Archives for civilization category

We already told you that
Sid Meier’s Civilization IV was finally getting a sequel with
Civilization V later this year, and then we
showed you the trailer that contained absolutely no gameplay. But now we’ve actually seen an early build of the game, and we can tell you how
hexy it is. That’s right, forget about old
Civilization games which only had four cardinal directions to choose from when moving your units; this installment ramps that up to to
six. That’s right! Two whole new directions! It’s a brand new game!
In all fairness, it is Civilization but Firaxis made plenty of substantial changes to it. Besides hexing it up, they’ve also added ranged units (think archers, artillery, ICBMs, etc) and taken out the ability to stack units up into an army. Also, only one unit can occupy a spot at any given time, meaning you won’t be able to bulldoze your opponent from one hex. They’ve also built an entirely new engine for this game, meaning you’ll see some really nifty stuff … provided you have a DX11 card and a multicore processor.
Continue reading Impressions: Civilization V or ‘I Wanna Hex You Up’
Impressions: Civilization V or ‘I Wanna Hex You Up’ originally appeared on Joystiq on Wed, 10 Mar 2010 03:30:00 EST. Please see our terms for use of feeds.
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Posted on March 10th, 2010 at 8:30am by Kevin Kelly
Filed Under: Civilization-5, Civilization-V, GDC-2010, civilization, firaxis, sid-meier
Scott “Lum the Mad” Jennings, well-known blogosphere participant and game designer, has recently been working on a game that is now sadly canceled. This is bad both for the natural sadness of a game having been canceled and the voyeuristic MMO fan impulse to ask, “Well, what was it going to be?” We don’t know. The only reference made was to the cryptic in-joke name of John Deere Online. In his own words: “As a condition of my severance I can’t discuss a great deal, and anything I say here will most likely be picked up by the MMO news sites (wave, wave!).”
Well, he’s right about that last part. But neither waiting for him to change his mind nor camping outside his front door has yielded any new information, so perhaps we can take a look at more pieces of information and speculate? After all, we know of at least two of his co-workers. From them and from the little which Scott Jennings himself has said, we can derive the following bits of information: that they were working for 2K Games, developing an MMO based on an existing franchise, that the game would have been strategy-based, and that it might possibly have had something to do with tractors.
Considering that Jon Jones mentions on his LinkedIn page that he “created a series of low polygon highly optimized building models with a small set of textures that can be reused across that nation’s entire series of buildings appropriate to that age,” it’s difficult to argue with the conclusion that the team was working on a Civilization MMO. But 2K Games also could mean Elder Scrolls projects… which might be pertinent, as both Jon Jones and Matthew Weigel have been working on Dungeon Runners. It’s all idle speculation, sadly, and for all we know the game really would have been a massively multiplayer tractor simulator. (In which case it might even be for the best – lawnmowers would probably have been totally overpowered against seeders in PvP.)
Filed under: MMO industry, Opinion, Academic, MMORTS, Rumors
Unraveling the mystery of John Deere Online originally appeared on Massively on Fri, 30 Oct 2009 09:00:00 EST. Please see our terms for use of feeds.
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Posted on October 30th, 2009 at 10:00am by Eliot Lefebvre
Filed Under: 2k-games, canceled-games, civilization, dungeon-runners, elder-scrolls, john-deere, jon-jones, lum-the-mad, matthew-weigel, mmo-industry, pvp, rumors, scott-jennings, tractors
Ken Levine plays video games. Shocking, we know! Speaking with IndustryGamers, Levine, who is currently working on a super-secret project, listed his ten favorite games. Occupying the top five spots in descending order are: World of Warcraft, Civilization, Beyond Good & Evil, Ultima Underworld and Company of Heroes.
Back in 2007, Levine produced a similar list for MSNBC. His top five have apparently shifted in the last two years, though, as Heroes of Might and Magic 2 and Legend of Zelda: A Link to the Past have fallen even beyond the BioShock developer’s top ten. How hast these games forsaken thee, Ken? What hast they done for thou to banish them from thy heart likest so?
Ken Levine lists favorite games again, changes mind on a few originally appeared on Joystiq on Wed, 28 Oct 2009 02:00:00 EST. Please see our terms for use of feeds.
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Posted on October 28th, 2009 at 3:00am by Alexander Sliwinski
Filed Under: 2k-boston, WoW, beyond-good-and-evil, civilization, company-of-heroes, fav-5, irrational-boston, irrational-games, ken-levine, ultima-underworld, world-or-warcraft

Sid Meier is setting out to takeover Facebook with the free-to-play Civilization Network some time next year.
CivFanatics forum, Firaxis’ director Sid Meier stated:
“Ever since we finished Civilization Revolution last year, I’ve been looking at ways of expanding the Civ gameplay experience to include solo, competitive and cooperative play to take advantage of the uniqueness of social networks. We’re calling this project Civilization Network and the full game will be available next year on Facebook.
“Civilization Network will allow you to join together with your friends to create the world’s most powerful, richest, smartest, or just plain coolest civilization. You can coordinate your strategy to win great battles, share your technology to jump ahead of your rivals, lobby your family and friends to form your own government and win vital elections, manage and grow your cities to maximize production and happiness, spy on your enemies, and work with your friends to create the great Wonders of the World.
“The game will offer everything you enjoy in Civ in a fully persistent environment – you can play as much as you like, whenever you like, and it’ll be free to play.”

Posted on October 22nd, 2009 at 4:15pm by GamingAngel
Filed Under: Civilization Revolution, Firaxis Games, News, civilization, facebook, sid-meier, social-network
Civilization Network may not exactly be an MMO, but it’s the closest a new game in the series has ever come to the concept. The announcement isn’t too surprising as we’ve heard rumors in the past of a potential persistent version of the game being developed. Frankly, it’s nice to finally know the pioneering developer’s next game.
Meier himself explains the general design goal of Civilization Network on the official Facebook page, and it’s more or less all about cooperation with friends and family. That’s not to say there’s no competition either, but the biggest edge a social networking game has is similar to an MMO — cooperation with other players.
We’ll be watching this project closely, as the blending of MMO qualities with a series like Civilization is by far abnormal. The next piece of the puzzle is the game’s business model, but as of yet there’s been no announcement of how Firaxis plans on making any money with the game. You can watch for beta news on the game’s official Facebook page, and we highly suggest it.
Filed under: MMO industry, New titles, News items
Civilization Network bringing Facebook persistence to Sid Meiers’ series originally appeared on Massively on Wed, 21 Oct 2009 19:00:00 EST. Please see our terms for use of feeds.
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Posted on October 21st, 2009 at 8:00pm by Kyle Horner
Filed Under: civilization, civilization-network, facebook, facebook-apps, firaxis, sid-meier, social-gaming, social-networking, social-networks