<?xml version="1.0" encoding="UTF-8"?> <rss
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><channel><title>24/7 Player &#187; civilization</title> <atom:link href="http://www.247player.com/topics/civilization/feed/" rel="self" type="application/rss+xml" /><link>http://www.247player.com</link> <description>Games to play. No time for sleep.</description> <lastBuildDate>Wed, 08 Sep 2010 02:00:00 +0000</lastBuildDate> <generator>http://wordpress.org/?v=2.8.4</generator> <language>en</language> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <item><title>Impressions: Civilization V or &#8216;I Wanna Hex You Up&#8217;</title><link>http://www.247player.com/2010/03/10/impressions-civilization-v-or-i-wanna-hex-you-up/</link> <comments>http://www.247player.com/2010/03/10/impressions-civilization-v-or-i-wanna-hex-you-up/#comments</comments> <pubDate>Wed, 10 Mar 2010 08:30:00 +0000</pubDate> <dc:creator>Kevin Kelly</dc:creator> <category><![CDATA[Civilization-5]]></category> <category><![CDATA[Civilization-V]]></category> <category><![CDATA[GDC-2010]]></category> <category><![CDATA[civilization]]></category> <category><![CDATA[firaxis]]></category> <category><![CDATA[sid-meier]]></category><guid
isPermaLink="false">http://www.joystiq.com/2010/03/10/impressions-civilization-v-or-i-wanna-hex-you-up/</guid> <description><![CDATA[<div
style="text-align: center"><a
href="http://www.joystiq.com/photos/civilization-v-03-09-10/full/#2784907"><img
hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/civ5main1-1268176391.jpg" /></a></div><div
style="text-align: left">We already told you that <em>Sid Meier's Civilization IV</em> was finally getting a sequel with <a
href="http://www.joystiq.com/2010/02/18/sid-meiers-civilization-v-coming-to-pc-this-fall/"><em>Civilization V</em></a> later this year, and then we <a
href="http://www.joystiq.com/2010/02/26/civ-v-trailer-lacks-mind-blowing-turn-based-action-sequences/">showed you the trailer</a> that contained absolutely no gameplay. But now we've actually seen an early build of the game, and we can tell you how <em>hexy</em> it is. That's right, forget about old <a
href="http://www.joystiq.com/tag/civilization"><em>Civilization</em></a> games which only had four cardinal directions to choose from when moving your units; this installment ramps that up to to <em>six</em>. That's right! Two whole new directions! It's a brand new game!<br
/> <br
/> In all fairness, it is <em>Civilization</em> but Firaxis made plenty of substantial changes to it. Besides hexing it up, they've also added ranged units (think archers, artillery, ICBMs, etc) and taken out the ability to stack units up into an army. Also, only one unit can occupy a spot at any given time, meaning you won't be able to bulldoze your opponent from one hex. They've also built an entirely new engine for this game, meaning you'll see some really nifty stuff ... provided you have a DX11 card and a multicore processor. <br
/><div
class="postgallery"><p><strong>Gallery: <a
href="/photos/civilization-v-03-09-10/">Civilization V (03-09-10)</a></strong></p><a
href="/photos/civilization-v-03-09-10/2784905/" class="gallerythumbnail"><img
src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/civ5gdc01_thumbnail.jpg" alt="" /></a><a
href="/photos/civilization-v-03-09-10/2784906/" class="gallerythumbnail"><img
src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/civ5gdc02_thumbnail.jpg" alt="" /></a><a
href="/photos/civilization-v-03-09-10/2784907/" class="gallerythumbnail"><img
src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/civ5gdc03_thumbnail.jpg" alt="" /></a><a
href="/photos/civilization-v-03-09-10/2784908/" class="gallerythumbnail"><img
src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/civ5gdc04_thumbnail.jpg" alt="" /></a><a
href="/photos/civilization-v-03-09-10/2784909/" class="gallerythumbnail"><img
src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/civ5gdc05_thumbnail.jpg" alt="" /></a></div></div><div
style="text-align: left"></div><div
style="text-align: left"></div><p><a
href="http://www.joystiq.com/2010/03/10/impressions-civilization-v-or-i-wanna-hex-you-up/" rel="bookmark">Continue reading <em>Impressions: Civilization V or 'I Wanna Hex You Up'</em></a></p><p
style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both"><a
href="http://www.joystiq.com"><img
src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0" /></a><a
href="http://www.joystiq.com/2010/03/10/impressions-civilization-v-or-i-wanna-hex-you-up/">Impressions: Civilization V or 'I Wanna Hex You Up'</a> originally appeared on <a
href="http://www.joystiq.com">Joystiq</a> on Wed, 10 Mar 2010 03:30:00 EST.  Please see our <a
href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br
/></p><h6 style="clear: both;padding: 8px 0 0 0;height: 2px;font-size: 1px;border: 0;margin: 0;padding: 0"></h6><a
href="http://www.joystiq.com/2010/03/10/impressions-civilization-v-or-i-wanna-hex-you-up/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&#160;&#124;&#160;<a
href="http://www.joystiq.com/forward/19390391/" title="Send this entry to a friend via email">Email this</a>&#160;&#124;&#160;<a
href="http://www.joystiq.com/2010/03/10/impressions-civilization-v-or-i-wanna-hex-you-up/#comments" title="View reader comments on this entry">Comments</a>]]></description> <content:encoded><![CDATA[<div
style="text-align: center;"><a
href="http://www.joystiq.com/photos/civilization-v-03-09-10/full/#2784907"><img
hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/civ5main1-1268176391.jpg" /></a></div><div
style="text-align: left;">We already told you that <em>Sid Meier&#8217;s Civilization IV</em> was finally getting a sequel with <a
href="http://www.joystiq.com/2010/02/18/sid-meiers-civilization-v-coming-to-pc-this-fall/"><em>Civilization V</em></a> later this year, and then we <a
href="http://www.joystiq.com/2010/02/26/civ-v-trailer-lacks-mind-blowing-turn-based-action-sequences/">showed you the trailer</a> that contained absolutely no gameplay. But now we&#8217;ve actually seen an early build of the game, and we can tell you how <em>hexy</em> it is. That&#8217;s right, forget about old <a
href="http://www.joystiq.com/tag/civilization"><em>Civilization</em></a> games which only had four cardinal directions to choose from when moving your units; this installment ramps that up to to <em>six</em>. That&#8217;s right! Two whole new directions! It&#8217;s a brand new game!</p><p>In all fairness, it is <em>Civilization</em> but Firaxis made plenty of substantial changes to it. Besides hexing it up, they&#8217;ve also added ranged units (think archers, artillery, ICBMs, etc) and taken out the ability to stack units up into an army. Also, only one unit can occupy a spot at any given time, meaning you won&#8217;t be able to bulldoze your opponent from one hex. They&#8217;ve also built an entirely new engine for this game, meaning you&#8217;ll see some really nifty stuff &#8230; provided you have a DX11 card and a multicore processor.</p><div
class="postgallery"><p><strong>Gallery: <a
href="http://www.joystiq.com/photos/civilization-v-03-09-10/">Civilization V (03-09-10)</a></strong></p><p><a
href="http://www.joystiq.com/photos/civilization-v-03-09-10/2784905/" class="gallerythumbnail"><img
src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/civ5gdc01_thumbnail.jpg" alt="" title="" /></a><a
href="http://www.joystiq.com/photos/civilization-v-03-09-10/2784906/" class="gallerythumbnail"><img
src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/civ5gdc02_thumbnail.jpg" alt="" title="" /></a><a
href="http://www.joystiq.com/photos/civilization-v-03-09-10/2784907/" class="gallerythumbnail"><img
src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/civ5gdc03_thumbnail.jpg" alt="" title="" /></a><a
href="http://www.joystiq.com/photos/civilization-v-03-09-10/2784908/" class="gallerythumbnail"><img
src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/civ5gdc04_thumbnail.jpg" alt="" title="" /></a><a
href="http://www.joystiq.com/photos/civilization-v-03-09-10/2784909/" class="gallerythumbnail"><img
src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/civ5gdc05_thumbnail.jpg" alt="" title="" /></a></div></div><div
style="text-align: left;"></div><div
style="text-align: left;"></div><p><a
href="http://www.joystiq.com/2010/03/10/impressions-civilization-v-or-i-wanna-hex-you-up/" rel="bookmark">Continue reading <em>Impressions: Civilization V or &#8216;I Wanna Hex You Up&#8217;</em></a></p><p
style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a
href="http://www.joystiq.com"><img
src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a
href="http://www.joystiq.com/2010/03/10/impressions-civilization-v-or-i-wanna-hex-you-up/">Impressions: Civilization V or &#8216;I Wanna Hex You Up&#8217;</a> originally appeared on <a
href="http://www.joystiq.com">Joystiq</a> on Wed, 10 Mar 2010 03:30:00 EST.  Please see our <a
href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br
style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><p><a
href="http://www.joystiq.com/2010/03/10/impressions-civilization-v-or-i-wanna-hex-you-up/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a
href="http://www.joystiq.com/forward/19390391/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a
href="http://www.joystiq.com/2010/03/10/impressions-civilization-v-or-i-wanna-hex-you-up/#comments" title="View reader comments on this entry">Comments</a></p> ]]></content:encoded> <wfw:commentRss>http://www.247player.com/2010/03/10/impressions-civilization-v-or-i-wanna-hex-you-up/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Unraveling the mystery of John Deere Online</title><link>http://www.247player.com/2009/10/30/unraveling-the-mystery-of-john-deere-online/</link> <comments>http://www.247player.com/2009/10/30/unraveling-the-mystery-of-john-deere-online/#comments</comments> <pubDate>Fri, 30 Oct 2009 14:00:00 +0000</pubDate> <dc:creator>Eliot Lefebvre</dc:creator> <category><![CDATA[2k-games]]></category> <category><![CDATA[canceled-games]]></category> <category><![CDATA[civilization]]></category> <category><![CDATA[dungeon-runners]]></category> <category><![CDATA[elder-scrolls]]></category> <category><![CDATA[john-deere]]></category> <category><![CDATA[jon-jones]]></category> <category><![CDATA[lum-the-mad]]></category> <category><![CDATA[matthew-weigel]]></category> <category><![CDATA[mmo-industry]]></category> <category><![CDATA[pvp]]></category> <category><![CDATA[rumors]]></category> <category><![CDATA[scott-jennings]]></category> <category><![CDATA[tractors]]></category><guid
isPermaLink="false">http://www.massively.com/2009/10/30/unraveling-the-mystery-of-john-deere-online/</guid> <description><![CDATA[<div
style="text-align: center"><a
href="http://commons.wikimedia.org/wiki/File:John_Deere_Tractor_Lawnmower_F1145_2.JPG"><img
hspace="4" border="1" align="top" vspace="4" alt="" src="http://www.blogcdn.com/www.massively.com/media/2009/10/opinion-johndeereonline-epl-1029.jpg" /></a></div> <a
href="http://brokentoys.org/">Scott "Lum the Mad" Jennings</a>, well-known blogosphere participant and game designer, has recently been working on a game that is <a
href="http://brokentoys.org/2009/10/26/hi-recession/">now sadly canceled</a>. This is bad both for the natural sadness of a game having been canceled and the voyeuristic MMO fan impulse to ask, "Well, what was it going to be?" We don't know. The only reference made was to the cryptic in-joke name of <a
href="http://www.deere.com">John Deere</a> Online. In his own words: <em>"As a condition of my severance I can't discuss a great deal, and anything I say here will most likely be picked up by the MMO news sites (wave, wave!)."</em> <br
/> <br
/> Well, he's right about that last part. But neither waiting for him to change his mind nor camping outside his front door has yielded any new information, so perhaps we can take a look at more pieces of information and speculate? After all, we know of <a
href="http://idempot.net/blog/">at least</a> <a
href="http://www.thejonjones.com/">two</a> of his co-workers. From them and from the little which Scott Jennings himself has said, we can derive the following bits of information: that they were working for <a
href="http://www.2kgames.com">2K Games</a>, developing an MMO based on an existing franchise, that the game would have been strategy-based, and that it might possibly have had something to do with tractors.<br
/> <br
/> Considering that Jon Jones mentions on <a
href="http://www.linkedin.com/in/jonjones">his LinkedIn page</a> that he <em>"created a series of low polygon highly optimized building models with a small set of textures that can be reused across that nation's entire series of buildings appropriate to that age,"</em> it's <a
href="http://n3rfed.blogs.com/n3rfed/2009/10/in-which-i-briefly-return-from-work-and-twitter.html">difficult to argue with the conclusion</a> that the team was working on a <a
href="http://www.civilization.com"><em>Civilization</em></a> MMO. But <a
href="http://www.massively.com/tags/2k-games">2K Games</a> also could mean <a
href="http://www.elderscrolls.com/home/home.php"><em>Elder Scrolls</em></a> projects... which might be pertinent, as both Jon Jones and Matthew Weigel have been working on <a
href="http://www.dungeonrunners.com"><em>Dungeon Runners</em></a>. It's all idle speculation, sadly, and for all we know the game really would have been a massively multiplayer tractor simulator. (In which case it might even be for the best - lawnmowers would probably have been totally overpowered against seeders in PvP.)<p>Filed under: <a
href="http://www.massively.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a
href="http://www.massively.com/category/opinion/" rel="tag">Opinion</a>, <a
href="http://www.massively.com/category/academic/" rel="tag">Academic</a>, <a
href="http://www.massively.com/category/mmorts/" rel="tag">MMORTS</a>, <a
href="http://www.massively.com/category/rumors/" rel="tag">Rumors</a></p><p
style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both"><a
href="http://www.massively.com/2009/10/30/unraveling-the-mystery-of-john-deere-online/">Unraveling the mystery of John Deere Online</a> originally appeared on <a
href="http://www.massively.com">Massively</a> on Fri, 30 Oct 2009 09:00:00 EST.  Please see our <a
href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><p><a
href="http://n3rfed.blogs.com/n3rfed/2009/10/in-which-i-briefly-return-from-work-and-twitter.html">Read</a>&#160;&#124;&#160;<a
href="http://www.massively.com/2009/10/30/unraveling-the-mystery-of-john-deere-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&#160;&#124;&#160;<a
href="http://www.massively.com/forward/19215868/" title="Send this entry to a friend via email">Email this</a>&#160;&#124;&#160;<a
href="http://www.massively.com/2009/10/30/unraveling-the-mystery-of-john-deere-online/#comments" title="View reader comments on this entry">Comments</a></p>]]></description> <content:encoded><![CDATA[<div
style="text-align: center;"><a
href="http://commons.wikimedia.org/wiki/File:John_Deere_Tractor_Lawnmower_F1145_2.JPG"><img
hspace="4" border="1" align="top" vspace="4" alt="" src="http://www.blogcdn.com/www.massively.com/media/2009/10/opinion-johndeereonline-epl-1029.jpg" /></a></div><p><a
href="http://brokentoys.org/">Scott &#8220;Lum the Mad&#8221; Jennings</a>, well-known blogosphere participant and game designer, has recently been working on a game that is <a
href="http://brokentoys.org/2009/10/26/hi-recession/">now sadly canceled</a>. This is bad both for the natural sadness of a game having been canceled and the voyeuristic MMO fan impulse to ask, &#8220;Well, what was it going to be?&#8221; We don&#8217;t know. The only reference made was to the cryptic in-joke name of <a
href="http://www.deere.com">John Deere</a> Online. In his own words: <em>&#8220;As a condition of my severance I can&#8217;t discuss a great deal, and anything I say here will most likely be picked up by the MMO news sites (wave, wave!).&#8221;</em></p><p>Well, he&#8217;s right about that last part. But neither waiting for him to change his mind nor camping outside his front door has yielded any new information, so perhaps we can take a look at more pieces of information and speculate? After all, we know of <a
href="http://idempot.net/blog/">at least</a> <a
href="http://www.thejonjones.com/">two</a> of his co-workers. From them and from the little which Scott Jennings himself has said, we can derive the following bits of information: that they were working for <a
href="http://www.2kgames.com">2K Games</a>, developing an MMO based on an existing franchise, that the game would have been strategy-based, and that it might possibly have had something to do with tractors.</p><p>Considering that Jon Jones mentions on <a
href="http://www.linkedin.com/in/jonjones">his LinkedIn page</a> that he <em>&#8220;created a series of low polygon highly optimized building models with a small set of textures that can be reused across that nation&#8217;s entire series of buildings appropriate to that age,&#8221;</em> it&#8217;s <a
href="http://n3rfed.blogs.com/n3rfed/2009/10/in-which-i-briefly-return-from-work-and-twitter.html">difficult to argue with the conclusion</a> that the team was working on a <a
href="http://www.civilization.com"><em>Civilization</em></a> MMO. But <a
href="http://www.massively.com/tags/2k-games">2K Games</a> also could mean <a
href="http://www.elderscrolls.com/home/home.php"><em>Elder Scrolls</em></a> projects&#8230; which might be pertinent, as both Jon Jones and Matthew Weigel have been working on <a
href="http://www.dungeonrunners.com"><em>Dungeon Runners</em></a>. It&#8217;s all idle speculation, sadly, and for all we know the game really would have been a massively multiplayer tractor simulator. (In which case it might even be for the best &#8211; lawnmowers would probably have been totally overpowered against seeders in PvP.)<p>Filed under: <a
href="http://www.massively.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a
href="http://www.massively.com/category/opinion/" rel="tag">Opinion</a>, <a
href="http://www.massively.com/category/academic/" rel="tag">Academic</a>, <a
href="http://www.massively.com/category/mmorts/" rel="tag">MMORTS</a>, <a
href="http://www.massively.com/category/rumors/" rel="tag">Rumors</a></p><p
style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a
href="http://www.massively.com/2009/10/30/unraveling-the-mystery-of-john-deere-online/">Unraveling the mystery of John Deere Online</a> originally appeared on <a
href="http://www.massively.com">Massively</a> on Fri, 30 Oct 2009 09:00:00 EST.  Please see our <a
href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><p><a
href=http://n3rfed.blogs.com/n3rfed/2009/10/in-which-i-briefly-return-from-work-and-twitter.html>Read</a>&nbsp;|&nbsp;<a
href="http://www.massively.com/2009/10/30/unraveling-the-mystery-of-john-deere-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a
href="http://www.massively.com/forward/19215868/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a
href="http://www.massively.com/2009/10/30/unraveling-the-mystery-of-john-deere-online/#comments" title="View reader comments on this entry">Comments</a></p> ]]></content:encoded> <wfw:commentRss>http://www.247player.com/2009/10/30/unraveling-the-mystery-of-john-deere-online/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Ken Levine lists favorite games again, changes mind on a few</title><link>http://www.247player.com/2009/10/28/ken-levine-lists-favorite-games-again-changes-mind-on-a-few/</link> <comments>http://www.247player.com/2009/10/28/ken-levine-lists-favorite-games-again-changes-mind-on-a-few/#comments</comments> <pubDate>Wed, 28 Oct 2009 07:00:00 +0000</pubDate> <dc:creator>Alexander Sliwinski</dc:creator> <category><![CDATA[2k-boston]]></category> <category><![CDATA[WoW]]></category> <category><![CDATA[beyond-good-and-evil]]></category> <category><![CDATA[civilization]]></category> <category><![CDATA[company-of-heroes]]></category> <category><![CDATA[fav-5]]></category> <category><![CDATA[irrational-boston]]></category> <category><![CDATA[irrational-games]]></category> <category><![CDATA[ken-levine]]></category> <category><![CDATA[ultima-underworld]]></category> <category><![CDATA[world-or-warcraft]]></category><guid
isPermaLink="false">http://www.joystiq.com/2009/10/28/ken-levine-lists-favorite-games-again-changes-mind-on-a-few/</guid> <description><![CDATA[<div
align="center"><a
href="http://www.industrygamers.com/galleries/playing-favorites-2k-bostons-ken-levine/"><img
hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/levinewotlk.jpg" alt="" /></a><br
/></div> Ken Levine plays video games. <em>Shocking,</em> we know! Speaking with <a
href="http://www.industrygamers.com/galleries/playing-favorites-2k-bostons-ken-levine/">IndustryGamers</a>, Levine, who is currently working on a <a
href="http://www.joystiq.com/2009/05/08/ken-levine-next-project-will-cost-a-fair-amount-of-money/">super-secret project</a>, listed his ten favorite games. Occupying the top five spots in descending order are: <em>World of Warcraft, Civilization, Beyond Good &#38; Evil, Ultima Underworld </em>and<em> Company of Heroes</em>.<br
/><br
/>Back in 2007, Levine produced a <a
href="http://www.joystiq.com/2008/04/07/ken-levines-favorite-games-of-all-time/">similar list for MSNBC</a>. His top five have apparently shifted in the last two years, though, as <em>Heroes of Might and Magic 2 </em>and<em> Legend of Zelda: A Link to the Past </em>have fallen even beyond the <em>BioShock</em> developer's top ten. How hast these games forsaken thee, Ken? What hast they done for thou to banish them from thy heart likest so?<p
style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both"><a
href="http://www.joystiq.com"><img
src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0" /></a><a
href="http://www.joystiq.com/2009/10/28/ken-levine-lists-favorite-games-again-changes-mind-on-a-few/">Ken Levine lists favorite games again, changes mind on a few</a> originally appeared on <a
href="http://www.joystiq.com">Joystiq</a> on Wed, 28 Oct 2009 02:00:00 EST.  Please see our <a
href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br
/></p><h6 style="clear: both;padding: 8px 0 0 0;height: 2px;font-size: 1px;border: 0;margin: 0;padding: 0"></h6><a
href="http://www.industrygamers.com/galleries/playing-favorites-2k-bostons-ken-levine/">Read</a>&#160;&#124;&#160;<a
href="http://www.joystiq.com/2009/10/28/ken-levine-lists-favorite-games-again-changes-mind-on-a-few/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&#160;&#124;&#160;<a
href="http://www.joystiq.com/forward/19211419/" title="Send this entry to a friend via email">Email this</a>&#160;&#124;&#160;<a
href="http://www.joystiq.com/2009/10/28/ken-levine-lists-favorite-games-again-changes-mind-on-a-few/#comments" title="View reader comments on this entry">Comments</a>]]></description> <content:encoded><![CDATA[<div
align="center"><a
href="http://www.industrygamers.com/galleries/playing-favorites-2k-bostons-ken-levine/"><img
hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/levinewotlk.jpg" alt="" /></a></div><p>Ken Levine plays video games. <em>Shocking,</em> we know! Speaking with <a
href="http://www.industrygamers.com/galleries/playing-favorites-2k-bostons-ken-levine/">IndustryGamers</a>, Levine, who is currently working on a <a
href="http://www.joystiq.com/2009/05/08/ken-levine-next-project-will-cost-a-fair-amount-of-money/">super-secret project</a>, listed his ten favorite games. Occupying the top five spots in descending order are: <em>World of Warcraft, Civilization, Beyond Good &amp; Evil, Ultima Underworld </em>and<em> Company of Heroes</em>.</p><p>Back in 2007, Levine produced a <a
href="http://www.joystiq.com/2008/04/07/ken-levines-favorite-games-of-all-time/">similar list for MSNBC</a>. His top five have apparently shifted in the last two years, though, as <em>Heroes of Might and Magic 2 </em>and<em> Legend of Zelda: A Link to the Past </em>have fallen even beyond the <em>BioShock</em> developer&#8217;s top ten. How hast these games forsaken thee, Ken? What hast they done for thou to banish them from thy heart likest so?<p
style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a
href="http://www.joystiq.com"><img
src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a
href="http://www.joystiq.com/2009/10/28/ken-levine-lists-favorite-games-again-changes-mind-on-a-few/">Ken Levine lists favorite games again, changes mind on a few</a> originally appeared on <a
href="http://www.joystiq.com">Joystiq</a> on Wed, 28 Oct 2009 02:00:00 EST.  Please see our <a
href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br
style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><p><a
href=http://www.industrygamers.com/galleries/playing-favorites-2k-bostons-ken-levine/>Read</a>&nbsp;|&nbsp;<a
href="http://www.joystiq.com/2009/10/28/ken-levine-lists-favorite-games-again-changes-mind-on-a-few/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a
href="http://www.joystiq.com/forward/19211419/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a
href="http://www.joystiq.com/2009/10/28/ken-levine-lists-favorite-games-again-changes-mind-on-a-few/#comments" title="View reader comments on this entry">Comments</a></p> ]]></content:encoded> <wfw:commentRss>http://www.247player.com/2009/10/28/ken-levine-lists-favorite-games-again-changes-mind-on-a-few/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Meier talks about Civilization Network</title><link>http://www.247player.com/2009/10/22/meier-talks-about-civilization-network/</link> <comments>http://www.247player.com/2009/10/22/meier-talks-about-civilization-network/#comments</comments> <pubDate>Thu, 22 Oct 2009 20:15:12 +0000</pubDate> <dc:creator>GamingAngel</dc:creator> <category><![CDATA[Civilization Revolution]]></category> <category><![CDATA[Firaxis Games]]></category> <category><![CDATA[News]]></category> <category><![CDATA[civilization]]></category> <category><![CDATA[facebook]]></category> <category><![CDATA[sid-meier]]></category> <category><![CDATA[social-network]]></category><guid
isPermaLink="false">http://www.gamingangels.com/?p=21544</guid> <description><![CDATA[
Sid Meier is setting out to takeover Facebook with the ...]]></description> <content:encoded><![CDATA[<p><a
href="http://www.gamingangels.com/wp-content/uploads/2009/10/sCivilizationRevolution.jpg"><img
src="http://www.gamingangels.com/wp-content/uploads/2009/10/sCivilizationRevolution-300x112.jpg" alt="sCivilizationRevolution" title="sCivilizationRevolution" class="aligncenter size-medium wp-image-21545" height="112" width="300" /></a></p><p>Sid Meier is setting out to takeover Facebook with the free-to-play Civilization Network some time next year.</p><p><a
href="http://forums.civfanatics.com/showthread.php?t=339474&amp;s=21ce78ceb1a44975f751e632ccdf5b27">CivFanatics</a> forum, Firaxis&#8217; director Sid Meier stated:</p><p>“Ever since we finished Civilization Revolution last year, I&#8217;ve been looking at ways of expanding the Civ gameplay experience to include solo, competitive and cooperative play to take advantage of the uniqueness of social networks. We&#8217;re calling this project Civilization Network and the full game will be available next year on Facebook.</p><p>“Civilization Network will allow you to join together with your friends to create the world&#8217;s most powerful, richest, smartest, or just plain coolest civilization. You can coordinate your strategy to win great battles, share your technology to jump ahead of your rivals, lobby your family and friends to form your own government and win vital elections, manage and grow your cities to maximize production and happiness, spy on your enemies, and work with your friends to create the great Wonders of the World.</p><p>“The game will offer everything you enjoy in Civ in a fully persistent environment &#8211; you can play as much as you like, whenever you like, and it&#8217;ll be free to play.”</p><div
class="zemanta-pixie"><a
class="zemanta-pixie-a" href="http://reblog.zemanta.com/zemified/dc221a8d-5866-4f66-9db1-ef039080dbd4/" title="Reblog this post [with Zemanta]"><img
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class="zem-script more-related pretty-attribution"><script type="text/javascript" src="http://static.zemanta.com/readside/loader.js" defer="defer"></script></span></div><p><img
src="http://www.gamingangels.com/?ak_action=api_record_view&#038;id=21544&#038;type=feed" alt="" /></p> ]]></content:encoded> <wfw:commentRss>http://www.247player.com/2009/10/22/meier-talks-about-civilization-network/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Civilization Network bringing Facebook persistence to Sid Meiers&#8217; series</title><link>http://www.247player.com/2009/10/21/civilization-network-bringing-facebook-persistence-to-sid-meiers-series/</link> <comments>http://www.247player.com/2009/10/21/civilization-network-bringing-facebook-persistence-to-sid-meiers-series/#comments</comments> <pubDate>Thu, 22 Oct 2009 00:00:00 +0000</pubDate> <dc:creator>Kyle Horner</dc:creator> <category><![CDATA[civilization]]></category> <category><![CDATA[civilization-network]]></category> <category><![CDATA[facebook]]></category> <category><![CDATA[facebook-apps]]></category> <category><![CDATA[firaxis]]></category> <category><![CDATA[sid-meier]]></category> <category><![CDATA[social-gaming]]></category> <category><![CDATA[social-networking]]></category> <category><![CDATA[social-networks]]></category><guid
isPermaLink="false">http://www.massively.com/2009/10/21/civilization-network-bringing-facebook-persistence-to-sid-meiers/</guid> <description><![CDATA[<a
href="http://www.facebook.com/civnetwork?v=info"><img
vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.massively.com/media/2009/10/65ytsge3.jpg" /></a><a
href="http://www.facebook.com/civnetwork?v=info"><em>Civilization Network</em></a> may not exactly be an MMO, but it's the closest a new game in the series has ever come to the concept. The announcement isn't too surprising as <a
href="http://www.massively.com/2008/02/04/sid-meier-mentions-possibility-of-a-civilization-mmo/">we've heard rumors in the past</a> of a potential persistent version of the game being developed. Frankly, it's nice to finally know the pioneering developer's next game.<br
/> <br
/> Meier himself explains the general design goal of <em>Civilization Network</em> on the official Facebook page, and it's more or less all about cooperation with friends and family. That's not to say there's no competition either, but the biggest edge a social networking game has is similar to an MMO -- cooperation with other players.<br
/> <br
/> We'll be watching this project closely, as the blending of MMO qualities with a series like <em>Civilization</em> is by far abnormal. The next piece of the puzzle is the game's business model, but as of yet there's been no announcement of how <a
href="http://www.massively.com/tag/Firaxis/">Firaxis</a> plans on making any money with the game. You can watch for beta news on the game's <a
href="http://www.facebook.com/civnetwork?v=info">official Facebook page</a>, and we highly suggest it.<p>Filed under: <a
href="http://www.massively.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a
href="http://www.massively.com/category/new-titles/" rel="tag">New titles</a>, <a
href="http://www.massively.com/category/news-items/" rel="tag">News items</a></p><p
style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both"><a
href="http://www.massively.com/2009/10/21/civilization-network-bringing-facebook-persistence-to-sid-meiers/">Civilization Network bringing Facebook persistence to Sid Meiers' series</a> originally appeared on <a
href="http://www.massively.com">Massively</a> on Wed, 21 Oct 2009 19:00:00 EST.  Please see our <a
href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><p><a
href="http://blog.games.com/2009/10/21/civilization-network-marches-to-facebook-in-2010/">Read</a>&#160;&#124;&#160;<a
href="http://www.massively.com/2009/10/21/civilization-network-bringing-facebook-persistence-to-sid-meiers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&#160;&#124;&#160;<a
href="http://www.massively.com/forward/19204453/" title="Send this entry to a friend via email">Email this</a>&#160;&#124;&#160;<a
href="http://www.massively.com/2009/10/21/civilization-network-bringing-facebook-persistence-to-sid-meiers/#comments" title="View reader comments on this entry">Comments</a></p>]]></description> <content:encoded><![CDATA[<p><a
href="http://www.facebook.com/civnetwork?v=info"><img
vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.massively.com/media/2009/10/65ytsge3.jpg" /></a><a
href="http://www.facebook.com/civnetwork?v=info"><em>Civilization Network</em></a> may not exactly be an MMO, but it&#8217;s the closest a new game in the series has ever come to the concept. The announcement isn&#8217;t too surprising as <a
href="http://www.massively.com/2008/02/04/sid-meier-mentions-possibility-of-a-civilization-mmo/">we&#8217;ve heard rumors in the past</a> of a potential persistent version of the game being developed. Frankly, it&#8217;s nice to finally know the pioneering developer&#8217;s next game.</p><p>Meier himself explains the general design goal of <em>Civilization Network</em> on the official Facebook page, and it&#8217;s more or less all about cooperation with friends and family. That&#8217;s not to say there&#8217;s no competition either, but the biggest edge a social networking game has is similar to an MMO &#8212; cooperation with other players.</p><p>We&#8217;ll be watching this project closely, as the blending of MMO qualities with a series like <em>Civilization</em> is by far abnormal. The next piece of the puzzle is the game&#8217;s business model, but as of yet there&#8217;s been no announcement of how <a
href="http://www.massively.com/tag/Firaxis/">Firaxis</a> plans on making any money with the game. You can watch for beta news on the game&#8217;s <a
href="http://www.facebook.com/civnetwork?v=info">official Facebook page</a>, and we highly suggest it.<p>Filed under: <a
href="http://www.massively.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a
href="http://www.massively.com/category/new-titles/" rel="tag">New titles</a>, <a
href="http://www.massively.com/category/news-items/" rel="tag">News items</a></p><p
style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a
href="http://www.massively.com/2009/10/21/civilization-network-bringing-facebook-persistence-to-sid-meiers/">Civilization Network bringing Facebook persistence to Sid Meiers&#8217; series</a> originally appeared on <a
href="http://www.massively.com">Massively</a> on Wed, 21 Oct 2009 19:00:00 EST.  Please see our <a
href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><p><a
href=http://blog.games.com/2009/10/21/civilization-network-marches-to-facebook-in-2010/>Read</a>&nbsp;|&nbsp;<a
href="http://www.massively.com/2009/10/21/civilization-network-bringing-facebook-persistence-to-sid-meiers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a
href="http://www.massively.com/forward/19204453/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a
href="http://www.massively.com/2009/10/21/civilization-network-bringing-facebook-persistence-to-sid-meiers/#comments" title="View reader comments on this entry">Comments</a></p> ]]></content:encoded> <wfw:commentRss>http://www.247player.com/2009/10/21/civilization-network-bringing-facebook-persistence-to-sid-meiers-series/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>&#8216;Civilization Network&#8217; announced for Facebook, arriving in 2010</title><link>http://www.247player.com/2009/10/21/civilization-network-announced-for-facebook-arriving-in-2010/</link> <comments>http://www.247player.com/2009/10/21/civilization-network-announced-for-facebook-arriving-in-2010/#comments</comments> <pubDate>Wed, 21 Oct 2009 22:40:00 +0000</pubDate> <dc:creator>Alexander Sliwinski</dc:creator> <category><![CDATA[civ-network]]></category> <category><![CDATA[civilization]]></category> <category><![CDATA[civilization-network]]></category> <category><![CDATA[firaxis]]></category> <category><![CDATA[sid-meier]]></category><guid
isPermaLink="false">http://www.joystiq.com/2009/10/21/civilization-network-announced-for-facebook-arriving-in-2010/</guid> <description><![CDATA[<a
href="http://www.facebook.com/civnetwork"><img
vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/civnetwork580.jpg" alt="" /></a><br
/>Sid Meier has announced a Facebook version of the epic <em>Civilization</em> franchise. Dubbed <em>Civilization Network</em>, the game will make its way to the popular social networking site sometime in 2010. The game designer notes on the <a
href="http://www.facebook.com/civnetwork">CivNet Facebook page</a> that the company will be on the lookout for beta testers soon.<br
/><br
/>Meier mentions that the game will offer everything people love about <em>Civ</em> in a "fully persistent environment" and that it'll be "free to play." Coincidentally, Meier's announcement comes soon after <a
href="http://www.joystiq.com/tag/Brian-Reynolds/">Brian Reynolds</a>, who designed <em>Civilization II </em>and <em>Alpha Centauri</em>, took the job of "<a
href="http://www.joystiq.com/2009/06/30/big-huge-games-boss-brian-reynolds-leaves-joins-zynga-east/">chief designer</a>" at social gaming developer <a
href="http://www.joystiq.com/tag/Zynga/">Zynga</a>. Apparently the two strategy designers see some major opportunities in the social gaming genre.<br
/><br
/>[Via <a
href="http://blog.games.com/2009/10/21/civilization-network-marches-to-facebook-in-2010/">Games.com</a>]<p
style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both"><a
href="http://www.joystiq.com"><img
src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0" /></a><a
href="http://www.joystiq.com/2009/10/21/civilization-network-announced-for-facebook-arriving-in-2010/">'Civilization Network' announced for Facebook, arriving in 2010</a> originally appeared on <a
href="http://www.joystiq.com">Joystiq</a> on Wed, 21 Oct 2009 17:40:00 EST.  Please see our <a
href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br
/></p><h6 style="clear: both;padding: 8px 0 0 0;height: 2px;font-size: 1px;border: 0;margin: 0;padding: 0"></h6><a
href="http://www.facebook.com/civnetwork">Read</a>&#160;&#124;&#160;<a
href="http://www.joystiq.com/2009/10/21/civilization-network-announced-for-facebook-arriving-in-2010/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&#160;&#124;&#160;<a
href="http://www.joystiq.com/forward/19204581/" title="Send this entry to a friend via email">Email this</a>&#160;&#124;&#160;<a
href="http://www.joystiq.com/2009/10/21/civilization-network-announced-for-facebook-arriving-in-2010/#comments" title="View reader comments on this entry">Comments</a>]]></description> <content:encoded><![CDATA[<p><a
href="http://www.facebook.com/civnetwork"><img
vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/civnetwork580.jpg"  alt="" /></a><br
/>Sid Meier has announced a Facebook version of the epic <em>Civilization</em> franchise. Dubbed <em>Civilization Network</em>, the game will make its way to the popular social networking site sometime in 2010. The game designer notes on the <a
href="http://www.facebook.com/civnetwork">CivNet Facebook page</a> that the company will be on the lookout for beta testers soon.</p><p>Meier mentions that the game will offer everything people love about <em>Civ</em> in a &#8220;fully persistent environment&#8221; and that it&#8217;ll be &#8220;free to play.&#8221; Coincidentally, Meier&#8217;s announcement comes soon after <a
href="http://www.joystiq.com/tag/Brian-Reynolds/">Brian Reynolds</a>, who designed <em>Civilization II </em>and <em>Alpha Centauri</em>, took the job of &#8220;<a
href="http://www.joystiq.com/2009/06/30/big-huge-games-boss-brian-reynolds-leaves-joins-zynga-east/">chief designer</a>&#8221; at social gaming developer <a
href="http://www.joystiq.com/tag/Zynga/">Zynga</a>. Apparently the two strategy designers see some major opportunities in the social gaming genre.</p><p>[Via <a
href="http://blog.games.com/2009/10/21/civilization-network-marches-to-facebook-in-2010/">Games.com</a>]<p
style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a
href="http://www.joystiq.com"><img
src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a
href="http://www.joystiq.com/2009/10/21/civilization-network-announced-for-facebook-arriving-in-2010/">&#8216;Civilization Network&#8217; announced for Facebook, arriving in 2010</a> originally appeared on <a
href="http://www.joystiq.com">Joystiq</a> on Wed, 21 Oct 2009 17:40:00 EST.  Please see our <a
href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br
style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><p><a
href=http://www.facebook.com/civnetwork>Read</a>&nbsp;|&nbsp;<a
href="http://www.joystiq.com/2009/10/21/civilization-network-announced-for-facebook-arriving-in-2010/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a
href="http://www.joystiq.com/forward/19204581/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a
href="http://www.joystiq.com/2009/10/21/civilization-network-announced-for-facebook-arriving-in-2010/#comments" title="View reader comments on this entry">Comments</a></p> ]]></content:encoded> <wfw:commentRss>http://www.247player.com/2009/10/21/civilization-network-announced-for-facebook-arriving-in-2010/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> </channel> </rss>
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