 'em unpunned too long. Email the punbomb (and screenshot) to us here at <strong>oneshots AT massively DOT com</strong> along with your name, the name of the game, and a quick description. We'll unleash the pun-ishment on the world and let them know it was all <em>you</em>. <br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.massively.com/photos/one-shots/">One Shots</a></strong></p><a href="http://www.massively.com/photos/one-shots/2453618/"><img src="http://www.blogcdn.com/www.massively.com/media/2009/11/os767_swg_1024_thumbnail.jpg" alt="" /></a><a href="http://www.massively.com/photos/one-shots/2452754/"><img src="http://www.blogcdn.com/www.massively.com/media/2009/11/os766_lotro_1024_thumbnail.jpg" alt="" /></a><a href="http://www.massively.com/photos/one-shots/2451048/"><img src="http://www.blogcdn.com/www.massively.com/media/2009/11/os765_champs_1024_thumbnail.jpg" alt="" /></a><a href="http://www.massively.com/photos/one-shots/2447889/"><img src="http://www.blogcdn.com/www.massively.com/media/2009/11/os764_allods_1024_thumbnail.jpg" alt="" /></a><a href="http://www.massively.com/photos/one-shots/2444373/"><img src="http://www.blogcdn.com/www.massively.com/media/2009/11/os763_wow_1024_thumbnail.jpg" alt="" /></a></div><p>Filed under: <a href="http://www.massively.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://www.massively.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://www.massively.com/category/one-shots/" rel="tag">One Shots</a>, <a href="http://www.massively.com/category/champions-online/" rel="tag">Champions Online</a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both"><a href="http://www.massively.com/2009/11/13/one-shots-full-moons-bring-out-the-crazy/">One Shots: Full moons bring out the crazy</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Fri, 13 Nov 2009 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><p><a href="http://www.massively.com/2009/11/13/one-shots-full-moons-bring-out-the-crazy/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&#160;&#124;&#160;<a href="http://www.massively.com/forward/19236779/" title="Send this entry to a friend via email">Email this</a>&#160;&#124;&#160;<a href="http://www.massively.com/2009/11/13/one-shots-full-moons-bring-out-the-crazy/#comments" title="View reader comments on this entry">Comments</a></p>]]></description>
			<content:encoded><![CDATA[<div align="center"><a href="http://www.massively.com/gallery/one-shots/2451048/full/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.massively.com/media/2009/11/os765_champs_580.jpg" /></a></div>
<p>With the last of several Halloween events wrapping up, we figured we&#8217;d put out one of the last few screenshots for the recent in-game events folks have sent in to us. Today&#8217;s <a href="http://www.massively.com/category/One-Shots/">One Shots</a> comes to us from Grey, who captured this bit of silliness in <a href="http://www.champions-online.com"><em>Champions Online</em></a>. Why silly when it looks relatively peaceful? Check out the note that came along with it: <em>Hi guys. Thought this might interest you. Here is a screenie of my character, essentially a robot, musing under the red moon (not quite Blood Red) during the event in <a href="http://www.massively.com/category/Champions-Online/">Champions Online</a>. As the bard, Christopher Cross said, &#8220;If you get caught between the Bloodmoon and Millennium City, I know it&#8217;s crazy, but it&#8217;s true&#8230;&#8221; </em></p>
<p>If you&#8217;ve got a bad pun lurking in relation to one of your screenshots, get it out and into an email to us. Those things can hurt you if you leave &#8216;em unpunned too long. Email the punbomb (and screenshot) to us here at <strong>oneshots AT massively DOT com</strong> along with your name, the name of the game, and a quick description. We&#8217;ll unleash the pun-ishment on the world and let them know it was all <em>you</em>. 
<div class="postgallery">
<p><strong>Gallery: <a href="http://www.massively.com/photos/one-shots/">One Shots</a></strong></p>
<p><a href="http://www.massively.com/photos/one-shots/2453618/"><img src="http://www.blogcdn.com/www.massively.com/media/2009/11/os767_swg_1024_thumbnail.jpg" alt="" title="" /></a><a href="http://www.massively.com/photos/one-shots/2452754/"><img src="http://www.blogcdn.com/www.massively.com/media/2009/11/os766_lotro_1024_thumbnail.jpg" alt="" title="" /></a><a href="http://www.massively.com/photos/one-shots/2451048/"><img src="http://www.blogcdn.com/www.massively.com/media/2009/11/os765_champs_1024_thumbnail.jpg" alt="" title="" /></a><a href="http://www.massively.com/photos/one-shots/2447889/"><img src="http://www.blogcdn.com/www.massively.com/media/2009/11/os764_allods_1024_thumbnail.jpg" alt="" title="" /></a><a href="http://www.massively.com/photos/one-shots/2444373/"><img src="http://www.blogcdn.com/www.massively.com/media/2009/11/os763_wow_1024_thumbnail.jpg" alt="" title="" /></a></div>
<p>Filed under: <a href="http://www.massively.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://www.massively.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://www.massively.com/category/one-shots/" rel="tag">One Shots</a>, <a href="http://www.massively.com/category/champions-online/" rel="tag">Champions Online</a></p>
<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.massively.com/2009/11/13/one-shots-full-moons-bring-out-the-crazy/">One Shots: Full moons bring out the crazy</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Fri, 13 Nov 2009 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p>
<p><a href="http://www.massively.com/2009/11/13/one-shots-full-moons-bring-out-the-crazy/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/19236779/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2009/11/13/one-shots-full-moons-bring-out-the-crazy/#comments" title="View reader comments on this entry">Comments</a></p>
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		<title>Microtransactions and the splits in philosophy</title>
		<link>http://www.247player.com/2009/11/09/microtransactions-and-the-splits-in-philosophy/</link>
		<comments>http://www.247player.com/2009/11/09/microtransactions-and-the-splits-in-philosophy/#comments</comments>
		<pubDate>Mon, 09 Nov 2009 16:00:00 +0000</pubDate>
		<dc:creator>Eliot Lefebvre</dc:creator>
				<category><![CDATA[WoW]]></category>
		<category><![CDATA[blizzard]]></category>
		<category><![CDATA[business-models]]></category>
		<category><![CDATA[champions-online]]></category>
		<category><![CDATA[city-of-heroes]]></category>
		<category><![CDATA[city-of-villains]]></category>
		<category><![CDATA[co]]></category>
		<category><![CDATA[coh]]></category>
		<category><![CDATA[cov]]></category>
		<category><![CDATA[cox]]></category>
		<category><![CDATA[cryptic]]></category>
		<category><![CDATA[culture]]></category>
		<category><![CDATA[ddo]]></category>
		<category><![CDATA[dungeons-and-dragons-online]]></category>
		<category><![CDATA[free-to-play]]></category>
		<category><![CDATA[game-mechanics]]></category>
		<category><![CDATA[killed-in-a-smiling-accident]]></category>
		<category><![CDATA[microtransactions]]></category>
		<category><![CDATA[mmo-industry]]></category>
		<category><![CDATA[ncsoft]]></category>
		<category><![CDATA[turbine]]></category>
		<category><![CDATA[world-of-warcraft]]></category>

		<guid isPermaLink="false">http://www.massively.com/2009/11/09/microtransactions-and-the-splits-in-philosophy/</guid>
		<description><![CDATA[<a href="http://commons.wikimedia.org/wiki/File:Cash_register_Japan2007.JPG"><img vspace="4" hspace="4" border="1" align="top" src="http://www.blogcdn.com/www.massively.com/media/2009/11/blog-microtransaction-epl-1108.jpg" alt="" /></a><br />
No one was expecting the current 900-pound-gorilla of the MMO market to throw its hat in the ring regarding microtransactions, but the fact that it's in the mix has forced a large number of people to take a look at the philosophies and patterns of the business model. <a href="http://www.kiasa.org/">Killed in a Smiling Accident</a> recently put down <a href="http://www.kiasa.org/2009/11/06/wallet-death-by-a-thousand-microcuts/">some thoughts regarding the differences</a>, explaining that <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a>'s model is, in their opinion, inferior to the one found in the equally-significant microtransaction model of <a href="http://www.ddo.com"><em>Dungeons and Dragons Online</em></a>. The former has a store consisting of fluff items with no equivalent in the game, while the latter largely puts forth offerings that can be obtained in the normal game if you want to take the time.<br />
<br />
Of course, there's the obvious counter brought up in the comments: that it's better to have microtransactions selling something you can't otherwise get in the game. Simply take a look at <a href="http://www.champions-online.com/"><em>Champions Online</em></a> and the controversy over retcon pricing to see how the two can be better left untethered. Getting something unique is a nice bonus for a game you enjoy -- for example, look at the <a href="http://www.cityofheroes.com/buy_now/products/buy_city_of_heroes.html">bonus costume packs</a> that <a href="http://www.cityofheroes.com"><em>City of Heroes</em></a> sells. However, with items on sale that can be obtained from gameplay, the game can feel a bit more disjointed. There's a case to be made for both sides, and with the <a href="http://www.massively.com/tag/free-to-play/">free-to-play</a> model gaining speed, it should be interesting to note where the majority of MMO players draw the line.<p>Filed under: <a href="http://www.massively.com/category/business-models/" rel="tag">Business models</a>, <a href="http://www.massively.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.massively.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://www.massively.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://www.massively.com/category/opinion/" rel="tag">Opinion</a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both"><a href="http://www.massively.com/2009/11/09/microtransactions-and-the-splits-in-philosophy/">Microtransactions and the splits in philosophy</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Mon, 09 Nov 2009 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><p><a href="http://www.massively.com/2009/11/09/microtransactions-and-the-splits-in-philosophy/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&#160;&#124;&#160;<a href="http://www.massively.com/forward/19228045/" title="Send this entry to a friend via email">Email this</a>&#160;&#124;&#160;<a href="http://www.massively.com/2009/11/09/microtransactions-and-the-splits-in-philosophy/#comments" title="View reader comments on this entry">Comments</a></p>]]></description>
			<content:encoded><![CDATA[<p><a href="http://commons.wikimedia.org/wiki/File:Cash_register_Japan2007.JPG"><img vspace="4" hspace="4" border="1" align="top" src="http://www.blogcdn.com/www.massively.com/media/2009/11/blog-microtransaction-epl-1108.jpg" alt="" /></a><br />
No one was expecting the current 900-pound-gorilla of the MMO market to throw its hat in the ring regarding microtransactions, but the fact that it&#8217;s in the mix has forced a large number of people to take a look at the philosophies and patterns of the business model. <a href="http://www.kiasa.org/">Killed in a Smiling Accident</a> recently put down <a href="http://www.kiasa.org/2009/11/06/wallet-death-by-a-thousand-microcuts/">some thoughts regarding the differences</a>, explaining that <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a>&#8217;s model is, in their opinion, inferior to the one found in the equally-significant microtransaction model of <a href="http://www.ddo.com"><em>Dungeons and Dragons Online</em></a>. The former has a store consisting of fluff items with no equivalent in the game, while the latter largely puts forth offerings that can be obtained in the normal game if you want to take the time.</p>
<p>Of course, there&#8217;s the obvious counter brought up in the comments: that it&#8217;s better to have microtransactions selling something you can&#8217;t otherwise get in the game. Simply take a look at <a href="http://www.champions-online.com/"><em>Champions Online</em></a> and the controversy over retcon pricing to see how the two can be better left untethered. Getting something unique is a nice bonus for a game you enjoy &#8212; for example, look at the <a href="http://www.cityofheroes.com/buy_now/products/buy_city_of_heroes.html">bonus costume packs</a> that <a href="http://www.cityofheroes.com"><em>City of Heroes</em></a> sells. However, with items on sale that can be obtained from gameplay, the game can feel a bit more disjointed. There&#8217;s a case to be made for both sides, and with the <a href="http://www.massively.com/tag/free-to-play/">free-to-play</a> model gaining speed, it should be interesting to note where the majority of MMO players draw the line.
<p>Filed under: <a href="http://www.massively.com/category/business-models/" rel="tag">Business models</a>, <a href="http://www.massively.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.massively.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://www.massively.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://www.massively.com/category/opinion/" rel="tag">Opinion</a></p>
<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.massively.com/2009/11/09/microtransactions-and-the-splits-in-philosophy/">Microtransactions and the splits in philosophy</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Mon, 09 Nov 2009 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p>
<p><a href="http://www.massively.com/2009/11/09/microtransactions-and-the-splits-in-philosophy/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/19228045/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2009/11/09/microtransactions-and-the-splits-in-philosophy/#comments" title="View reader comments on this entry">Comments</a></p>
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		<title>The perils of railroading in MMOs</title>
		<link>http://www.247player.com/2009/11/08/the-perils-of-railroading-in-mmos/</link>
		<comments>http://www.247player.com/2009/11/08/the-perils-of-railroading-in-mmos/#comments</comments>
		<pubDate>Mon, 09 Nov 2009 01:00:00 +0000</pubDate>
		<dc:creator>Eliot Lefebvre</dc:creator>
				<category><![CDATA[aion]]></category>
		<category><![CDATA[aion-the-tower-of-eternity]]></category>
		<category><![CDATA[champions-online]]></category>
		<category><![CDATA[co]]></category>
		<category><![CDATA[culture]]></category>
		<category><![CDATA[game-mechanics]]></category>
		<category><![CDATA[linear-games]]></category>
		<category><![CDATA[opinion]]></category>
		<category><![CDATA[railroad]]></category>
		<category><![CDATA[railroading]]></category>
		<category><![CDATA[streamlining]]></category>
		<category><![CDATA[thats-a-terrible-idea]]></category>

		<guid isPermaLink="false">http://www.massively.com/2009/11/08/the-perils-of-railroading-in-mmos/</guid>
		<description><![CDATA[<a href="http://commons.wikimedia.org/wiki/File:Prokudin-Gorskii-23.jpg"><img hspace="4" border="1" align="top" vspace="4" alt="" src="http://www.blogcdn.com/www.massively.com/media/2009/11/blog-raolroading-epl-1107.jpg" /></a><br />
If your gaming origins consist of old-school tabletop gaming, you most likely know and fear the term <a href="http://rpgtalk.wikia.com/wiki/Railroading">railroading</a>. It's used to describe an innocent-enough formulation that begins in a large number of games, usually run by younger players, wherein players are more or less <a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/PipeShooter">forced along a preset path</a> no matter what they might choose to do. <a href="http://thatsaterribleidea.blogspot.com/">That's a Terrible Idea</a> recently took <a href="http://thatsaterribleidea.blogspot.com/2009/11/your-job-is-to-make-tasty-sandwiches.html">certain parts of the MMO world to task</a> for this as well, as offering precisely that -- a game streamlined so effectively that you have no choices to be made. In particular it cites <a href="http://www.aiononline.com"><em>Aion</em></a> as an example of a game offering a straight-line, no-thought approach to the genre.<br />
<br />
Certainly one of the common criticisms of some newer games, such as <em><a href="http://www.massively.com/category/Aion/">Aion</a></em> and <a href="http://champions-online.com"><em>Champions Online</em></a>, is that you find yourself pushed along on a narrow set of tracksw toward an inevitable conclusion, without many choices to be made in terms of gameplay. On the flip side, of course, it's hard to argue that a certain amount of streamlining is a good thing -- we might miss the sensation of wondering what we <em>should</em> do next, but not the sensation of having no <em>idea</em> what comes next. But there's an argument to be made that <a href="http://thatsaterribleidea.blogspot.com/2009/11/your-job-is-to-make-tasty-sandwiches.html">streamlining too far</a> removes the whole reason we play the game, and it certainly destroys any hope of meaningful immersion when <a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/ButThouMust">all your choices have already been made</a>.<p>Filed under: <a href="http://www.massively.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.massively.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://www.massively.com/category/opinion/" rel="tag">Opinion</a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both"><a href="http://www.massively.com/2009/11/08/the-perils-of-railroading-in-mmos/">The perils of railroading in MMOs</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Sun, 08 Nov 2009 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><p><a href="http://thatsaterribleidea.blogspot.com/2009/11/your-job-is-to-make-tasty-sandwiches.html">Read</a>&#160;&#124;&#160;<a href="http://www.massively.com/2009/11/08/the-perils-of-railroading-in-mmos/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&#160;&#124;&#160;<a href="http://www.massively.com/forward/19227615/" title="Send this entry to a friend via email">Email this</a>&#160;&#124;&#160;<a href="http://www.massively.com/2009/11/08/the-perils-of-railroading-in-mmos/#comments" title="View reader comments on this entry">Comments</a></p>]]></description>
			<content:encoded><![CDATA[<p><a href="http://commons.wikimedia.org/wiki/File:Prokudin-Gorskii-23.jpg"><img hspace="4" border="1" align="top" vspace="4" alt="" src="http://www.blogcdn.com/www.massively.com/media/2009/11/blog-raolroading-epl-1107.jpg" /></a><br />
If your gaming origins consist of old-school tabletop gaming, you most likely know and fear the term <a href="http://rpgtalk.wikia.com/wiki/Railroading">railroading</a>. It&#8217;s used to describe an innocent-enough formulation that begins in a large number of games, usually run by younger players, wherein players are more or less <a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/PipeShooter">forced along a preset path</a> no matter what they might choose to do. <a href="http://thatsaterribleidea.blogspot.com/">That&#8217;s a Terrible Idea</a> recently took <a href="http://thatsaterribleidea.blogspot.com/2009/11/your-job-is-to-make-tasty-sandwiches.html">certain parts of the MMO world to task</a> for this as well, as offering precisely that &#8212; a game streamlined so effectively that you have no choices to be made. In particular it cites <a href="http://www.aiononline.com"><em>Aion</em></a> as an example of a game offering a straight-line, no-thought approach to the genre.</p>
<p>Certainly one of the common criticisms of some newer games, such as <em><a href="http://www.massively.com/category/Aion/">Aion</a></em> and <a href="http://champions-online.com"><em>Champions Online</em></a>, is that you find yourself pushed along on a narrow set of tracksw toward an inevitable conclusion, without many choices to be made in terms of gameplay. On the flip side, of course, it&#8217;s hard to argue that a certain amount of streamlining is a good thing &#8212; we might miss the sensation of wondering what we <em>should</em> do next, but not the sensation of having no <em>idea</em> what comes next. But there&#8217;s an argument to be made that <a href="http://thatsaterribleidea.blogspot.com/2009/11/your-job-is-to-make-tasty-sandwiches.html">streamlining too far</a> removes the whole reason we play the game, and it certainly destroys any hope of meaningful immersion when <a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/ButThouMust">all your choices have already been made</a>.
<p>Filed under: <a href="http://www.massively.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.massively.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://www.massively.com/category/opinion/" rel="tag">Opinion</a></p>
<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.massively.com/2009/11/08/the-perils-of-railroading-in-mmos/">The perils of railroading in MMOs</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Sun, 08 Nov 2009 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p>
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		<title>A heroic million inhabit Champions Online</title>
		<link>http://www.247player.com/2009/10/29/a-heroic-million-inhabit-champions-online/</link>
		<comments>http://www.247player.com/2009/10/29/a-heroic-million-inhabit-champions-online/#comments</comments>
		<pubDate>Thu, 29 Oct 2009 21:00:00 +0000</pubDate>
		<dc:creator>Krystalle Voecks</dc:creator>
				<category><![CDATA[breaking]]></category>
		<category><![CDATA[champions]]></category>
		<category><![CDATA[champions-online]]></category>
		<category><![CDATA[co]]></category>
		<category><![CDATA[cryptic]]></category>
		<category><![CDATA[cryptic-studios]]></category>
		<category><![CDATA[one-million-characters]]></category>
		<category><![CDATA[superheroes]]></category>

		<guid isPermaLink="false">http://www.massively.com/2009/10/29/a-heroic-million-inhabit-champions-online/</guid>
		<description><![CDATA[<div align="center"><a href="http://www.massively.com/category/champions-online/"><img src="http://www.blogcdn.com/www.massively.com/media/2009/08/cmcbgbb01.jpg" alt="" /></a><br /></div>
It would seem that spandex hasn't gone out of style in the MMO world. <a href="http://kotaku.com/5392759/champions-online-one-million-heroes-strong-and-growing">Kotaku is reporting</a> that <a href="http://www.massively.com/tag/cryptic-studios">Cryptic Studios</a> told them that one million superheroes have been created in <a href="http://www.champions-online.com"><em>Champions Online</em></a> to date. That's a lot of different heroic concepts, costumes, and back-stories! What's even more fun when you think about it? That means there are a million nemeses running around in there too. Cryptic has created a veritable cornucopia of comic-book evil.<br /><br />In a quick survey of the team here at Massively, the average seems to be hovering at 4 characters per <a href="http://www.massively.com/category/champions-online/"><em>Champions Online</em></a> account. If our completely unscientific average is anywhere near accurate, that would put <em>Champions Online</em> in the neighborhood of approximately 250,000 accounts, which certainly isn't bad for <a href="http://www.massively.com/2009/05/16/champions-online-pushes-release-date-back/">having launched recently</a>. With all the crime still out there on Millennium City streets, though, we hope those heroes will get to work -- there are still a lot more bad guys to beat down!<p>Filed under: <a href="http://www.massively.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://www.massively.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://www.massively.com/category/news-items/" rel="tag">News items</a>, <a href="http://www.massively.com/category/champions-online/" rel="tag">Champions Online</a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both"><a href="http://www.massively.com/2009/10/29/a-heroic-million-inhabit-champions-online/">A heroic million inhabit Champions Online</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Thu, 29 Oct 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><p><a href="http://kotaku.com/5392759/champions-online-one-million-heroes-strong-and-growing">Read</a>&#160;&#124;&#160;<a href="http://www.massively.com/2009/10/29/a-heroic-million-inhabit-champions-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&#160;&#124;&#160;<a href="http://www.massively.com/forward/19215579/" title="Send this entry to a friend via email">Email this</a>&#160;&#124;&#160;<a href="http://www.massively.com/2009/10/29/a-heroic-million-inhabit-champions-online/#comments" title="View reader comments on this entry">Comments</a></p>]]></description>
			<content:encoded><![CDATA[<div align="center"><a href="http://www.massively.com/category/champions-online/"><img src="http://www.blogcdn.com/www.massively.com/media/2009/08/cmcbgbb01.jpg" alt="" /></a></div>
<p>It would seem that spandex hasn&#8217;t gone out of style in the MMO world. <a href="http://kotaku.com/5392759/champions-online-one-million-heroes-strong-and-growing">Kotaku is reporting</a> that <a href="http://www.massively.com/tag/cryptic-studios">Cryptic Studios</a> told them that one million superheroes have been created in <a href="http://www.champions-online.com"><em>Champions Online</em></a> to date. That&#8217;s a lot of different heroic concepts, costumes, and back-stories! What&#8217;s even more fun when you think about it? That means there are a million nemeses running around in there too. Cryptic has created a veritable cornucopia of comic-book evil.</p>
<p>In a quick survey of the team here at Massively, the average seems to be hovering at 4 characters per <a href="http://www.massively.com/category/champions-online/"><em>Champions Online</em></a> account. If our completely unscientific average is anywhere near accurate, that would put <em>Champions Online</em> in the neighborhood of approximately 250,000 accounts, which certainly isn&#8217;t bad for <a href="http://www.massively.com/2009/05/16/champions-online-pushes-release-date-back/">having launched recently</a>. With all the crime still out there on Millennium City streets, though, we hope those heroes will get to work &#8212; there are still a lot more bad guys to beat down!
<p>Filed under: <a href="http://www.massively.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://www.massively.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://www.massively.com/category/news-items/" rel="tag">News items</a>, <a href="http://www.massively.com/category/champions-online/" rel="tag">Champions Online</a></p>
<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.massively.com/2009/10/29/a-heroic-million-inhabit-champions-online/">A heroic million inhabit Champions Online</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Thu, 29 Oct 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p>
<p><a href=http://kotaku.com/5392759/champions-online-one-million-heroes-strong-and-growing>Read</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2009/10/29/a-heroic-million-inhabit-champions-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/19215579/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2009/10/29/a-heroic-million-inhabit-champions-online/#comments" title="View reader comments on this entry">Comments</a></p>
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